Abjurations are protective spells. They create physical or magical barriers, negate magical or physical abilities, harm trespassers, or even banish the subject of the spell to another plane of existence. Representative spells include protection from evil, dispel magic, antimagic field, and banishment.
If one abjuration spell is active within 10 feet of another for 24 hours or more, the magical fields interfere with each other and create barely visible energy fluctuations. The DC to find such spells with the Search skill drops by 4.
If an abjuration creates a barrier that keeps certain types of creatures at bay, that barrier cannot be used to push away those creatures. If you force the barrier against such a creature, you feel a discernible pressure against the barrier. If you continue to apply pressure, you end the spell.
Abjuration Sorcerer/Wizard Spells
0 Level (Cantrips) | ||
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Name | Description | Source |
Resistance | Subject gains +1 on saving throws. | PHB |
1st Level | ||
Name | Description | Source |
Alarm | Wards an area for 2 hours/level. | PHB |
Dispel Ward | As dispel magic, but affects only wards. | SC |
Ectoplasmic Armor | Gain armor bonus against incorporeal touch attacks. | SC |
Endure Elements | Exist comfortably in hot or cold environments. | PHB |
Hold Portal | Holds door shut. | PHB |
Ironguts | Subject gains +5 bonus on saving throws against poison. | SC |
Nightshield | You gain resistance bonus on saves, and spell absorbs magic missile damage. | SC |
Protection from Chaos | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. | PHB |
Protection from Evil | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. | PHB |
Protection from Good | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. | PHB |
Protection from Law | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. | PHB |
Resist Planar Alignment | Subject can resist penalties for being of an opposed alignment on an aligned Outer Plane. | SC |
Shield | Invisible disc gives +4 to AC, blocks magic missiles. | PHB |
2nd Level | ||
Name | Description | Source |
Aiming at the Target | +10 bonus on Concentration checks for previously cast spell. | SC |
Alarm, GreaterF | As alarm, and it works on coexistent planes. | SC |
Arcane Lock M | Magically locks a portal or chest. | PHB |
Obscure Object | Masks object against scrying. | PHB |
Daggerspell Stance | You gain +2 insight bonus on attack rolls and damage rolls if you make a full attack, SR 5 + caster level if you fight defensively, and DR 5/magic if you use the total defense action. | SC |
Dissonant Chant | Concentration checks more difficult within area of spell. | SC |
Distracting Ray | Ray forces spellcaster to make Concentration check. | SC |
Earth LockM | Constricts tunnel, preventing access. | SC |
Ectoplasmic Feedback | Incorporeal attackers take 1d6 damage + 1/level. | SC |
Portal Alarm | You are alerted when a creature passes through a warded portal. | SC |
Protection from Arrows | Subject immune to most ranged attacks. | PHB |
Resist Energy | Ignores first 10 (or more) points of damage/attack from specified energy type. | PHB |
Scintillating Scales | Your natural armor bonus turns into a deflection bonus. | SC |
3rd Level | ||
Name | Description | Source |
Anticipate TeleportationF | Predict and delay the arrival of creatures teleporting into range by 1 round. | SC |
Antidragon AuraM | Allies gain bonus to AC and saves against dragons. | SC |
Avoid Planar Effects | Provides temporary protection against overtly damaging planar traits. | SC |
Dispel Magic | Cancels magical spells and effects. | PHB |
Earthen Grace | Subject takes only nonlethal damage from stone and earth. | SC |
Eradicate Earth | Deals 1d8 points of damage/level to earth creatures (Max 10d8). | SC |
Explosive Runes | Deals 6d6 damage when read. | PHB |
Magic Circle against Chaos | As protection spells, but 10-ft. radius and 10 min./level. | PHB |
Magic Circle against Evil | As protection spells, but 10-ft. radius and 10 min./level. | PHB |
Magic Circle against Good | As protection spells, but 10-ft. radius and 10 min./level. | PHB |
Magic Circle against Law | As protection spells, but 10-ft. radius and 10 min./level. | PHB |
Nondetection M | Hides subject from divination, scrying. | PHB |
Protection from Energy | Absorb 12 points/level of damage from one kind of energy. | PHB |
Reverse Arrows | As protection from arrows, but negated arrows turn back upon their source. | SC |
Sign of SealingM | Magical sigil protects door or chest, deals 1d4/level damage (max 10d4) if opened. | SC |
4th Level | ||
Name | Description | Source |
Dimensional Anchor | Bars extradimensional movement. | PHB |
Dispelling Screen | Targeted dispel magic on any creatures and unattended items, +10 max on caster level check. | SC |
Fire Trap M | Opened object deals 1d4 damage +1/level. | PHB |
Forceward | Creates a sphere of force that protects against force effects and keeps out incorporeal creatures. | SC |
Globe of Invulnerability, Lesser | Stops 1st- through 3rdlevel spell effects. | PHB |
Portal Alarm, Improved | Warded portal alerts you or a creature designated by you to creatures passing through it. | SC |
Ray Deflection | Ray attacks are reflected away. | SC |
Ray of Deanimation | Ray deals 1d6 damage/level to constructs. | SC |
Remove Curse | Frees object or person from curse. | PHB |
Resistance, Greater | Subject gains +3 on saving throws. | SC |
Resist Energy, Mass | Creatures ignore damage from specified energy type. | SC |
Stoneskin M | Ignore 10 points of damage per attack. | PHB |
Wall of Chaos/Wall of Evil/Wall of Good/Wall of LawM | Wall blocks creatures of opposite alignment. | SC |
5th Level | ||
Name | Description | Source |
Anticold Sphere | Sphere hedges out cold creatures and protects you from cold. | SC |
Break Enchantment | Frees subjects from enchantments, alterations, curses, and petrification. | PHB |
Contingent Energy Resistance | Energy damage triggers a resist energy spell. | SC |
Dismissal | Forces a creature to return to native plane. | PHB |
Dispelling Breath | Your breath weapon acts as a targeted dispel magic to all creatures in its area. | SC |
Duelward | +4 on Spellcraft checks, counterspell as an immediate action. | SC |
Ironguard, Lesser | Subject becomes immune to nonmagical metal. | SC |
Indomitability | Subject can’t be reduced below 1 hp. | SC |
Mordenkainen’s Private Sanctum | Prevents anyone from viewing or scrying an area for 24 hours. | PHB |
Planar Tolerance | Provides long-term protection against overtly damaging planar traits. | SC |
Reciprocal Gyre | Creature or object takes 1d12 damage/level of spell affecting it (max 25d12). | SC |
Refusal | Spellcasters and creatures with spell-like abilities are prevented from entering an area. | SC |
Symbol of Spell Loss | Triggered rune absorbs spells yet to be cast. | SC |
Wall of Dispel Magic | Creatures passing through a transparent wall becomes subjects of targeted dispel magic. | SC |
Zone of Respite | Prevents teleportation and similar effects from functioning in the area. | SC |
6th Level | ||
Name | Description | Source |
Anticipate Teleportation, GreaterF | Predict and delay the arrival of creatures teleporting into range by 3 rounds. | SC |
Antimagic Field | Negates magic within 10 ft. | PHB |
Aura of EvasionM | All within 10 ft. gain evasion against breath weapons. | SC |
Dispel Magic, Greater | As dispel magic, but +20 on check. | PHB |
Globe of Invulnerability | As lesser globe of invulnerability, plus 4th-level spell effects. | PHB |
Guards and Wards | Array of magic effects protect area. | PHB |
Repulsion | Creatures can’t approach you. | PHB |
Ruby Ray of ReversalF | Ray negates magical or mundane hazards. | SC |
Seal PortalM | Seal an interplanar portal or gate. | SC |
Sign of Sealing, GreaterM | Magical sigil protects door, chest, or open space, deals 1d6/level damage (max 20d6) if opened. | SC |
7th Level | ||
Name | Description | Source |
Antimagic RayM | Subject loses all magical powers. | SC |
Banishment | Banishes 2 HD/level of extraplanar creatures. | PHB |
Dispelling Screen, Greater | Targeted dispel magic on any creatures and unattended items, +20 max on caster level check. | SC |
Energy Immunity | Subject and equipment gain immunity to damage of specified energy type. | SC |
Ghost Trap | Incorporeal creatures turn corporeal. | SC |
Hide from Dragons | Dragons can’t perceive one subject/2 levels. | SC |
IronguardF | Subject becomes immune to all metal. | SC |
Planar Bubble | Create bubble around creature that emulates its native planar environment. | SC |
Sequester | Subject is invisible to sight and scrying; renders creature comatose. | PHB |
Spell Turning | Reflect 1d4+6 spell levels back at caster. | PHB |
8th Level | ||
Name | Description | Source |
Dimensional Lock | Teleportation and interplanar travel blocked for one day/level. | PHB |
Mind Blank | Subject is immune to mental/emotional magic and scrying. | PHB |
Prismatic Wall | Wall’s colors have array of effects. | PHB |
Protection from Spells M F | Confers +8 resistance bonus. | PHB |
Spell EngineMX | Wizard only. Swap out prepared spells for other spells in your spellbook. | SC |
Wall of Greater Dispel Magic | Creatures passing through a transparent wall become subjects of targeted greater dispel magic. | SC |
9th Level | ||
Name | Description | Source |
Absorption | You absorb spell energy to power spells of your own. | SC |
Effulgent Epuration | Creates one sphere/level to negate hostile magic. | SC |
Freedom | Releases creature from imprisonment. | PHB |
Imprisonment | Entombs subject beneath the earth. | PHB |
Magic Miasma | Solid fog reduces caster level by –4. | SC |
Maw of Chaos | Chaotic energy dazes, deals damage, impedes concentration. | SC |
Mordenkainen’s Disjunction | Dispels magic, disenchants magic items. | PHB |
Prismatic Sphere | As prismatic wall, but surrounds on all sides. | PHB |
Reaving Dispel | On a targeted dispel, steal spell power and effects for yourself. | SC |
Unbinding | Frees everyone in range from spells that constrain or bind. | SC |