Animals

This section provides statistics and basic information for many common kinds of mundane animals. These creatures generally operate on instinct, driven by simple needs such as food and reproduction. Most animals, even predators, do not attack unless they or their young are threatened.
Animals are not capable of detailed reasoning, although with the Handle Animal skill it is possible to tame an animal and teach it to perform certain tricks.
Some herbivorous animals do not normally use their natural weapons to attack. As such, their natural weapons are treated as secondary attacks. The animal’s attack and damage entries note this fact, with an explanatory footnote.
Animal Traits: An animal possesses the following traits (unless otherwise noted in a creature’s entry).
—Intelligence score of 1 or 2 (no creature with an Intelligence score of 3 or higher can be an animal).
—Low-light vision.
Alignment: Always neutral. Animals are not governed by a human sense of morality.
Treasure: None. Animals never possess treasure. Although their hides or furs can be worth some money if properly harvested and sold to the right type of person.

Type CR Environment Source
Ape 2 Warm Forests Monster Manual 1
Baboon
Badger
Bat
Black Bear
Brown Bear
Polar Bear
Bison
Boar
Camel
Cat
Cheetah
Crocodile
Giant Crocodile
Dog
Riding Dog
Donkey
Eagle
Elephant
Hawk
Horse
Hyena
Leopard
Lion
Lizard
Monitor Lizard
Manta Ray
Monkey
Mule
Octopus
Giant Octopus
Owl
Pony
War Pony
Rat
Raven
Rhinoceros
Shark
Snake
Squid
Giant Squid
Tiger
Weasel
Whale
Wolf
Wolverine

Animal Subgroups

Dinosaur

Dire Animal

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License