Paladin Extraordinary Ability
The power of a paladin’s aura of good (see the detect good spell) is equal to her paladin level, just like the aura of a cleric of a good deity.
Aura Power: A good aura’s power depends on the type of good creature or object that you’re detecting and its HD, caster level, or (in the case of a cleric) class level; see the accompanying table. If an aura falls into more than one strength category, the spell indicates the stronger of the two.
For example, as indicated on the table, a good outsider with 12 HD has an overwhelming aura of good. An evil cleric who casts detect good and directs it at the location of such a creature for longer than 1 round loses the spell and is stunned for 1 round if his character level is 6th or lower.
Lingering Aura: A good aura lingers after its original source dissipates (in the case of a spell) or is destroyed (in the case of a creature or magic item). If detect good is cast and directed at such a location, the spell indicates an aura strength of dim (even weaker than a faint aura). How long the aura lingers at this dim level depends on its original power:
Original Strength | Duration of Lingering Aura |
---|---|
Faint | 1d6 rounds |
Moderate | 1d6 minutes |
Strong | 1d6×10 minutes |
Overwhelming | 1d6 days |
Detect Good | ———————— Aura Power ———————— | |||
---|---|---|---|---|
Creature/Object | Faint | Moderate | Strong | Overwhelming |
Good creature (HD) | 10 or lower | 11–25 | 26–50 | 51 or higher |
Good outsider (HD) | 1 or lower | 2–4 | 5–10 | 11 or higher |
Cleric of a Good deity1 (class levels) | 1 | 2–4 | 5–10 | 11 or higher |
Good magic item or spell (caster level) | 2nd or lower | 3rd–8th | 9th–20th | 21st or higher |
1 Some characters who are not clerics may radiate an aura of equivalent power. The class description will indicate whether this applies.
Source: Player's Handbook