Auric is an ex-adventurer looking to settle down and start living the laid back retired life, and of course gambling away his savings. He is a locally known traveller always with a tale of the road, usually a murder mystery he solved or a grand conspiracy he unravelled.
Auric Davian
Human Bard 4/ Inquisitive 2
HD 4d6, 2d8 = 36Hp
Str 12 Dex 14 Con 10
Int 14 Wis 13 Cha 16
Armor Class: 17 = 10 + 2Dex + 5Armor
Base Attack: +4
Attack: Thunderlash +1 Shocking Disarming Spiked Chain +7 (2d4+2 +1d6 Electric /x2)
(2Handed During a Disarm action, eliminate the opponent’s bonuses for weapon size & using two hands.)
+1 Keen Rapier +7 (1d6+2 15-20/x2)
Saves: Fort: +1, Ref: +7, Will: +4
Special Abilities: Bardic Music, Bardic Knowledge, Countersong, Fascinate, Inspire Courage +1, Inspire Competence, Zone of Truth 1/day
Attack Options: Disarm +4, or +6 with Spiked Chain
Skills: Bluff 12(9), Decipher Script 11 (9), Gather Information 12(9), Knowledge(local) 6(8), Listen 10(9), Search 11(9), Sense Motive 10(9), Spot 10(9), Perform (Whistle Pipe) 5 (8)
Feats: Weapon Finesse, Combat Expertise, Improved Disarm, Exotic Weapon Proficiency (Spiked Chain), Research
Bard Spells per day : 0 level- Mending, Read Magic, Detect Magic; 1 level Each Known, 2 level Locate Object
Bard spells known: 0 level - Detect Magic, Flare, Ghost Sound, Light, Mending, Message, Read Magic
1 level - Cure Light Wounds, Detect Secret Doors, Identify
2 level - Detect Thoughts, Locate Object
Equipment: +1 Chain Shirt , Cat's Grace Potion, Tongues Scroll, Whispering Wind Scroll, Mwk Whistle Pipe with gold inlay