Bat

Size/Type: Diminutive Animal
Hit Dice: ¼ d8 (1 hp)
Initiative: +2
Speed: 5 ft (1 square), fly 40 ft. (good)
Armor Class: 16 (+4 size, +2 Dex), touch 16, flat-footed 14
Base Attack/Grapple: +0/-17
Attack:
Full Attack:
Space/Reach: 1 ft./0 ft.
Special Attacks:
Special Qualities: Blindsense 20 ft., low-light vision
Saves: Fort +2, Ref +4, Will +2
Abilities: Str 1, Dex 15, Con 10, Int 2, Wis 14, Cha 4
Skills: Hide +14, Listen +8*, Move Silently +6, Spot +8*
Feats: Alertness
Environment: Temperate deserts
Organization: Colony (10-40) or crowd (10-50)
Challenge Rating: 1/10
Advancement:
Level Adjustment:
Bats are nocturnal flying mammals. The statistics presented here describe small, insectivorous bats.

Combat

Blindsense (Ex)
A bat notices and locates creatures within 20 feet. Opponents still have 100% concealment against a creature with blindsense.

Skills
*A bat has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsense is negated.

Familiar: The master of a Bat familiar gains +3 to listen checks.

Source: Monster Manual

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