Size/Type: Small Magical Beast (Extraplanar)
Hit Dice: 1d8+2 (6 hp)
Speed: 30 ft. (6 squares), burrow 10 ft.
Armor Class: 15 (+1 size, +3 Dex, +1 Natural), touch 14, flat-footed 12
Base Attack/Grapple: +0/-5
Attack: Claw +4 melee (1d2-1)
Full Attack: 2 claws +4 melee (1d2-1) and bite -1 melee (1d3-1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Rage, Smite Evil
Special Qualities: Low-light vision, scent, darkvision 60ft., resistance to acid 5, cold 5, and electricity 5, spell resistance 6
Saves: Fort +4, Ref +5, Will +1
Abilities: Str 8, Dex 17, Con 15, Int 3, Wis 12, Cha 6
Skills: Balance +5, Escape Artist +9, Listen +3, Spot +3
Feats: Agile, TrackB, Weapon FinesseB
Environment: Any good-aligned plane
Organization: Solitary, pair, or cete (3-5)
Challenge Rating: 1/2
Alignment: Always Chaotic Good
Advancement: 2 HD (Small)
Level Adjustment: —
These celestial creatures are commonly summoned by the summon monster I spell. The badger is a furry animal with a squat, powerful body. Its strong forelimbs are armed with long claws for digging. An adult badger is 2 to 3 feet long and weighs 25 to 35 pounds.
Badgers attack with their sharp claws and teeth.
Rage (Ex): ** A badger that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and -2 to Armor Class. The creature cannot end its rage voluntarily.
Smite Evil (Su):** Once per day a celestial badger can make a normal melee attack to deal 1 point of extra damage against an evil foe.
Skills: A badger has a +4 racial bonus on Escape Artist checks.