Size/Type: Small Magical Beast (Extraplanar)
Hit Dice: 1d8+2 (6 hp)
Speed: 40 ft. (8 squares)
Armor Class: 15 (+1 size, +3 Dex, +1 Natural), touch 14, flat-footed 12
Base Attack/Grapple: +0/-3
Attack: Bite +2 melee (1d4+1)
Full Attack: Bite +2 melee (1d4+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Smite Evil
Special Qualities: Low-light vision, scent, darkvision 60ft., resistance to acid 5, cold 5, and electricity 5, spell resistance 6
Saves: Fort +4, Ref +5, Will +1
Abilities: Str 13, Dex 17, Con 15, Int 3, Wis 12, Cha 6
Skills: Jump +7, Listen +5, Spot +5, Survival +1*
Feats: Alertness, TrackB
Environment: Any good-aligned plane
Organization: Solitary or pack (5-12)
Challenge Rating: 1/3
Alignment: Always Lawful Good
Level Adjustment: —
These celestial creatures are commonly summoned by the summon monster I spell. The dog would appear much as a normal dog does, except with a noble bearing, perhaps even a shimmering golden coat.
The statistics presented here describe a fairly small dog of about 20 to 50 pounds in weight. They also can be used for small wild canines such as coyotes, jackals, and African wild dogs.
Dogs generally hunt in packs, chasing and exhausting prey until they can drag it down.
Smite Evil (Su): Once per day a celestial dog can make a normal melee attack to deal 1 point of extra damage against an evil foe.
Skills: Dogs have a +4 racial bonus on Jump checks. *Dogs have a +4 racial bonus on Survival checks when tracking by scent.