Celestial Lion

Large Magical Beast (Augmented Animal, Extraplanar)
Hit Dice: 5d8+10 (32 hp)
Initiative: +3
Speed: 40 ft. (8 squares)
Armor Class: 15 (–1 size, +3 Dex, +3 natural), touch 12, flat-footed 12
Base Attack/Grapple: +3/+12
Attack: Claw +7 melee (1d4+5)
Full Attack: 2 claws +7 melee (1d4+5) and bite +2 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab, pounce, rake 1d4+2, smite evil
Special Qualities: Damage reduction 5/magic, darkvision 60 ft., resistance to acid 5, cold 5, and electricity 5, spell resistance 10
Saves: Fort +6, Ref +7, Will +2
Abilities: Str 21, Dex 17, Con 15, Int 3, Wis 12, Cha 6
Skills: Balance +7, Hide +3*, Listen +5, Move Silently +11, Spot +5
Feats: Alertness, Run
Environment: Seven Mounting Heavens of Celestia
Organization: Solitary, pair, or pride (6–10)
Challenge Rating: 4
Treasure: None
Alignment: Always good (any)
Advancement: 6–8 HD (Large)
Level Adjustment:

Combat

A celestial lion’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Improved Grab (Ex): To use this ability, a celestial lion must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
Pounce (Ex): If a celestial lion charges, it can make a full attack, including two rake attacks.
Rake (Ex): Attack bonus +7 melee, damage 1d4+2.
Skills: Celestial lions have a +4 racial bonus on Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.
Smite Evil (Su): Once per day a celestial lion can make a normal melee attack to deal extra damage equal to its HD (5) (maximum of +20) against an evil foe.

Source: Monster Manual

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