INFLUENCING NPC ATTITUDES
Use the table below to determine the effectiveness of Diplomacy, Intimidate checks (or Charisma checks) made to influence the attitude of a nonplayer character, or wild empathy checks made to influence the attitude of an animal or magical beast. The Dungeon Master’s Guide has more information on NPC attitudes.
|Initial Attitude||————— New Attitude (DC to achieve)—————|
|Hostile||Less than 20||20||25||35||50|
|Unfriendly||Less than 5||5||15||25||40|
|Indifferent||—||Less than 1||1||15||30|
|Friendly||—||—||Less than 1||1||20|
|Helpful||—||—||—||Less than 1||1|
For example, if a character encounters a nonplayer character whose initial attitude is hostile, that character needs to get a result of 20 or higher on a Diplomacy check (or Charisma check) to change that NPC’s attitude. On any result less than 20, the NPC’s attitude is unchanged. On a result of 20 to 24, the NPC’s attitude improves to unfriendly.
|Hostile||Will take risks to hurt you||Attack, interfere, berate, flee|
|Unfriendly||Wishes you ill||Mislead, gossip, avoid, watch suspiciously, insult|
|Indifferent||Doesn’t much care||Socially expected interaction|
|Friendly||Wishes you well||Chat, advise, offer limited help, advocate|
|Helpful||Will take risks to help you||Protect, back up, heal, aid|