Chapter 16

Real-world Game Date: 3rd of March, 2010
In-Game Start Date: 6th of Rhaan, Noon, Shortly after escaping from the Dragon

Events of Importance

People of Importance

Cadence


6th of Rhaan

Travel out of the city, day goes relatively smoothly.

7th of Rhaan

Day begins cold, and increasingly windy and wet as they head into a thunderstorm. Tarius and Torion share endure elements spells with Thrash and Todd to avoid hypothermia or frostbite.
Scorpion Fight in the thunderstorm
Camp out in Scorpion Shell to avoid hail
Todd sucked into a tornado

8th of Rhaan

Approach Base Camp, Tarius has skeleton entourage.
Thrash attempts distillation of Scorpion Venom, doesn't work, saves remainder for later attempts.

9th of Rhaan

First thing in the morning the Warforged launch the airship with the party aboard, the dragon just about catches up to the ship before setting down in Metrol
Cadence gives a fake shard to the Lord of Blades and then shoots him in the back of the head with her crossbow as he puts it on.
The party kills the Lord of Blades' wizard, takes his body, and snags Zagodin after Blinding him and inflicting him with heartache, and climbs up into the airship which dramatically smashed through the roof dropping two rope ladders.
The ship flies off, avoiding cannon fire; the party strips the wizard of his possessions then drops him off the side, and strip everything remotely magical or dangerous off of Zagodin and tie him up.
The ship heads to Gatherhold where the next game will pick up.


Game Summary

Experience: Party gets 2500 xp for killing the scorpion, braving weather and foiling the lord of blades.

Tarius +100 xp for Base Classes, +50 xp for Spells and Items 24,150 xp
Todd +100 xp for Fighter Bonus Feats 23,950xp
Thrash 23,650xp
Torion 23,550 xp
Centerleft +50 xp for Fiction 23,800xp

Loot:
Zagodin Sky Forge (Eberron Campaign Setting), Clay Golem Manual, Various books on clockwork creature creation, trap designs, Trap Kits., Murlynd's Spoon, Lightning Rod, Necklace of Fireball Type IV

Warforged Wizard This wizard came into a lucky break in that he found a dead transmuter's spellbook and scribed over a lot of his spells as his own. This made him a valuable tool to keep by The Lord of Blades' side, as he could continually buff him up before encounters.
Bag of Tricks (Rust), Belt of Growth, Headband of the Lorebinder, A Metal Shod +1 Quarterstaff, Deals extra 1d6 sonic or 1d6 acid damage depending on which end is used.

Spellbook:
1st Protection from Good/Evil/Law/Chaos, Shield, Benign Transposition, Grease, Mage Armor, Obscuring Mist, Magic Missile, Disguise Self, Expeditious Retreat, Greater Mage Hand, Repair Light Damage
2nd Glitterdust, Daze Monster, Shatter, Alter Self, Fox's Cunning, Bull's Strength, Cat's Grace, Bear's Endurance, Heroics, Wraithstrike, Repair Moderate Damage
3rd Dispel Magic, Greater Mage Armor, Major Image, Greater Disrupt Undead, Fly, Keen Edge, Haste, Repair Critical Damage
4th Polymorph, Mass Reduce Person, Mass Enlarge Person, Repair Critical Damage
5th Baleful Polymorph

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