Cinder Wolf

Source: Pathfinder 10, Page 84


Cinder Wolf

This wolf-like beast has a charred and blackened hide, its flesh split in places and seeping a fiery red ooze. The slaving creature stalks closer, snarling gutturally as cinders flicker from its maw.
Cinder Wolf CR 2
N Medium magical beast
Init +1; Senses darkvision 60 ft., low-light vision; Listen +4, Spot +4


AC 15, touch 11, flat-footed 15 (+1 Dex, +4 natural)
hp 15 (2d10+4); fast healing 3 (in fire)
Saves:Fort +5, Ref +4, Will +1
Resist fire 10
Weakness vulnerable to cold


Speed 50 ft. (10 squares)
Melee bite +5 (1d6+4 plus 1d4 fire)
Special Attacks trip


During Combat When encountered alone, a cinder wolf attempts to run down its prey, attacking only once its victim is too tired to put up a fight. In packs, they circle prey, trapping their victims between multiple pack members. Once the prey slows down, the cinder wolves surround their target and close in, setting themselves up to receive flanking bonuses. When fighting an opponent of its size or larger, a cinder wolf tries to trip its foe and attack it on the ground, giving itself and any pack members a better chance to bite.
Morale An individual cinder wolf breaks off the attack if reduced to fewer than 5 hit points. A group of cinder wolves retreats if more than 75% of their original number are slain or have already fled.


Abilities: Str 17, Dex 13, Con 14, Int 2, Wis 12, Cha 10
Base Atk +2; Grp +5
Feats Track
Skills Listen +4, Spot +4, Survival +3 (+7 when tracking living creatures)
SQ fiery body


Environment temperate or warm deserts
Organization solitary, pair (2), or pack (5–24)
Treasure none
Advancement 3–4 HD (Medium); 5–7 HD (Large)
Level Adjustment +2 (cohort)


Fast Healing (Ex) A cinder wolf heals 1 point of damage every round that it resists a point or more of fire damage, so long as it has at least 1 hit point. This fire must be from an external source, not from a cinder wolf’s fiery bite.
Fiery Body (Su) A cinderwolf inflicts 1d4 points of fire damage when it bites a foe in addition to the normal bite damage. In any round that the cinderwolf resists at least one point of fire damage, it gains fast healing 3.
Trip (Ex) A cinder wolf that hits with a bite attack can attempt to trip the opponent (+3 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the cinder wolf.
Skills Cinder wolves have a +2 racial bonus on Listen, Spot, and Survival checks. *The Survival bonus increases to +6 when tracking living creatures.

Vicious predators and tireless trackers, cinder wolves are a relentless threat to the travelers and native tribes who make the Cinderlands their home. Ravenous creatures that endlessly hunt to fuel their fiery metabolisms, cinder wolves attack nearly any creature, from well-armored horned spirestalkers and ember scorpions to Shoanti barbarians and even stone giant warriors. Fleet footed and fearsome in appearance, these tenacious pack hunters thrive amid the flames of the Cinderlands, their fiery bites and relentless hunger embodying the deadliness of the burning plains.

An adult cinder wolf stands just over 3 feet tall and weighs up to 200 pounds. What little fur they have is often singed and black, but can also be ash-gray. Their eyes are frequently bloodshot red with yellow irises.


Sages widely hold that cinder wolves were originally the offspring of the Kodar crag wolf—now found almost exclusively along the western and northern faces of the mountain range—and hell hounds kept by ancient wizards and their minions. Although countless generations have bred the outsider nature out of modern cinder wolves, the fiery connection to their distant relatives remains readily apparent in their dark fur and flaming breath.
Cinder wolves are unfortunate creatures, as even after centuries of survival, the blood of natural creatures and their hellish ancestors does not mix well. Although the species breeds true and is more than capable of survival, the life of a cinder wolf pup is often short and painful. Unborn cinder wolves do not gain their resistance to flame until late in their mothers’ pregnancies, developing it as a reaction to the intense heat of their mothers’ metabolism and countless burns while still being carried. Thus, of the dozen or so pups a mother typically births, more than half are stillborn, and even those that do survive bear lifelong scars.
While the infernal fires of a hell hound are a product of its connection to the Lower Planes, in a cinder wolf they rely upon an unnatural quick metabolism for fuel. As such, cinder wolves are constantly hungry, needing to eat several times their weight each week—a particular difficulty in a region as harsh as the Cinderlands—lest the flames within them run low. When these fires gutter out completely, the cinder wolf dies as well.
Cinder wolves are somewhat short-lived, as they are only resistant to the Cinderlands’ annual firestorms and not immune. While their resilience and instincts allow most to weather or avoid the worst emberstorms or volcanic events, a sizable portion of the cinder wolf population is culled every year when particularly deadly storms blow through.
A cinderwolf ’s vision is remarkable in its ability to view heat to a limited extent. By following the lingering heat left by a creature’s passage, cinderwolves are adept at tracking live prey. This heat sight proves limited beyond its usefulness in tracking, though, and too weak for the hunters to glimpse prey through solid barriers.


A typical cinder wolf den might have as many as a dozen adults, with as many as double that number adolescents and cubs. When threatened, all but the cubs fight, the older wolves doing all they can to bring down or lead off danger.
Cinder wolves build their lairs in hot places: near gas fields, on the edges of cinder cones, and within rocky outcroppings exposed to the midday heat and frequent emberstorms. The predators favor such lairs as they suffer near constant pain from their skin splitting and rupturing in cool air. Aside from finding smoldering dens, their only relief from this pain comes from licking themselves—thus exposing their skin to their fiery breath—but it is a very small comfort at best.
The Shoanti of the Cinderlands hunt cinder wolves when their numbers become too great for the local wildlife to support—usually just prior to significant annual firestorms—and the predators begin turning their attention to the humanoid tribes. Many barbarian tribes hold annual hunts specifically to thin the numbers of the cinder wolves and reduce the predators’ depredations on their tribes. Experienced hunters who have slain more than one cinder wolf usually sew the pelts together to make hide armor and blankets.

Training Cinder Wolves

The constant hunger and pain cinder wolves endure make them hard to manage and even more difficult to tame. Taming a cinder wolf requires 6 weeks of work and a DC 25 Handle Animal check. This DC decreases to 20 if the beast is trained in an area that is constantly 100 degrees or hotter. Even after this initial training, though, the DCs of all attempts to further train a cinder wolf are 5 higher, unless they’re again made in areas of extreme heat. Although difficult to teach and quick to disobey, cinder wolves make excellent trackers and are widely coveted by hunters on the Storval Plateau and beyond.

Cinder Wolf Pelts

The hides of cinder wolves prove exceptionally useful in the creation of heat resilient armors. By making a DC 16 Survival check, one can successfully skin a cinder wolf, leaving its coarse pelt in quality good enough to work into armor or other goods. Should this pelt be used later in the creation of a suit of hide armor (in addition to all the normal materials, DC 13 Craft [armorsmithing]), that armor can be enhanced with the fire resistance, improved fire resistance, or greater fire resistance special abilities at 75% of the normal price.
A cinder wolf pelt is an uncommon commodity and can rarely be found for sale, the bristly fur being uncomfortable and hard to work with and the demand—despite their usefulness in magic—is limited. Even when found in Varisian markets, the cost is typically upwards of 600 gp. Thus, most who desire a cinder wolf pelt are forced to either find and skin a cinder wolf himself, or trade with Shoanti native to the Cinderlands.

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