Cleric Spells
0 Level (Cantrips)
Name Description Source
Amanuensis Copy nonmagical text. SC
Create Water Creates 2 gallons/level of pure water. PHB
Cure Minor Wounds Cures 1 point of damage. PHB
Detect Magic Detects spells and magic items within 60 ft. PHB
Detect Poison Detects poison in one creature or object. PHB
Guidance +1 on one attack roll, saving throw, or skill check. PHB
Inflict Minor Wounds Touch attack, 1 point of damage. PHB
Light Object shines like a torch. PHB
Mending Makes minor repairs on an object. PHB
Purify Food and Drink Purifies 1 cu. ft./level of food or water. PHB
Read Magic Read scrolls and spellbooks. PHB
Resistance Subject gains +1 on saving throws. PHB
Virtue Subject gains 1 temporary hp. PHB
1st Level
Name Description Source
Anarchic WaterM Makes chaotic-aligned anarchic water. SC
Axiomatic WaterM Makes lawful-aligned axiomatic water. SC
Bane Enemies take –1 on attack rolls and saves against fear. PHB
Bless Allies gain +1 on attack rolls and saves against fear. PHB
Bless Water M Makes holy water. PHB
Blessed Aim +2 bonus for allies’ ranged attacks. SC
Blood Wind Subject uses natural weapon at range. SC
Cause Fear One creature of 5 HD or less flees for 1d4 rounds. PHB
Cold Fire Fire becomes blue and white, emits cold. SC
Command One subject obeys selected command for 1 round. PHB
Comprehend Languages You understand all spoken and written languages. PHB
Conviction Subject gains +2 or higher save bonus. SC
Cure Light Wounds Cures 1d8 damage +1/level (max +5). PHB
Curse Water M Makes unholy water. PHB
Deathwatch Reveals how near death subjects within 30 ft. are. PHB
Delay Disease Ravages of disease staved off for a day. SC
Detect Chaos/Evil/Good/Law Reveals creatures, spells, or objects of selected alignment. PHB
Detect Undead Reveals undead within 60 ft. PHB
Dispel Ward As dispel magic, but affects only wards. SC
Divine Favor You gain +1 per three levels on attack and damage rolls. PHB
Doom One subject takes –2 on attack rolls, damage rolls, saves, and checks. PHB
Ebon Eyes Subject can see through magical darkness. SC
Endure Elements Exist comfortably in hot or cold environments. PHB
Entropic Shield Ranged attacks against you have 20% miss chance. PHB
Faith Healing Cures 8 hp +1/level (max +5) to worshiper of your deity. SC
Foundation of Stone +2 AC, +4 bonus to resist bull rush and trip attacks. SC
Grave Strike You can sneak attack undead for 1 round. SC
Guiding Light +2 on ranged attacks against creatures in illuminated area. SC
Healthful Rest Subjects heal at twice the normal rate. SC
Hide from Undead Undead can’t perceive one subject/level. PHB
Ice Gauntlet A spiked gauntlet of ice forms around your fist. SC
Incite Subjects can’t ready actions or delay. SC
Inflict Light Wounds Touch deals 1d8 damage +1/level (max +5). PHB
Inhibit Subject delays until next round. SC
Ironguts Subject gains +5 bonus on saving throws against poison. SC
Light of Lunia You radiate silvery light, which you can expend as 2 bolts that deal 1d6 damage. SC
Moon Lust Subject obsesses about moon, is fascinated or dazzled. SC
Nightshield You gain resistance bonus on saves, and spell absorbs magic missile damage. SC
Nimbus of Light Light illuminates you until released as an attack. SC
Magic Stone Three stones gain +1 on attack, deal 1d6 +1 damage. PHB
Magic Weapon Weapon gains +1 bonus. PHB
Obscuring Mist Fog surrounds you. PHB
Omen of PerilF You know how dangerous the future will be. SC
Portal Beacon You grant others knowledge of a magic portal’s location. SC
Protection from Chaos/Evil/Good/Law +2 to AC and saves, counter mind control, hedge out elementals and outsiders. PHB
Remove Fear Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. PHB
Resist Planar Alignment Subject can resist penalties for being of an opposed alignment on an aligned Outer Plane. SC
Resurgence You grant subject a second chance at a saving throw. SC
Sanctuary Opponents can’t attack you, and you can’t attack. PHB
Sign You gain +4 bonus on next initiative check. SC
Snowshoes Subject walks easily on ice and snow. SC
Spell Flower Hold the charge on one touch spell per forelimb. SC
Shield of Faith Aura grants +2 or higher deflection bonus. PHB
Summon Monster 1 Calls extraplanar creature to fight for you. PHB
Summon Undead1 Summons undead to fight for you. SC
Updraft Column of wind lifts you aloft. SC
Vigor, Lesser Creature heals 1 hp/round (max 15 rounds). SC
Vision of Glory Subject gains morale bonus equal to your Cha modifier to one saving throw. SC
Wings of the Sea +30 ft. to subject’s swim speed. SC
2nd Level
Name Effect Source
Aid +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). PHB
Align Weapon Weapon becomes good, evil, lawful, or chaotic. PHB
Augury M F Learns whether an action will be good or bad. PHB
Aura Against Flame Ignores 10 fi re damage/round and extinguishes fires. SC
Avoid Planar Effects Provides temporary protection against overtly damaging planar traits. SC
Balor Nimbus Your flaming body damages foes in grapple. SC
Bear’s Endurance Subject gains +4 to Con for 1 min./level. PHB
Body Blades You gain spikes, harm grapplers. SC
Brambles Wooden weapon grows spikes that deal +1 damage/level (max +10). SC
Bull’s Strength Subject gains +4 to Str for 1 min./level. PHB
Calm Emotions Calms creatures, negating emotion effects. PHB
Close Wounds Cure 1d4 damage +1/level, even on another’s turn. SC
Consecrate M Fills area with positive energy, making undead weaker. PHB
Cure Moderate Wounds Cures 2d8 damage +1/level (max +10). PHB
Curse of Ill Fortune Subject takes –3 penalty on attacks, checks, and saves. SC
Dark Way Creates temporary unbreakable bridge supporting up to 200 lb./level. SC
Darkness 20-ft. radius of supernatural shadow. PHB
Death Knell Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level. PHB
Deific Vengeance Deity’s punishment deals 1d6 damage/2 levels (max 5d6). SC
Delay Poison Stops poison from harming subject for 1 hour/level. PHB
Desecrate M Fills area with negative energy, making undead stronger. PHB
Divine Insight You gain insight bonus of 5 + caster level on one single skill check. SC
Divine Interdiction Turn/rebuke attempts fail within the area. SC
Divine Protection Allies gain +1 to AC, saves. SC
Eagle’s Splendor Subject gains +4 to Cha for 1 min./level. PHB
Energized Shield, Lesser Shield provides user resistance 5, shield bash deals +1d6 damage. SC
Enthrall Captivates all within 100 ft. + 10 ft./level. PHB
Extend Tentacles +5 ft. to reach of tentacle attack. SC
Find Traps Notice traps as a rogue does. PHB
Frost Breath Icy breath deals 1d4 damage/2 levels. SC
Fuse Arms Multiple arms/tentacles become one pair of stronger limbs. SC
Gentle Repose Preserves one corpse. PHB
Ghost Touch Armor Armor works normally against incorporeal attacks. SC
Hand of Divinity Gives +2 sacred or profane bonus to worshiper of your deity. SC
Healing Lorecall If you have 5 or more ranks in Heal, you can remove harmful conditions with conjuration (healing) spells. SC
Hold Person Paralyzes one humanoid for 1 round/level. PHB
Infernal Wound Weapon deals persistent, bleeding wounds. SC
Inflict Moderate Wounds Touch attack, 2d8 damage +1/level (max +10). PHB
Inky Cloud Obscures sight underwater beyond 5 ft. SC
Iron Silence Armor touched has no armor check penalty on Hide and Move Silently checks for 1 hour/level. SC
Light of Mercuria You radiate golden light, which you can expend as 2 bolts that deal 1d6 damage, 2d6 against undead and evil outsiders. SC
Living Undeath Subject becomes immune to extra damage from critical hits and sneak attacks. SC
Make Whole Repairs an object. PHB
Mark of the Outcast Subject takes –5 penalty on Bluff and Diplomacy checks and –2 penalty to AC. SC
Owl’s Wisdom Subject gains +4 to Wis for 1 min./level. PHB
Protection from Negative Energy Ignore 10 points of negative energy damage per attack. SC
Protection from Positive Energy Ignore 10 points of positive energy damage per attack. SC
Quick March Allies’ speed increases by 30 ft. for 1 round. SC
Remove Paralysis Frees one or more creatures from paralysis or slow effect. PHB
Resist Energy Ignores 10 (or more) points of damage/attack from specified energy type. PHB
Restoration, Lesser Dispels magical ability penalty or repairs 1d4 ability damage. PHB
Shatter Sonic vibration damages objects or crystalline creatures. PHB
Shield Other F You take half of subject’s damage. PHB
Shroud of Undeath Negative energy shroud makes undead perceive you as undead. SC
Silence Negates sound in 15-ft. radius. PHB
Sound Burst Deals 1d8 sonic damage to subjects; may stun them. PHB
Spawn Screen Subject resists being transformed into an undead spawn if slain. SC
Spell Immunity, Lesser As pell immunity, but only 1st and 2nd-level spells. SC
Stabilize Cures 1 point of damage to all creatures in area. SC
Spiritual Weapon Magic weapon attacks on its own. PHB
Status Monitors condition, position of allies. PHB
Stone Bones Corporeal undead gains +3 natural armor bonus. SC
Summon Elysian Thrush Summon an Elysian thrush, which accelerates natural healing. SC
Summon Monster II Calls extraplanar creature to fight for you. PHB
Summon Undead II Summons undead to fight for you. SC
Undetectable Alignment Conceals alignment for 24 hours. PHB
Veil of Shadow Darkness grants you concealment. SC
Wave of Grief Cone imposes –3 penalty on attacks, checks, and saves. SC
Zone of Truth Subjects within range cannot lie. PHB
3rd Level
Name Effect Source
Aid, Mass Allies gain +1 on attack rolls, +1 against fear, 1d8 temporary hp +1/level (max +15). SC
Augment Object This spell adds +20 to the break DC of the object and doubles its hardness and hit points; also gains a saving throw against spells when unattended as if it were a magic item. SBG
Air Breathing Subjects can breathe air freely. SC
Align Weapon, Mass Allies’ weapons become good, evil, lawful, or chaotic. SC
Anarchic StormM Chaotic-aligned rain falls in 20-ft. radius. SC
Animate DeadM Creates undead skeletons and zombies. PHB
Antidragon AuraM Allies gain bonus to AC and saves against dragons. SC
Attune Form Grant creature temporary protection against overtly damaging planar traits. SC
Awaken Sin Subject faces its sins, takes 1d6 nonlethal damage/level (10d6 max). SC
Axiomatic StormM Lawful-aligned rain falls in 20-ft. radius. SC
Bestow Curse –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. PHB
Blade of Pain and Fear Creates blade of gnashing teeth. SC
Blindness/Deafness Makes subject blinded or deafened. PHB
Blindsight Subject gains blindsight 30 ft. for 1 minute/ level. SC
Chain of Eyes See through other creatures’ eyes. SC
Checkmate’s Light Your weapon becomes a +1 axiomatic weapon and bolsters the morale of allies. SC
Circle Dance Indicates direction to known individual. SC
Cloak of Bravery You and your allies gain a bonus on saves against fear. SC
Clutch of Orcus Deals 1d12 damage/round and paralyzes foe. SC
Contagion Infects subject with chosen disease. PHB
Continual Flame M Makes a permanent, heatless torch. PHB
Conviction, Mass Allies gain +2 or higher save bonus. SC
Corona of Cold Aura of cold protects you, damages others. SC
Create Food and Water Feeds three humans (or one horse)/level. PHB
Cure Serious Wounds Cures 3d8 damage +1/level (max +15). PHB
Darkfire Dark flames deal 1d6 damage/2 levels, touch or thrown. SC
Daylight 60-ft. radius of bright light. PHB
Deeper Darkness Object sheds supernatural shadow in 60-ft. radius. PHB
Demon Dirge Demons are stunned and take 3d6 damage/round for 1d4 rounds. SC
Devil Blight Damage and stun baatezu; damage other lawful and evil creatures. SC
Dispel Magic Cancels spells and magical effects. PHB
Downdraft Flying creatures knocked down. SC
Energized Shield Shield provides user resistance 10, shield bash deals +2d6 damage. SC
Energy Vortex Burst of energy centered on you damages nearby creatures. SC
Favorable SacrificeM Subject gains better protection the more gems you sacrifice. SC
Fell the Greatest Foe Deal extra damage to creatures larger than you. SC
Flame of Faith Gives weapon the flaming burst special ability. SC
Ghost Touch Weapon Weapon works normally against incorporeal creatures. SC
Girallon’s Blessing Subject gains one additional pair of arms. SC
Glyph of Warding M Inscription harms those who pass it. PHB
Grace Silvery light grants +2 Dexterity, +10 feet to land speed, melee attacks treated as good; take –20 to Hide checks. SC
Hamatula Barbs Subjects grow barbs, which damage foes that attack subject in melee. SC
Helping Hand Ghostly hand leads subject to you. PHB
Holy StormM Good-aligned rain falls in 20-ft. radius. SC
Ice Axe You create a battleaxe made of ice. SC
Inflict Serious Wounds Touch attack, 3d8 damage +1/level (max +15). PHB
Interplanar Message You send a short mental message that can reach a subject regardless of planar boundaries. SC
Invisibility Purge Dispels invisibility within 5 ft./level. PHB
Knight’s Move You instantly move to fl ank a subject. SC
Know Opponent Learn strengths and weaknesses of foe. SC
Know Vulnerabilities Determine subject’s vulnerabilities and resistances. SC
Light of Venya You radiate pearly light, which you can expend as 2 bolts that deal 2d6 damage, 4d6 against undead and evil outsiders. SC
Locate Object Senses direction toward object (specific or type). PHB
Magic Circle against Chaos/Evil/Good/Law As protection spells, but 10-ft. radius and 10 min./level. PHB
Magic Vestment Armor or shield gains +1 enhancement per four levels. PHB
Mantle of Chaos/Evil/Good/Law You gain SR 12 + caster level against spells with opposite alignment descriptor. SC
Meld into Stone You and your gear merge with stone. PHB
Nauseating Breath Exhale a cone of nauseating gas. SC
Obscure Object Masks object against scrying. PHB
Prayer Allies +1 bonus on most rolls, enemies –1 penalty. PHB
Protection from Energy Absorb 12 points/level of damage from one kind of energy. PHB
Rejuvenative Corpse Negative energy fills corpse, feeding undead healed. SC
Remove Blindness/Deafness Cures normal or magical conditions. PHB
Remove Curse Frees object or person from curse. PHB
Remove Disease Cures all diseases affecting subject. PHB
Resist Energy, Mass Creatures ignore damage from specified energy type. SC
Resurgence, Mass As resurgence, but multiple subjects. SC
Ring of Blades Blades surround you, damaging other creatures (1d6 damage +1/level). SC
Safety Touched creature knows shortest route to safety. SC
Searing Light Ray deals 1d8/two levels damage, more against undead. PHB
Shield of Warding Shield grants +1 bonus on AC and Reflex saves/5 levels (max +5). SC
Sink Subject sinks in water, must make Swim checks. SC
Skull Watch Skull shrieks when creature enters warded area. SC
Slashing Darkness Ray deals 1d8/2 levels damage or heals undead the same amount. SC
Snowshoes, Mass As snowshoes, affects one creature/ level. SC
Sonorous Hum Removes need to concentrate to maintain next spell cast. SC
Spark of Life Undead creature loses most immunities. SC
Speak with Dead Corpse answers one question/two levels. PHB
Spikes As brambles, but weapon gains +2 bonus and doubled threat range. SC
Stone Shape Sculpts stone into any shape. PHB
Summon Monster III Calls extraplanar creature to fight for you. PHB
Summon Undead III Summons undead to fight for you. SC
Suppress Glyph You notice but do not trigger magical writing traps. SC
Tremor Subjects knocked prone. SC
Unholy StormM Evil-aligned rain falls in 20-ft. radius. SC
Vigor As lesser vigor, but 2 hp/round (max 25 rounds). SC
Vigor, Mass Lesser As lesser vigor, but multiple subjects (max 25 rounds). SC
Visage of the Deity, Lesser You gain +4 Cha and resistance 10 to certain energy types. SC
Wall of Light Creates wall of light, can dazzle creatures. SC
Water Breathing Subjects can breathe underwater. PHB
Water Walk Subject treads on water as if solid. PHB
Weapon of Energy Weapon deals extra energy damage. SC
Weapon of Impact As keen edge, but aids bludgeoning weapons. SC
Weapon of the Deity Your weapon gains enhancement bonus and special ability. SC
Wind Wall Deflects arrows, smaller creatures, and gases. PHB
4th Level
Name Effect Source
Air Walk Subject treads on air as if solid (climb at 45-degree angle). PHB
Assay Spell Resistance +10 bonus on caster level checks to defeat one creature’s spell resistance. SC
Astral HospiceM While on the Astral Plane, open a portal to a demiplane so natural healing can occur. SC
Blindsight, Greater Subject gains blindsight 60 ft. for 1 minute/level. SC
Castigate Verbal rebuke damages those whose alignment differs from yours. SC
Consumptive Field Draw life from all creatures in 30-ft. radius with –1 or fewer hit points. SC
Contingent Energy Resistance Energy damage triggers a resist energy spell. SC
Control Water Raises or lowers bodies of water. PHB
Cure Critical Wounds Cures 4d8 damage +1/level (max +20). PHB
Death Ward Grants immunity to death spells and negative energy effects. PHB
Delay Death Losing hit points doesn’t kill subject. SC
Dimensional Anchor Bars extradimensional movement. PHB
Discern Lies Reveals deliberate falsehoods. PHB
Dismissal Forces a creature to return to native plane. PHB
DivinationM Provides useful advice for specific proposed actions. PHB
Divine Power You gain attack bonus, +6 to Str, and 1 hp/level. PHB
Freedom of Movement Subject moves normally despite impediments. PHB
Giant Vermin Turns centipedes, scorpions, or spiders into giant vermin. PHB
Glowing OrbF Creates permanent magical light; you control brightness. SC
Hand of the Faithful Immobile zone of warding stuns those worshiping different deities from yours. SC
Holy Transformation, Lesser You change into protectar, gain abilities. SC
Hypothermia Causes 1d6 cold damage/level, fatigue. SC
Imbue with Spell Ability Transfer spells to subject. PHB
Infernal Transformation, Lesser You change into bearded devil, gain abilities. SC
Inflict Critical Wounds Touch attack, 4d8 damage +1/level (max +20). PHB
Iron Bones Corporeal undead gains +6 natural armor bonus. SC
Life Ward Grants immunity to healing spells and positive energy effects. SC
Magic Weapon, Greater +1 bonus/four levels (max +5). PHB
Neutralize Poison Immunizes subject against poison, detoxifies venom in or on subject. PHB
Planar Ally, LesserX Exchange services with a 6 HD extraplanar creature. PHB
Make Manifest You cause a creature on a coexistent plane to appear on your plane. SC
Moon Bolt 1d4 Strength damage/3 levels; undead made helpless. SC
Negative Energy Aura 10-ft. radius surrounding you deals 1 hp/3 levels for 1 round/level. SC
Panacea Removes most afflictions. SC
Planar Exchange, Lesser Trade places with one of four lesser planar creatures (your choice). SC
Planar Tolerance Provides long-term protection against overtly damaging planar traits. SC
Poison Touch deals 1d10 Con damage, repeats in 1 min. PHB
Positive Energy Aura 10-ft. radius surrounding you heals 1 hp/3 levels for 1 round/level. SC
Recitation Your allies get bonus on AC, attacks and saves. SC
Resistance, Greater Subject gains +3 on saving throws. SC
Repel Vermin Insects, spiders, and other vermin stay 10 ft. away. PHB
RestorationM Restores level and ability score drains. PHB
Revenance Restores dead creature to life for 1 minute/level. SC
Sending Delivers short message anywhere, instantly. PHB
Shadowblast Blast of light stuns and damages natives to the Plane of Shadow. SC
Sheltered Vitality Subject gains immunity to fatigue, exhaustion, ability damage, and ability drain. SC
Shield of Faith, Mass Allies gain +3 or higher AC bonus. SC
Sound Lance Sonic energy deals 1d8/level damage. SC
Spell Immunity Subject is immune to one spell per four levels. PHB
Spell Vulnerability Reduce creature’s spell resistance by 1/caster level (max reduction 15). SC
Summon Hound Archon Summon a hound archon to follow your commands. SC
Summon Monster IV Calls extraplanar creature to fight for you. PHB
Summon Undead IV Summons undead to fight for you. SC
Tongues Speak any language. PHB
Undead Bane Weapon Weapon gains undead bane property and is considered good-aligned. SC
Wall of Chaos/Evil/Good/Law Wall blocks creatures of opposite alignment. SC
Wall of Sand Swirling sand blocks ranged attacks, slows movement through. SC
Wrack Renders creature helpless with pain. SC
5th Level
Name Effect Source
AtonementFX Removes burden of misdeeds from subject. PHB
Aura of EvasionM All within 10 ft. gain evasion against breath weapons. SC
Blistering Radiance Light dazzles creatures, deals 2d6 fire damage in 50-ft.-radius spread. SC
Break Enchantment Frees subjects from enchantments, alterations, curses, and petrification. PHB
Call ZelekhutX A zelekhut performs one duty for you. SC
Command, Greater As command, but affects one subject/level. PHB
CommuneX Deity answers one yes-or-no question/level. PHB
Contagion, Mass As contagion, but 20-ft. radius. SC
Crawling Darkness Shroud of tentacles conceals and protects you. SC
Cure Light Wounds, Mass Cures 1d8 damage +1/level for many creatures. PHB
Curse of Ill Fortune, Mass Enemies take –2 penalty on attack rolls and saves. SC
Death Throes Your body explodes when you die. SC
Dispel Chaos/Evil/Good/Law +4 bonus against attacks. PHB
Disrupting Weapon Melee weapon destroys undead. PHB
Divine Agility Subject gains +10 to Dexterity for 1 round/level. SC
Doomtide Black mist obscures sight, dazes those inside. SC
Dragon Breath You choose a dragon type and mimic its breath weapon. SC
Earth Reaver Eruption deals 7d6 damage to all in area. SC
Flame Strike Smite foes with divine fire (1d6/level damage). PHB
HallowM Designates location as holy. PHB
Inflict Light Wounds, Mass Deals 1d8 damage +1/level to many creatures. PHB
Incorporeal Nova Destroy incorporeal undead. SC
Insect Plague Locust swarms attack creatures. PHB
Life’s Grace Grants immunity to many undead attacks and protection against incorporeal attacks. SC
Mark of Justice Designates action that will trigger curse on subject. PHB
Plane ShiftF As many as eight subjects travel to another plane. PHB
Raise DeadM Restores life to subject who died as long as one day/level ago. PHB
RevivifyM Restore recently dead to life with no level loss. SC
Righteous Might Your size increases, and you gain combat bonuses. PHB
Righteous Wrath of the Faithful Your allies gain extra attack, +3 on attack rolls and damage rolls. SC
Sanctuary, Mass One creature/level can’t be attacked, and can’t attack. SC
ScryingF Spies on subject from a distance. PHB
Slay Living Touch attack kills subject. PHB
Spell Resistance Subject gains SR 12 + level. PHB
Stalwart PactM You gain combat bonuses automatically when reduced to half hit points or lower. SC
Greater Stone Shape Sculpts 10 cu. ft. + 10 cu. ft./level of stone into any shape. SC
Subvert Planar Essence Reduces subject’s damage reduction and spell resistance. SC
Summon Bearded Devil Summon a bearded devil to follow your commands. SC
Summon Bralani Eladrin Summon a bralani eladrin to follow your commands. SC
Summon Monster V Calls extraplanar creature to fight for you. PHB
Summon Undead V Summons undead to fight for you. SC
Symbol of PainM Triggered rune wracks nearby creatures with pain. PHB
Symbol of SleepM Triggered rune puts nearby creatures into catatonic slumber. PHB
Symbol of Spell Loss Triggered rune absorbs spells yet to be cast. SC
Triadspell Cast a prepared spell three times. SC
True SeeingM Lets you see all things as they really are. PHB
UnhallowM Designates location as unholy. PHB
Vigor, Greater As lesser vigor, but 4 hp/round. SC
Vulnerability Reduces an opponent’s damage reduction. SC
Wall of Dispel Magic Creatures passing through a transparent wall become subjects of targeted dispel magic. SC
Wall of Stone Creates a stone wall that can be shaped. PHB
Zone of Respite Prevents teleportation and similar effects from functioning in the area. SC
Zone of Revelation Makes invisible and ethereal creatures visible. SC
6th Level
Name Effect Source
Animate Objects Objects attack your foes. PHB
Antilife Shell 10-ft. field hedges out living creatures. PHB
Banishment Banishes 2 HD/level of extraplanar creatures. PHB
Barghest’s FeastM Destroy corpse, potentially preventing its return to life. SC
Bear’s Endurance, Mass As bear’s endurance, affects one subject/level. PHB
Blade Barrier Wall of blades deals 1d6/level damage. PHB
Bolt of Glory Positive energy ray deals extra damage to evil outsiders and undead. SC
Bull’s Strength, Mass As bull’s strength, affects one subject/level. PHB
Cold Snap You lower temperature in area. SC
Cometfall Comet falls atop foes, damaging them and knocking them prone. SC
Create Undead Create ghouls, ghasts, mummies, or mohrgs. PHB
Cure Moderate Wounds, Mass Cures 2d8 damage +1/level for many creatures. PHB
Dispel Magic, Greater As dispel magic, but up to +20 on check. PHB
Eagle’s Splendor, Mass As eagle’s splendor, affects one subject/level. PHB
Energy Immunity Subject and equipment gain immunity to damage of specified energy type. SC
Find the Path Shows most direct way to a location. PHB
ForbiddanceM Blocks planar travel, damages creatures of different alignment. PHB
Geas/Quest As lesser geas, plus it affects any creature. PHB
Ghost Trap Incorporeal creatures turn corporeal. SC
Glyph of Warding, Greater As glyph of warding, but up to 10d8 damage or 6th-level spell. PHB
Harm Deals 10 points/level damage to target. PHB
Heal Cures 10 points/level of damage, all diseases and mental conditions. PHB
Heroes’ Feast Food for one creature/level cures and grants combat bonuses. PHB
Hide the PathF Area warded against divinations. SC
Ice Flowers Ice and earth deal 1d6 damage/level. SC
Inflict Moderate Wounds, Mass Deals 2d8 damage +1/level to many creatures. PHB
Lucent Lance Ambient light forms lance, deals various damage. SC
Make Manifest, Mass As make manifest but affecting all creatures in the area. SC
Mantle of the Icy SoulM Touched creature gains the cold subtype. SC
Opalescent Glare Kill creatures with a look, or make them very afraid. SC
Owl’s Wisdom, Mass As owl’s wisdom, affects one subject/level. PHB
Planar AllyX As lesser planar ally, but up to 12 HD. PHB
Planar Exchange Trade places with one of three planar creatures (your choice). SC
Rejection Creatures within cone are blasted away from you. SC
Resistance, Superior Subject gains +6 on saving throws. SC
Revive OutsiderM You restore life to a dead outsider. SC
Sarcophagus of Stone Sarcophagus entombs subject. SC
Spider Plague Summons Large monstrous spiders to fight for you. SC
Stone Body Your body becomes living stone. SC
Summon Babau Demon Summon a babau demon to follow your commands. SC
Summon Monster VI Calls extraplanar creature to fight for you. PHB
Symbol of FearM Triggered rune panics nearby creatures. PHB
Symbol of PersuasionM Triggered rune charms nearby creatures. PHB
Undeath to DeathM Destroys 1d4 HD/level undead (max 20d4). PHB
Vigorous Circle As mass lesser vigor except 3 hp/round (max 40 rounds). SC
Visage of the Deity As lesser visage of the deity, but you become celestial or fiendish. SC
Wind Walk You and your allies turn vaporous and travel fast. PHB
Word of Recall Teleports you back to designated place. PHB
Zealot PactX You automatically gain combat bonuses when you attack someone of opposite alignment. SC
7th Level
Name Effect Source
Bestow Curse, Greater As bestow curse, but more severe penalties. SC
Blasphemy Kills, paralyzes, weakens, or dazes nonevil subjects. PHB
Blood to Water 2d6 Constitution damage to subjects. SC
Brain Spider Eavesdrop on thoughts of up to eight other creatures. SC
Brilliant Blade Weapon or projectiles shed light, ignore armor. SC
Call KolyarutX A kolyarut performs one duty for you. SC
Consumptive Field, Greater Draw life from all creatures in 30-ft. radius with 9 or fewer hit points. SC
Control Weather Changes weather in local area. PHB
Cure Serious Wounds, Mass Cures 3d8 damage +1/level for many creatures. PHB
Death Dragon You gain +4 natural armor, +4 defl ection, and natural attacks. SC
DestructionF Kills subject and destroys remains. PHB
Dictum Kills, paralyzes, slows, or deafens nonlawful subjects. PHB
Energy Ebb Give subject one negative level/round for 1 round/level. SC
Ethereal Jaunt You become ethereal for 1 round/level. PHB
Evil Glare Paralyze creatures with your glare. SC
Fortunate Fate Subject immediately receives a heal if it would be killed by damage. SC
Holy Star Mote of energy protects you, attacks foes. SC
Holy Transformation You change into hound archon, gain abilities. SC
Holy Word Kills, paralyzes, blinds, or deafens nongood subjects. PHB
Infernal Transformation You change into bone devil, gain abilities. SC
Inflict Serious Wounds, Mass Deals 3d8 damage +1/level to many creatures. PHB
Planar Bubble Create bubble around creature that emulates its native planar environment. SC
Plane Shift, Greater Plane shift accurately to your desired destination. SC
Radiant Assault 1d6 damage/level, victims dazed or dazzled. SC
RefugeM Alters item to transport its possessor to you. PHB
Regenerate Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35). PHB
Renewal PactM Creature is automatically healed if adverse condition affects it. SC
Repulsion Creatures can’t approach you. PHB
Restoration, GreaterX As restoration, plus restores all levels and ability scores. PHB
Restoration, MassM As restoration, but multiple subjects. SC
ResurrectionM Fully restore dead subject. PHB
Scrying, Greater As scrying, but faster and longer. PHB
Slime Wave Creates a 15-ft. spread of green slime. SC
Spell Resistance, Mass As spell resistance, but multiple subjects. SC
Summon Monster VII Calls extraplanar creature to fight for you. PHB
Symbol of StunningM Triggered rune stuns nearby creatures. PHB
Symbol of WeaknessM Triggered rune weakens nearby creatures. PHB
Symphonic NightmareM Discordant noise haunts subject’s sleep. SC
Withering Palm Touch attack deals 1 point Str damage plus 1 point Con damage/2 levels. SC
Word of Chaos Kills, confuses, stuns, or deafens nonchaotic subjects. PHB
8th Level
Name Effect Source
Antimagic Field Negates magic within 10 ft. PHB
Bodak’s GlareF You slay a creature, which turns into a bodak 24 hours later. SC
Brilliant Aura Allies’ weapons become brilliant energy, ignoring armor. SC
Cloak of ChaosF +4 to AC, +4 resistance, and SR 25 against lawful spells. PHB
Create Greater UndeadM Create shadows, wraiths, spectres, or devourers. PHB
Cure Critical Wounds, Mass Cures 4d8 damage +1/level for many creatures. PHB
Death PactM Deity brings subject back from the dead automatically. SC
Death Ward, Mass As death ward, but more subjects. SC
Dimensional Lock Teleportation and interplanar travel blocked for one day/level. PHB
Discern Location Reveals exact location of creature or object. PHB
Earthquake Intense tremor shakes 5-ft./level radius. PHB
Fierce Pride of the Beastlands Summon celestial lions and celestial dire lions to follow your commands. SC
Fire Storm Deals 1d6/level fire damage. PHB
General of Undeath Increases your maximum HD of controlled undead by your level. SC
Heat Drain Subjects take 1d6 cold damage/level, you gain equal amount hp. SC
Holy AuraF +4 to AC, +4 resistance, and SR 25 against evil spells. PHB
Planar Ally, GreaterX As lesser planar ally, but up to 18 HD. PHB
Lion’s Roar Deals 1d8 points of damage/2 levels to enemies; allies get +1 on attacks and saves against fear, plus temporary hp. SC
Inflict Critical Wounds, Mass Deals 4d8 damage +1/level to many creatures. PHB
Planar Exchange, Greater Trade places with one of three greater planar creatures (your choice). SC
Shield of LawF +4 to AC, +4 resistance, and SR 25 against chaotic spells. PHB
Spell Immunity, Greater As spell immunity, but up to 8th-level spells. PHB
Stormrage You can fly and fire lightning from your eyes. SC
Summon Monster VIII Calls extraplanar creature to fight for you. PHB
Symbol of DeathM Triggered rune slays nearby creatures. PHB
Symbol of InsanityM Triggered rune renders nearby creatures insane. PHB
Unholy AuraF +4 to AC, +4 resistance, and SR 25 against good spells. PHB
Veil of Undeath You gain undead traits. SC
Wall of Greater Dispel Magic Creatures passing through a transparent wall become subjects of targeted greater dispel magic. SC
9th Level
Name Effect Source
Abyssal Army Summons demons to fight for you. SC
Astral ProjectionM Projects you and companions onto Astral Plane. PHB
Awaken ConstructX Construct gains humanlike sentience. SC
Call MarutX A marut performs one duty for you. SC
Energy Drain Subject gains 2d4 negative levels. PHB
Etherealness Travel to Ethereal Plane with companions. PHB
GateX Connects two planes for travel or summoning. PHB
Heal, Mass As heal, but with several subjects. PHB
Heavenly Host Summons archons to fight for you. SC
Hellish Horde Summons devils to fight for you. SC
Hunters of HadesM Summons a pair of pack fiends or a retriever to follow your commands. SC
Implosion Kills one creature/round. PHB
MiracleX Requests a deity’s intercession. PHB
Plague of UndeadM Animates horde of undead. SC
Soul BindF Traps newly dead soul to prevent resurrection. PHB
Storm of Vengeance Storm rains acid, lightning, and hail. PHB
Summon Elemental MonolithM Calls powerful elemental creature to fight for you. SC
Summon Monster IX Calls extraplanar creature to fight for you. PHB
True ResurrectionM As resurrection, plus remains aren’t needed. PHB
Undeath’s Eternal Foe Subjects receive negative energy protection and immunity to most undead special attacks. SC
Vile DeathMX Undead creature gains fiendish template. SC
Visage of the Deity, Greater As lesser visage of the deity, but you become half-celestial or half-fiendish. SC
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