Cleric Spells
0 Level (Cantrips) | ||
---|---|---|
Name | Description | Source |
Amanuensis | Copy nonmagical text. | SC |
Create Water | Creates 2 gallons/level of pure water. | PHB |
Cure Minor Wounds | Cures 1 point of damage. | PHB |
Detect Magic | Detects spells and magic items within 60 ft. | PHB |
Detect Poison | Detects poison in one creature or object. | PHB |
Guidance | +1 on one attack roll, saving throw, or skill check. | PHB |
Inflict Minor Wounds | Touch attack, 1 point of damage. | PHB |
Light | Object shines like a torch. | PHB |
Mending | Makes minor repairs on an object. | PHB |
Purify Food and Drink | Purifies 1 cu. ft./level of food or water. | PHB |
Read Magic | Read scrolls and spellbooks. | PHB |
Resistance | Subject gains +1 on saving throws. | PHB |
Virtue | Subject gains 1 temporary hp. | PHB |
1st Level | ||
Name | Description | Source |
Anarchic WaterM | Makes chaotic-aligned anarchic water. | SC |
Axiomatic WaterM | Makes lawful-aligned axiomatic water. | SC |
Bane | Enemies take –1 on attack rolls and saves against fear. | PHB |
Bless | Allies gain +1 on attack rolls and saves against fear. | PHB |
Bless Water M | Makes holy water. | PHB |
Blessed Aim | +2 bonus for allies’ ranged attacks. | SC |
Blood Wind | Subject uses natural weapon at range. | SC |
Cause Fear | One creature of 5 HD or less flees for 1d4 rounds. | PHB |
Cold Fire | Fire becomes blue and white, emits cold. | SC |
Command | One subject obeys selected command for 1 round. | PHB |
Comprehend Languages | You understand all spoken and written languages. | PHB |
Conviction | Subject gains +2 or higher save bonus. | SC |
Cure Light Wounds | Cures 1d8 damage +1/level (max +5). | PHB |
Curse Water M | Makes unholy water. | PHB |
Deathwatch | Reveals how near death subjects within 30 ft. are. | PHB |
Delay Disease | Ravages of disease staved off for a day. | SC |
Detect Chaos/Evil/Good/Law | Reveals creatures, spells, or objects of selected alignment. | PHB |
Detect Undead | Reveals undead within 60 ft. | PHB |
Dispel Ward | As dispel magic, but affects only wards. | SC |
Divine Favor | You gain +1 per three levels on attack and damage rolls. | PHB |
Doom | One subject takes –2 on attack rolls, damage rolls, saves, and checks. | PHB |
Ebon Eyes | Subject can see through magical darkness. | SC |
Endure Elements | Exist comfortably in hot or cold environments. | PHB |
Entropic Shield | Ranged attacks against you have 20% miss chance. | PHB |
Faith Healing | Cures 8 hp +1/level (max +5) to worshiper of your deity. | SC |
Foundation of Stone | +2 AC, +4 bonus to resist bull rush and trip attacks. | SC |
Grave Strike | You can sneak attack undead for 1 round. | SC |
Guiding Light | +2 on ranged attacks against creatures in illuminated area. | SC |
Healthful Rest | Subjects heal at twice the normal rate. | SC |
Hide from Undead | Undead can’t perceive one subject/level. | PHB |
Ice Gauntlet | A spiked gauntlet of ice forms around your fist. | SC |
Incite | Subjects can’t ready actions or delay. | SC |
Inflict Light Wounds | Touch deals 1d8 damage +1/level (max +5). | PHB |
Inhibit | Subject delays until next round. | SC |
Ironguts | Subject gains +5 bonus on saving throws against poison. | SC |
Light of Lunia | You radiate silvery light, which you can expend as 2 bolts that deal 1d6 damage. | SC |
Moon Lust | Subject obsesses about moon, is fascinated or dazzled. | SC |
Nightshield | You gain resistance bonus on saves, and spell absorbs magic missile damage. | SC |
Nimbus of Light | Light illuminates you until released as an attack. | SC |
Magic Stone | Three stones gain +1 on attack, deal 1d6 +1 damage. | PHB |
Magic Weapon | Weapon gains +1 bonus. | PHB |
Obscuring Mist | Fog surrounds you. | PHB |
Omen of PerilF | You know how dangerous the future will be. | SC |
Portal Beacon | You grant others knowledge of a magic portal’s location. | SC |
Protection from Chaos/Evil/Good/Law | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. | PHB |
Remove Fear | Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. | PHB |
Resist Planar Alignment | Subject can resist penalties for being of an opposed alignment on an aligned Outer Plane. | SC |
Resurgence | You grant subject a second chance at a saving throw. | SC |
Sanctuary | Opponents can’t attack you, and you can’t attack. | PHB |
Sign | You gain +4 bonus on next initiative check. | SC |
Snowshoes | Subject walks easily on ice and snow. | SC |
Spell Flower | Hold the charge on one touch spell per forelimb. | SC |
Shield of Faith | Aura grants +2 or higher deflection bonus. | PHB |
Summon Monster 1 | Calls extraplanar creature to fight for you. | PHB |
Summon Undead1 | Summons undead to fight for you. | SC |
Updraft | Column of wind lifts you aloft. | SC |
Vigor, Lesser | Creature heals 1 hp/round (max 15 rounds). | SC |
Vision of Glory | Subject gains morale bonus equal to your Cha modifier to one saving throw. | SC |
Wings of the Sea | +30 ft. to subject’s swim speed. | SC |
2nd Level | ||
Name | Effect | Source |
Aid | +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). | PHB |
Align Weapon | Weapon becomes good, evil, lawful, or chaotic. | PHB |
Augury M F | Learns whether an action will be good or bad. | PHB |
Aura Against Flame | Ignores 10 fi re damage/round and extinguishes fires. | SC |
Avoid Planar Effects | Provides temporary protection against overtly damaging planar traits. | SC |
Balor Nimbus | Your flaming body damages foes in grapple. | SC |
Bear’s Endurance | Subject gains +4 to Con for 1 min./level. | PHB |
Body Blades | You gain spikes, harm grapplers. | SC |
Brambles | Wooden weapon grows spikes that deal +1 damage/level (max +10). | SC |
Bull’s Strength | Subject gains +4 to Str for 1 min./level. | PHB |
Calm Emotions | Calms creatures, negating emotion effects. | PHB |
Close Wounds | Cure 1d4 damage +1/level, even on another’s turn. | SC |
Consecrate M | Fills area with positive energy, making undead weaker. | PHB |
Cure Moderate Wounds | Cures 2d8 damage +1/level (max +10). | PHB |
Curse of Ill Fortune | Subject takes –3 penalty on attacks, checks, and saves. | SC |
Dark Way | Creates temporary unbreakable bridge supporting up to 200 lb./level. | SC |
Darkness | 20-ft. radius of supernatural shadow. | PHB |
Death Knell | Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level. | PHB |
Deific Vengeance | Deity’s punishment deals 1d6 damage/2 levels (max 5d6). | SC |
Delay Poison | Stops poison from harming subject for 1 hour/level. | PHB |
Desecrate M | Fills area with negative energy, making undead stronger. | PHB |
Divine Insight | You gain insight bonus of 5 + caster level on one single skill check. | SC |
Divine Interdiction | Turn/rebuke attempts fail within the area. | SC |
Divine Protection | Allies gain +1 to AC, saves. | SC |
Eagle’s Splendor | Subject gains +4 to Cha for 1 min./level. | PHB |
Energized Shield, Lesser | Shield provides user resistance 5, shield bash deals +1d6 damage. | SC |
Enthrall | Captivates all within 100 ft. + 10 ft./level. | PHB |
Extend Tentacles | +5 ft. to reach of tentacle attack. | SC |
Find Traps | Notice traps as a rogue does. | PHB |
Frost Breath | Icy breath deals 1d4 damage/2 levels. | SC |
Fuse Arms | Multiple arms/tentacles become one pair of stronger limbs. | SC |
Gentle Repose | Preserves one corpse. | PHB |
Ghost Touch Armor | Armor works normally against incorporeal attacks. | SC |
Hand of Divinity | Gives +2 sacred or profane bonus to worshiper of your deity. | SC |
Healing Lorecall | If you have 5 or more ranks in Heal, you can remove harmful conditions with conjuration (healing) spells. | SC |
Hold Person | Paralyzes one humanoid for 1 round/level. | PHB |
Infernal Wound | Weapon deals persistent, bleeding wounds. | SC |
Inflict Moderate Wounds | Touch attack, 2d8 damage +1/level (max +10). | PHB |
Inky Cloud | Obscures sight underwater beyond 5 ft. | SC |
Iron Silence | Armor touched has no armor check penalty on Hide and Move Silently checks for 1 hour/level. | SC |
Light of Mercuria | You radiate golden light, which you can expend as 2 bolts that deal 1d6 damage, 2d6 against undead and evil outsiders. | SC |
Living Undeath | Subject becomes immune to extra damage from critical hits and sneak attacks. | SC |
Make Whole | Repairs an object. | PHB |
Mark of the Outcast | Subject takes –5 penalty on Bluff and Diplomacy checks and –2 penalty to AC. | SC |
Owl’s Wisdom | Subject gains +4 to Wis for 1 min./level. | PHB |
Protection from Negative Energy | Ignore 10 points of negative energy damage per attack. | SC |
Protection from Positive Energy | Ignore 10 points of positive energy damage per attack. | SC |
Quick March | Allies’ speed increases by 30 ft. for 1 round. | SC |
Remove Paralysis | Frees one or more creatures from paralysis or slow effect. | PHB |
Resist Energy | Ignores 10 (or more) points of damage/attack from specified energy type. | PHB |
Restoration, Lesser | Dispels magical ability penalty or repairs 1d4 ability damage. | PHB |
Shatter | Sonic vibration damages objects or crystalline creatures. | PHB |
Shield Other F | You take half of subject’s damage. | PHB |
Shroud of Undeath | Negative energy shroud makes undead perceive you as undead. | SC |
Silence | Negates sound in 15-ft. radius. | PHB |
Sound Burst | Deals 1d8 sonic damage to subjects; may stun them. | PHB |
Spawn Screen | Subject resists being transformed into an undead spawn if slain. | SC |
Spell Immunity, Lesser | As pell immunity, but only 1st and 2nd-level spells. | SC |
Stabilize | Cures 1 point of damage to all creatures in area. | SC |
Spiritual Weapon | Magic weapon attacks on its own. | PHB |
Status | Monitors condition, position of allies. | PHB |
Stone Bones | Corporeal undead gains +3 natural armor bonus. | SC |
Summon Elysian Thrush | Summon an Elysian thrush, which accelerates natural healing. | SC |
Summon Monster II | Calls extraplanar creature to fight for you. | PHB |
Summon Undead II | Summons undead to fight for you. | SC |
Undetectable Alignment | Conceals alignment for 24 hours. | PHB |
Veil of Shadow | Darkness grants you concealment. | SC |
Wave of Grief | Cone imposes –3 penalty on attacks, checks, and saves. | SC |
Zone of Truth | Subjects within range cannot lie. | PHB |
3rd Level | ||
Name | Effect | Source |
Aid, Mass | Allies gain +1 on attack rolls, +1 against fear, 1d8 temporary hp +1/level (max +15). | SC |
Augment Object | This spell adds +20 to the break DC of the object and doubles its hardness and hit points; also gains a saving throw against spells when unattended as if it were a magic item. | SBG |
Air Breathing | Subjects can breathe air freely. | SC |
Align Weapon, Mass | Allies’ weapons become good, evil, lawful, or chaotic. | SC |
Anarchic StormM | Chaotic-aligned rain falls in 20-ft. radius. | SC |
Animate DeadM | Creates undead skeletons and zombies. | PHB |
Antidragon AuraM | Allies gain bonus to AC and saves against dragons. | SC |
Attune Form | Grant creature temporary protection against overtly damaging planar traits. | SC |
Awaken Sin | Subject faces its sins, takes 1d6 nonlethal damage/level (10d6 max). | SC |
Axiomatic StormM | Lawful-aligned rain falls in 20-ft. radius. | SC |
Bestow Curse | –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. | PHB |
Blade of Pain and Fear | Creates blade of gnashing teeth. | SC |
Blindness/Deafness | Makes subject blinded or deafened. | PHB |
Blindsight | Subject gains blindsight 30 ft. for 1 minute/ level. | SC |
Chain of Eyes | See through other creatures’ eyes. | SC |
Checkmate’s Light | Your weapon becomes a +1 axiomatic weapon and bolsters the morale of allies. | SC |
Circle Dance | Indicates direction to known individual. | SC |
Cloak of Bravery | You and your allies gain a bonus on saves against fear. | SC |
Clutch of Orcus | Deals 1d12 damage/round and paralyzes foe. | SC |
Contagion | Infects subject with chosen disease. | PHB |
Continual Flame M | Makes a permanent, heatless torch. | PHB |
Conviction, Mass | Allies gain +2 or higher save bonus. | SC |
Corona of Cold | Aura of cold protects you, damages others. | SC |
Create Food and Water | Feeds three humans (or one horse)/level. | PHB |
Cure Serious Wounds | Cures 3d8 damage +1/level (max +15). | PHB |
Darkfire | Dark flames deal 1d6 damage/2 levels, touch or thrown. | SC |
Daylight | 60-ft. radius of bright light. | PHB |
Deeper Darkness | Object sheds supernatural shadow in 60-ft. radius. | PHB |
Demon Dirge | Demons are stunned and take 3d6 damage/round for 1d4 rounds. | SC |
Devil Blight | Damage and stun baatezu; damage other lawful and evil creatures. | SC |
Dispel Magic | Cancels spells and magical effects. | PHB |
Downdraft | Flying creatures knocked down. | SC |
Energized Shield | Shield provides user resistance 10, shield bash deals +2d6 damage. | SC |
Energy Vortex | Burst of energy centered on you damages nearby creatures. | SC |
Favorable SacrificeM | Subject gains better protection the more gems you sacrifice. | SC |
Fell the Greatest Foe | Deal extra damage to creatures larger than you. | SC |
Flame of Faith | Gives weapon the flaming burst special ability. | SC |
Ghost Touch Weapon | Weapon works normally against incorporeal creatures. | SC |
Girallon’s Blessing | Subject gains one additional pair of arms. | SC |
Glyph of Warding M | Inscription harms those who pass it. | PHB |
Grace | Silvery light grants +2 Dexterity, +10 feet to land speed, melee attacks treated as good; take –20 to Hide checks. | SC |
Hamatula Barbs | Subjects grow barbs, which damage foes that attack subject in melee. | SC |
Helping Hand | Ghostly hand leads subject to you. | PHB |
Holy StormM | Good-aligned rain falls in 20-ft. radius. | SC |
Ice Axe | You create a battleaxe made of ice. | SC |
Inflict Serious Wounds | Touch attack, 3d8 damage +1/level (max +15). | PHB |
Interplanar Message | You send a short mental message that can reach a subject regardless of planar boundaries. | SC |
Invisibility Purge | Dispels invisibility within 5 ft./level. | PHB |
Knight’s Move | You instantly move to fl ank a subject. | SC |
Know Opponent | Learn strengths and weaknesses of foe. | SC |
Know Vulnerabilities | Determine subject’s vulnerabilities and resistances. | SC |
Light of Venya | You radiate pearly light, which you can expend as 2 bolts that deal 2d6 damage, 4d6 against undead and evil outsiders. | SC |
Locate Object | Senses direction toward object (specific or type). | PHB |
Magic Circle against Chaos/Evil/Good/Law | As protection spells, but 10-ft. radius and 10 min./level. | PHB |
Magic Vestment | Armor or shield gains +1 enhancement per four levels. | PHB |
Mantle of Chaos/Evil/Good/Law | You gain SR 12 + caster level against spells with opposite alignment descriptor. | SC |
Meld into Stone | You and your gear merge with stone. | PHB |
Nauseating Breath | Exhale a cone of nauseating gas. | SC |
Obscure Object | Masks object against scrying. | PHB |
Prayer | Allies +1 bonus on most rolls, enemies –1 penalty. | PHB |
Protection from Energy | Absorb 12 points/level of damage from one kind of energy. | PHB |
Rejuvenative Corpse | Negative energy fills corpse, feeding undead healed. | SC |
Remove Blindness/Deafness | Cures normal or magical conditions. | PHB |
Remove Curse | Frees object or person from curse. | PHB |
Remove Disease | Cures all diseases affecting subject. | PHB |
Resist Energy, Mass | Creatures ignore damage from specified energy type. | SC |
Resurgence, Mass | As resurgence, but multiple subjects. | SC |
Ring of Blades | Blades surround you, damaging other creatures (1d6 damage +1/level). | SC |
Safety | Touched creature knows shortest route to safety. | SC |
Searing Light | Ray deals 1d8/two levels damage, more against undead. | PHB |
Shield of Warding | Shield grants +1 bonus on AC and Reflex saves/5 levels (max +5). | SC |
Sink | Subject sinks in water, must make Swim checks. | SC |
Skull Watch | Skull shrieks when creature enters warded area. | SC |
Slashing Darkness | Ray deals 1d8/2 levels damage or heals undead the same amount. | SC |
Snowshoes, Mass | As snowshoes, affects one creature/ level. | SC |
Sonorous Hum | Removes need to concentrate to maintain next spell cast. | SC |
Spark of Life | Undead creature loses most immunities. | SC |
Speak with Dead | Corpse answers one question/two levels. | PHB |
Spikes | As brambles, but weapon gains +2 bonus and doubled threat range. | SC |
Stone Shape | Sculpts stone into any shape. | PHB |
Summon Monster III | Calls extraplanar creature to fight for you. | PHB |
Summon Undead III | Summons undead to fight for you. | SC |
Suppress Glyph | You notice but do not trigger magical writing traps. | SC |
Tremor | Subjects knocked prone. | SC |
Unholy StormM | Evil-aligned rain falls in 20-ft. radius. | SC |
Vigor | As lesser vigor, but 2 hp/round (max 25 rounds). | SC |
Vigor, Mass Lesser | As lesser vigor, but multiple subjects (max 25 rounds). | SC |
Visage of the Deity, Lesser | You gain +4 Cha and resistance 10 to certain energy types. | SC |
Wall of Light | Creates wall of light, can dazzle creatures. | SC |
Water Breathing | Subjects can breathe underwater. | PHB |
Water Walk | Subject treads on water as if solid. | PHB |
Weapon of Energy | Weapon deals extra energy damage. | SC |
Weapon of Impact | As keen edge, but aids bludgeoning weapons. | SC |
Weapon of the Deity | Your weapon gains enhancement bonus and special ability. | SC |
Wind Wall | Deflects arrows, smaller creatures, and gases. | PHB |
4th Level | ||
Name | Effect | Source |
Air Walk | Subject treads on air as if solid (climb at 45-degree angle). | PHB |
Assay Spell Resistance | +10 bonus on caster level checks to defeat one creature’s spell resistance. | SC |
Astral HospiceM | While on the Astral Plane, open a portal to a demiplane so natural healing can occur. | SC |
Blindsight, Greater | Subject gains blindsight 60 ft. for 1 minute/level. | SC |
Castigate | Verbal rebuke damages those whose alignment differs from yours. | SC |
Consumptive Field | Draw life from all creatures in 30-ft. radius with –1 or fewer hit points. | SC |
Contingent Energy Resistance | Energy damage triggers a resist energy spell. | SC |
Control Water | Raises or lowers bodies of water. | PHB |
Cure Critical Wounds | Cures 4d8 damage +1/level (max +20). | PHB |
Death Ward | Grants immunity to death spells and negative energy effects. | PHB |
Delay Death | Losing hit points doesn’t kill subject. | SC |
Dimensional Anchor | Bars extradimensional movement. | PHB |
Discern Lies | Reveals deliberate falsehoods. | PHB |
Dismissal | Forces a creature to return to native plane. | PHB |
DivinationM | Provides useful advice for specific proposed actions. | PHB |
Divine Power | You gain attack bonus, +6 to Str, and 1 hp/level. | PHB |
Freedom of Movement | Subject moves normally despite impediments. | PHB |
Giant Vermin | Turns centipedes, scorpions, or spiders into giant vermin. | PHB |
Glowing OrbF | Creates permanent magical light; you control brightness. | SC |
Hand of the Faithful | Immobile zone of warding stuns those worshiping different deities from yours. | SC |
Holy Transformation, Lesser | You change into protectar, gain abilities. | SC |
Hypothermia | Causes 1d6 cold damage/level, fatigue. | SC |
Imbue with Spell Ability | Transfer spells to subject. | PHB |
Infernal Transformation, Lesser | You change into bearded devil, gain abilities. | SC |
Inflict Critical Wounds | Touch attack, 4d8 damage +1/level (max +20). | PHB |
Iron Bones | Corporeal undead gains +6 natural armor bonus. | SC |
Life Ward | Grants immunity to healing spells and positive energy effects. | SC |
Magic Weapon, Greater | +1 bonus/four levels (max +5). | PHB |
Neutralize Poison | Immunizes subject against poison, detoxifies venom in or on subject. | PHB |
Planar Ally, LesserX | Exchange services with a 6 HD extraplanar creature. | PHB |
Make Manifest | You cause a creature on a coexistent plane to appear on your plane. | SC |
Moon Bolt | 1d4 Strength damage/3 levels; undead made helpless. | SC |
Negative Energy Aura | 10-ft. radius surrounding you deals 1 hp/3 levels for 1 round/level. | SC |
Panacea | Removes most afflictions. | SC |
Planar Exchange, Lesser | Trade places with one of four lesser planar creatures (your choice). | SC |
Planar Tolerance | Provides long-term protection against overtly damaging planar traits. | SC |
Poison | Touch deals 1d10 Con damage, repeats in 1 min. | PHB |
Positive Energy Aura | 10-ft. radius surrounding you heals 1 hp/3 levels for 1 round/level. | SC |
Recitation | Your allies get bonus on AC, attacks and saves. | SC |
Resistance, Greater | Subject gains +3 on saving throws. | SC |
Repel Vermin | Insects, spiders, and other vermin stay 10 ft. away. | PHB |
RestorationM | Restores level and ability score drains. | PHB |
Revenance | Restores dead creature to life for 1 minute/level. | SC |
Sending | Delivers short message anywhere, instantly. | PHB |
Shadowblast | Blast of light stuns and damages natives to the Plane of Shadow. | SC |
Sheltered Vitality | Subject gains immunity to fatigue, exhaustion, ability damage, and ability drain. | SC |
Shield of Faith, Mass | Allies gain +3 or higher AC bonus. | SC |
Sound Lance | Sonic energy deals 1d8/level damage. | SC |
Spell Immunity | Subject is immune to one spell per four levels. | PHB |
Spell Vulnerability | Reduce creature’s spell resistance by 1/caster level (max reduction 15). | SC |
Summon Hound Archon | Summon a hound archon to follow your commands. | SC |
Summon Monster IV | Calls extraplanar creature to fight for you. | PHB |
Summon Undead IV | Summons undead to fight for you. | SC |
Tongues | Speak any language. | PHB |
Undead Bane Weapon | Weapon gains undead bane property and is considered good-aligned. | SC |
Wall of Chaos/Evil/Good/Law | Wall blocks creatures of opposite alignment. | SC |
Wall of Sand | Swirling sand blocks ranged attacks, slows movement through. | SC |
Wrack | Renders creature helpless with pain. | SC |
5th Level | ||
Name | Effect | Source |
AtonementFX | Removes burden of misdeeds from subject. | PHB |
Aura of EvasionM | All within 10 ft. gain evasion against breath weapons. | SC |
Blistering Radiance | Light dazzles creatures, deals 2d6 fire damage in 50-ft.-radius spread. | SC |
Break Enchantment | Frees subjects from enchantments, alterations, curses, and petrification. | PHB |
Call ZelekhutX | A zelekhut performs one duty for you. | SC |
Command, Greater | As command, but affects one subject/level. | PHB |
CommuneX | Deity answers one yes-or-no question/level. | PHB |
Contagion, Mass | As contagion, but 20-ft. radius. | SC |
Crawling Darkness | Shroud of tentacles conceals and protects you. | SC |
Cure Light Wounds, Mass | Cures 1d8 damage +1/level for many creatures. | PHB |
Curse of Ill Fortune, Mass | Enemies take –2 penalty on attack rolls and saves. | SC |
Death Throes | Your body explodes when you die. | SC |
Dispel Chaos/Evil/Good/Law | +4 bonus against attacks. | PHB |
Disrupting Weapon | Melee weapon destroys undead. | PHB |
Divine Agility | Subject gains +10 to Dexterity for 1 round/level. | SC |
Doomtide | Black mist obscures sight, dazes those inside. | SC |
Dragon Breath | You choose a dragon type and mimic its breath weapon. | SC |
Earth Reaver | Eruption deals 7d6 damage to all in area. | SC |
Flame Strike | Smite foes with divine fire (1d6/level damage). | PHB |
HallowM | Designates location as holy. | PHB |
Inflict Light Wounds, Mass | Deals 1d8 damage +1/level to many creatures. | PHB |
Incorporeal Nova | Destroy incorporeal undead. | SC |
Insect Plague | Locust swarms attack creatures. | PHB |
Life’s Grace | Grants immunity to many undead attacks and protection against incorporeal attacks. | SC |
Mark of Justice | Designates action that will trigger curse on subject. | PHB |
Plane ShiftF | As many as eight subjects travel to another plane. | PHB |
Raise DeadM | Restores life to subject who died as long as one day/level ago. | PHB |
RevivifyM | Restore recently dead to life with no level loss. | SC |
Righteous Might | Your size increases, and you gain combat bonuses. | PHB |
Righteous Wrath of the Faithful | Your allies gain extra attack, +3 on attack rolls and damage rolls. | SC |
Sanctuary, Mass | One creature/level can’t be attacked, and can’t attack. | SC |
ScryingF | Spies on subject from a distance. | PHB |
Slay Living | Touch attack kills subject. | PHB |
Spell Resistance | Subject gains SR 12 + level. | PHB |
Stalwart PactM | You gain combat bonuses automatically when reduced to half hit points or lower. | SC |
Greater Stone Shape | Sculpts 10 cu. ft. + 10 cu. ft./level of stone into any shape. | SC |
Subvert Planar Essence | Reduces subject’s damage reduction and spell resistance. | SC |
Summon Bearded Devil | Summon a bearded devil to follow your commands. | SC |
Summon Bralani Eladrin | Summon a bralani eladrin to follow your commands. | SC |
Summon Monster V | Calls extraplanar creature to fight for you. | PHB |
Summon Undead V | Summons undead to fight for you. | SC |
Symbol of PainM | Triggered rune wracks nearby creatures with pain. | PHB |
Symbol of SleepM | Triggered rune puts nearby creatures into catatonic slumber. | PHB |
Symbol of Spell Loss | Triggered rune absorbs spells yet to be cast. | SC |
Triadspell | Cast a prepared spell three times. | SC |
True SeeingM | Lets you see all things as they really are. | PHB |
UnhallowM | Designates location as unholy. | PHB |
Vigor, Greater | As lesser vigor, but 4 hp/round. | SC |
Vulnerability | Reduces an opponent’s damage reduction. | SC |
Wall of Dispel Magic | Creatures passing through a transparent wall become subjects of targeted dispel magic. | SC |
Wall of Stone | Creates a stone wall that can be shaped. | PHB |
Zone of Respite | Prevents teleportation and similar effects from functioning in the area. | SC |
Zone of Revelation | Makes invisible and ethereal creatures visible. | SC |
6th Level | ||
Name | Effect | Source |
Animate Objects | Objects attack your foes. | PHB |
Antilife Shell | 10-ft. field hedges out living creatures. | PHB |
Banishment | Banishes 2 HD/level of extraplanar creatures. | PHB |
Barghest’s FeastM | Destroy corpse, potentially preventing its return to life. | SC |
Bear’s Endurance, Mass | As bear’s endurance, affects one subject/level. | PHB |
Blade Barrier | Wall of blades deals 1d6/level damage. | PHB |
Bolt of Glory | Positive energy ray deals extra damage to evil outsiders and undead. | SC |
Bull’s Strength, Mass | As bull’s strength, affects one subject/level. | PHB |
Cold Snap | You lower temperature in area. | SC |
Cometfall | Comet falls atop foes, damaging them and knocking them prone. | SC |
Create Undead | Create ghouls, ghasts, mummies, or mohrgs. | PHB |
Cure Moderate Wounds, Mass | Cures 2d8 damage +1/level for many creatures. | PHB |
Dispel Magic, Greater | As dispel magic, but up to +20 on check. | PHB |
Eagle’s Splendor, Mass | As eagle’s splendor, affects one subject/level. | PHB |
Energy Immunity | Subject and equipment gain immunity to damage of specified energy type. | SC |
Find the Path | Shows most direct way to a location. | PHB |
ForbiddanceM | Blocks planar travel, damages creatures of different alignment. | PHB |
Geas/Quest | As lesser geas, plus it affects any creature. | PHB |
Ghost Trap | Incorporeal creatures turn corporeal. | SC |
Glyph of Warding, Greater | As glyph of warding, but up to 10d8 damage or 6th-level spell. | PHB |
Harm | Deals 10 points/level damage to target. | PHB |
Heal | Cures 10 points/level of damage, all diseases and mental conditions. | PHB |
Heroes’ Feast | Food for one creature/level cures and grants combat bonuses. | PHB |
Hide the PathF | Area warded against divinations. | SC |
Ice Flowers | Ice and earth deal 1d6 damage/level. | SC |
Inflict Moderate Wounds, Mass | Deals 2d8 damage +1/level to many creatures. | PHB |
Lucent Lance | Ambient light forms lance, deals various damage. | SC |
Make Manifest, Mass | As make manifest but affecting all creatures in the area. | SC |
Mantle of the Icy SoulM | Touched creature gains the cold subtype. | SC |
Opalescent Glare | Kill creatures with a look, or make them very afraid. | SC |
Owl’s Wisdom, Mass | As owl’s wisdom, affects one subject/level. | PHB |
Planar AllyX | As lesser planar ally, but up to 12 HD. | PHB |
Planar Exchange | Trade places with one of three planar creatures (your choice). | SC |
Rejection | Creatures within cone are blasted away from you. | SC |
Resistance, Superior | Subject gains +6 on saving throws. | SC |
Revive OutsiderM | You restore life to a dead outsider. | SC |
Sarcophagus of Stone | Sarcophagus entombs subject. | SC |
Spider Plague | Summons Large monstrous spiders to fight for you. | SC |
Stone Body | Your body becomes living stone. | SC |
Summon Babau Demon | Summon a babau demon to follow your commands. | SC |
Summon Monster VI | Calls extraplanar creature to fight for you. | PHB |
Symbol of FearM | Triggered rune panics nearby creatures. | PHB |
Symbol of PersuasionM | Triggered rune charms nearby creatures. | PHB |
Undeath to DeathM | Destroys 1d4 HD/level undead (max 20d4). | PHB |
Vigorous Circle | As mass lesser vigor except 3 hp/round (max 40 rounds). | SC |
Visage of the Deity | As lesser visage of the deity, but you become celestial or fiendish. | SC |
Wind Walk | You and your allies turn vaporous and travel fast. | PHB |
Word of Recall | Teleports you back to designated place. | PHB |
Zealot PactX | You automatically gain combat bonuses when you attack someone of opposite alignment. | SC |
7th Level | ||
Name | Effect | Source |
Bestow Curse, Greater | As bestow curse, but more severe penalties. | SC |
Blasphemy | Kills, paralyzes, weakens, or dazes nonevil subjects. | PHB |
Blood to Water | 2d6 Constitution damage to subjects. | SC |
Brain Spider | Eavesdrop on thoughts of up to eight other creatures. | SC |
Brilliant Blade | Weapon or projectiles shed light, ignore armor. | SC |
Call KolyarutX | A kolyarut performs one duty for you. | SC |
Consumptive Field, Greater | Draw life from all creatures in 30-ft. radius with 9 or fewer hit points. | SC |
Control Weather | Changes weather in local area. | PHB |
Cure Serious Wounds, Mass | Cures 3d8 damage +1/level for many creatures. | PHB |
Death Dragon | You gain +4 natural armor, +4 defl ection, and natural attacks. | SC |
DestructionF | Kills subject and destroys remains. | PHB |
Dictum | Kills, paralyzes, slows, or deafens nonlawful subjects. | PHB |
Energy Ebb | Give subject one negative level/round for 1 round/level. | SC |
Ethereal Jaunt | You become ethereal for 1 round/level. | PHB |
Evil Glare | Paralyze creatures with your glare. | SC |
Fortunate Fate | Subject immediately receives a heal if it would be killed by damage. | SC |
Holy Star | Mote of energy protects you, attacks foes. | SC |
Holy Transformation | You change into hound archon, gain abilities. | SC |
Holy Word | Kills, paralyzes, blinds, or deafens nongood subjects. | PHB |
Infernal Transformation | You change into bone devil, gain abilities. | SC |
Inflict Serious Wounds, Mass | Deals 3d8 damage +1/level to many creatures. | PHB |
Planar Bubble | Create bubble around creature that emulates its native planar environment. | SC |
Plane Shift, Greater | Plane shift accurately to your desired destination. | SC |
Radiant Assault | 1d6 damage/level, victims dazed or dazzled. | SC |
RefugeM | Alters item to transport its possessor to you. | PHB |
Regenerate | Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35). | PHB |
Renewal PactM | Creature is automatically healed if adverse condition affects it. | SC |
Repulsion | Creatures can’t approach you. | PHB |
Restoration, GreaterX | As restoration, plus restores all levels and ability scores. | PHB |
Restoration, MassM | As restoration, but multiple subjects. | SC |
ResurrectionM | Fully restore dead subject. | PHB |
Scrying, Greater | As scrying, but faster and longer. | PHB |
Slime Wave | Creates a 15-ft. spread of green slime. | SC |
Spell Resistance, Mass | As spell resistance, but multiple subjects. | SC |
Summon Monster VII | Calls extraplanar creature to fight for you. | PHB |
Symbol of StunningM | Triggered rune stuns nearby creatures. | PHB |
Symbol of WeaknessM | Triggered rune weakens nearby creatures. | PHB |
Symphonic NightmareM | Discordant noise haunts subject’s sleep. | SC |
Withering Palm | Touch attack deals 1 point Str damage plus 1 point Con damage/2 levels. | SC |
Word of Chaos | Kills, confuses, stuns, or deafens nonchaotic subjects. | PHB |
8th Level | ||
Name | Effect | Source |
Antimagic Field | Negates magic within 10 ft. | PHB |
Bodak’s GlareF | You slay a creature, which turns into a bodak 24 hours later. | SC |
Brilliant Aura | Allies’ weapons become brilliant energy, ignoring armor. | SC |
Cloak of ChaosF | +4 to AC, +4 resistance, and SR 25 against lawful spells. | PHB |
Create Greater UndeadM | Create shadows, wraiths, spectres, or devourers. | PHB |
Cure Critical Wounds, Mass | Cures 4d8 damage +1/level for many creatures. | PHB |
Death PactM | Deity brings subject back from the dead automatically. | SC |
Death Ward, Mass | As death ward, but more subjects. | SC |
Dimensional Lock | Teleportation and interplanar travel blocked for one day/level. | PHB |
Discern Location | Reveals exact location of creature or object. | PHB |
Earthquake | Intense tremor shakes 5-ft./level radius. | PHB |
Fierce Pride of the Beastlands | Summon celestial lions and celestial dire lions to follow your commands. | SC |
Fire Storm | Deals 1d6/level fire damage. | PHB |
General of Undeath | Increases your maximum HD of controlled undead by your level. | SC |
Heat Drain | Subjects take 1d6 cold damage/level, you gain equal amount hp. | SC |
Holy AuraF | +4 to AC, +4 resistance, and SR 25 against evil spells. | PHB |
Planar Ally, GreaterX | As lesser planar ally, but up to 18 HD. | PHB |
Lion’s Roar | Deals 1d8 points of damage/2 levels to enemies; allies get +1 on attacks and saves against fear, plus temporary hp. | SC |
Inflict Critical Wounds, Mass | Deals 4d8 damage +1/level to many creatures. | PHB |
Planar Exchange, Greater | Trade places with one of three greater planar creatures (your choice). | SC |
Shield of LawF | +4 to AC, +4 resistance, and SR 25 against chaotic spells. | PHB |
Spell Immunity, Greater | As spell immunity, but up to 8th-level spells. | PHB |
Stormrage | You can fly and fire lightning from your eyes. | SC |
Summon Monster VIII | Calls extraplanar creature to fight for you. | PHB |
Symbol of DeathM | Triggered rune slays nearby creatures. | PHB |
Symbol of InsanityM | Triggered rune renders nearby creatures insane. | PHB |
Unholy AuraF | +4 to AC, +4 resistance, and SR 25 against good spells. | PHB |
Veil of Undeath | You gain undead traits. | SC |
Wall of Greater Dispel Magic | Creatures passing through a transparent wall become subjects of targeted greater dispel magic. | SC |
9th Level | ||
Name | Effect | Source |
Abyssal Army | Summons demons to fight for you. | SC |
Astral ProjectionM | Projects you and companions onto Astral Plane. | PHB |
Awaken ConstructX | Construct gains humanlike sentience. | SC |
Call MarutX | A marut performs one duty for you. | SC |
Energy Drain | Subject gains 2d4 negative levels. | PHB |
Etherealness | Travel to Ethereal Plane with companions. | PHB |
GateX | Connects two planes for travel or summoning. | PHB |
Heal, Mass | As heal, but with several subjects. | PHB |
Heavenly Host | Summons archons to fight for you. | SC |
Hellish Horde | Summons devils to fight for you. | SC |
Hunters of HadesM | Summons a pair of pack fiends or a retriever to follow your commands. | SC |
Implosion | Kills one creature/round. | PHB |
MiracleX | Requests a deity’s intercession. | PHB |
Plague of UndeadM | Animates horde of undead. | SC |
Soul BindF | Traps newly dead soul to prevent resurrection. | PHB |
Storm of Vengeance | Storm rains acid, lightning, and hail. | PHB |
Summon Elemental MonolithM | Calls powerful elemental creature to fight for you. | SC |
Summon Monster IX | Calls extraplanar creature to fight for you. | PHB |
True ResurrectionM | As resurrection, plus remains aren’t needed. | PHB |
Undeath’s Eternal Foe | Subjects receive negative energy protection and immunity to most undead special attacks. | SC |
Vile DeathMX | Undead creature gains fiendish template. | SC |
Visage of the Deity, Greater | As lesser visage of the deity, but you become half-celestial or half-fiendish. | SC |
page revision: 19, last edited: 07 Apr 2015 18:21