Divination

Divination spells enable you to learn secrets long forgotten, to predict the future, to find hidden things, and to foil deceptive spells. Representative spells include identify, detect thoughts, clairaudience/clairvoyance, and true seeing.
Many divination spells have cone-shaped areas (see page 175). These move with you and extend in the direction you look. The cone defines the area that you can sweep each round. If you study the same area for multiple rounds, you can often gain additional information, as noted in the descriptive text for the spell.
Scrying: A scrying spell creates an invisible magical sensor that sends you information. Unless noted otherwise, the sensor has the same powers of sensory acuity that you possess. This level of acuity includes any spells or effects that target you (such as darkvision or see invisibility), but not spells or effects that emanate from you (such as detect evil). However, the sensor is treated as a separate, independent sensory organ of yours, and thus it functions normally even if you have been blinded, deafened, or otherwise suffered sensory impairment. Any creature with an Intelligence score of 12 or higher can notice the sensor by making a DC 20 Intelligence check. The sensor can be dispelled as if it were an active spell.
Lead sheeting or magical protection (such as antimagic field, mind blank, or nondetection) blocks a scrying spell, and you sense that the spell is so blocked.

Divination Sorcerer/Wizard Spells

0 Level (Cantrips)
Name Description Source
Detect Poison Detects poison in one creature or small object. PHB
Detect Magic Detects spells and magic items within 60 ft. PHB
Read Magic Read scrolls and spellbooks. PHB
1st Level
Name Description Source
Appraising Touch Gain +10 bonus on Appraise checks. SC
Arrow Mind You threaten nearby squares with your bow and fire without provoking attacks of opportunity. SC
Comprehend Languages You understand all spoken and written languages. PHB
Critical Strike For 1 round you gain +1d6 damage, doubled threat range, and +4 on attack rolls to confirm critical threats. SC
Detect Secret Doors Reveals hidden doors within 60 ft. PHB
Detect Undead Reveals undead within 60 ft. PHB
Golem Strike You can sneak attack constructs for 1 round. SC
Guided Shot You ignore distance, cover, concealment penalties with your ranged attacks for 1 round. SC
Identify M Determines properties of magic item. PHB
Insightful Feint Gain +10 on your next Bluff check to feint in combat. SC
Instant Locksmith Make Disable Device or Open Lock check at +2 as free action. SC
Instant Search Make Search check at +2 as free action. SC
Magecraft +5 competence bonus on one Craft check. EbCS
Master’s Touch You gain proficiency in a weapon or shield touched for 1 minute/level. SC
Sniper’s Shot No range limit on next ranged sneak attack. SC
Spontaneous Search Instantly Search area as if having taken 10. SC
Targeting Ray You and allies are +1 to hit/3 levels against subject. SC
True Strike +20 on your next attack roll. PHB
2nd Level
Name Description Source
Balancing Lorecall You gain a +4 bonus on Balance checks and can balance on difficult surfaces if you have 5 or more ranks in Balance. SC
Chain of Eyes See through other creatures’ eyes. SC
Detect Thoughts Allows “listening” to surface thoughts. PHB
Discern ShapechangerM Penetrates disguises and identifies shapechanging creatures. SC
Locate Object Senses direction toward object (specific or type). PHB
Marked Object You gain bonus to track a specific being. SC
See Invisibility Reveals invisible creatures or objects. PHB
3rd Level
Name Description Source
Analyze Portal Find a nearby portal and discover its properties. SC
Arcane Sight Magical auras become visible to you. PHB
Circle Dance Indicates direction to known individual. SC
Clairaudience/Clairvoyance Hear or see at a distance for 1 min./level. PHB
Telepathic Bond, Lesser Link with subject within 30 ft. for 10 minutes/level. SC
Tongues Speak any language. PHB
Unluck Subject remakes all rolls, uses worse result for 1 round/level. SC
4th Level
Name Description Source
Arcane Eye Invisible floating eye moves 30 ft./round. PHB
Assay Spell Resistance +10 bonus on caster level checks to defeat one creature’s spell resistance. SC
Detect Scrying Alerts you of magical eavesdropping. PHB
Know Vulnerabilities Determine subject’s vulnerabilities and resistances. SC
Locate Creature Indicates direction to familiar creature. PHB
Scrying F Spies on subject from a distance. PHB
Treasure Scent You detect valuable metals and gems. SC
5th Level
Name Description Source
Contact Other Plane Lets you ask question of extraplanar entity. PHB
Prying Eyes 1d4 +1/level floating eyes scout for you. PHB
Rary’s Telepathic Bond Link lets allies communicate. PHB
6th Level
Name Description Source
Analyze Dweomer F Reveals magical aspects of subject. PHB
Interplanar Telepathic Bond Link lets allies communicate across planes. SC
Legend Lore M F Lets you learn tales about a person, place, or thing. PHB
Probe Thoughts Read subject’s memories, one question/round. SC
True Seeing M Lets you see all things as they really are. PHB
7th Level
Name Description Source
Arcane Sight, Greater As arcane sight, but also reveals magic effects on creatures and objects. PHB
Scrying, Greater As scrying, but faster and longer. PHB
Vision M X As legend lore, but quicker and strenuous. PHB
8th Level
Name Description Source
Discern Location Reveals exact location of creature or object. PHB
Moment of Prescience You gain insight bonus on single attack roll, check, or save. PHB
Prying Eyes, Greater As prying eyes, but eyes have true seeing. PHB
9th Level
Name Description Source
Eye of Power As arcane eye, but you can cast spells of 3rd level or lower through it. SC
Foresight “Sixth sense” warns of impending danger. PHB
HindsightM You see into the past. SC
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