Abyss

ABYSS DOMAIN

Requirement: Must be chaotic evil.
Granted Power (Su): Once per day as a free action, you can channel the furious power of the demons. This power grants you a +4 bonus to Strength but also gives you a –2 penalty to Armor Class. The effect lasts for 5 rounds and cannot be ended prematurely. Add Intimidate to your list of cleric class skills.

Abyss Domain Spells

1 Align Weapon: Weapon becomes evil or chaotic.
Cause Fear: One creature of 5 HD or fewer flees for 1d4 rounds.

2 Bull’s Strength: Subject gains +4 to Strength for 1 minute/level.
Death Knell: Kills dying creature; you gain 1d8 temporary hp, +2 to Strength, and +1 caster level.

3 Babau Slime†: Secrete a body-covering acid that damages foes’ weapons.
Summon Monster III: Calls extraplanar creature to fight for you.*

4 Balor Nimbus†: Subject’s flaming body damages foes in grapple.
Poison: Touch deals 1d10 Con damage, repeats in 1 minute.

5 Slay Living: Touch attack kills subject.
Summon Monster V: Calls extraplanar creature to fight for you.*

6 Bull’s Strength, Mass: As bull’s strength, affects one subject/level.
Harm: Deals 10 points/level damage to subject.

7 DestructionF: Kills subject and destroys remains.
Summon Monster VII: Calls extraplanar creature to fight for you.*

8 Finger of Death: Kills one subject.
Bodak’s Glare†: You slay a creature, which turns into a bodak 24 hours later.

9 Implosion: Kills one creature/round.
Summon Monster IX: Calls extraplanar creature to fight for you.*

  • Chaotic evil creatures only.

Source: Spell Compendium

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