Granted Power: Once per day, as a free action, you can add your Wisdom modifier to your Armor Class. This bonus lasts for 1 round per cleric level.
Balance Domain Spells
1 Make Whole: Repairs an object.
2 Calm Emotions: Calms creatures, negating emotion effects.
3 Clarity of Mind†: +4 bonus on saves against mindaffecting spells and abilities, allows reroll of concealment miss chance.
4 Dismissal: Forces a creature to return to native plane.
5 Mass Sanctuary†: One creature/level can’t be attacked, and can’t attack.
6 Banishment: Banishes 2 HD/level of extraplanar creatures.
7 Word of Balance†: Kills, paralyzes, weakens, or nauseates nonneutral creatures.
8 Protection from SpellsMF: Confers +8 resistance bonus.
9 Weighed in the Balance†: Harms or heals creatures within 30 feet of you.
Source: Spell Compendium