Charm
CHARM DOMAIN
Granted Power: You can boost your Charisma by 4 points once per day. Activating this power is a free action. The Charisma increase lasts 1 minute.
Charm Domain Spells
1 Charm Person: Makes one person your friend.
2 Calm Emotions: Calms creatures, negating emotion effects.
3 Suggestion: Compels subject to follow stated course of action.
4 Good Hope: Subjects gain +2 on attack rolls, damage rolls, saves, and checks.
5 Charm Monster: Makes monster believe it is your ally.
6 Geas/Quest: As lesser geas, plus it affects any creature.
7 Insanity: Subject suffers continuous confusion.
8 Demand: As sending, plus you can send suggestion.
9 Dominate Monster: As dominate person, but any creature.
Source: Spell Compendium
page revision: 0, last edited: 22 Nov 2008 05:05