Decay Domain
Deity: The Keeper.
Granted Power: You may use a touch of decay once per day. Your touch of decay is a supernatural ability that causes putrescence in organic matter and weakens inorganic matter. You must succeed on a melee touch attack to affect a creature (using the rules for touch spells). If you touch a living creature including constructs with the living subtype, you deal 1d4 points of Constitution damage. If you touch an undead creature, an object, or a construct without the living construct subtype, you deal 2d6 points of damage +1 point per cleric level.
Decay Domain Spells
1 Doom: One subject takes –2 on attack rolls, damage rolls, saves, and checks.
2 Ray of Enfeeblement: Ray deals 1d6 + 1/two levels Str damage.
3 Contagion: Infects subject with chosen disease.
4 Enervation: Subject gains 1d4 negative levels.
5 Blight: Withers one plant or deals 1d6/level damage to plant creature.
6 Antilife Shell: 10-ft.-radius field hedges out living creatures.
7 Withering Palm*: Touch attack deals 1 point Str and 1 point Con damage per two caster levels.
8 Horrid Wilting: Deals 1d6/level damage within 30 ft.
9 Energy Drain: Subject gains 2d4 negative levels.
Source: Eberron Campaign Setting