Elysium

ELYSIUM DOMAIN

Requirement: Must be neutral good.
Granted Power (Su): You gain the ability to smite evil with a single melee attack once per day. You add your Charisma bonus (if any) to your attack roll and deal an extra 1 point of damage per class level. This smite attack is treated as good-aligned for the purpose of overcoming damage reduction. At 5th level and every five levels thereafter, you can use this smite attack one additional time per day.

Elysium Domain Spells

1 Charm Person: Makes one person your friend.
Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.

2 Enthrall: Captivates all within 100 ft. + 10 ft./level.
Planar Tolerance†: Provides long-term protection against overtly damaging planar traits.

3 Magic Circle against Evil: As protection spell, but 10-ft. radius and 10 minutes/level.
Mantle of Good†: You gain SR 12 + caster level against spells with the evil descriptor.

4 Charm Monster: Makes monster believe it is your ally.
Holy Smite: Damages and blinds evil creatures.

5 Dispel Evil: +4 bonus against attacks.
Cure Light Wounds, Mass: Cures 1d8 damage +1/level for many creatures.

6 Find the Path: Shows most direct way to a location.
Mind Fog: Subjects in fog get –10 to Wisdom and Will checks.

7 Control Weather: Changes weather in local area.
Holy Word: Kills, paralyzes, blinds, or deafens non-good subjects.

8 Holy AuraF: +4 to AC, +4 resistance and SR 25 against evil spells.
Sunburst: Blinds all within 80 ft., deals 6d6 damage.

9 Heal, Mass: As heal, but with several subjects.
[[[spell:Moment of Prescience: You gain insight bonus on single attack roll, check, or save.

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