Exorcism

Exorcism Domain

Deity: Church of the Silver Flame.
Granted Power: You have the supernatural ability to force possessing spirits out of the bodies they inhabit. You make a Charisma check and consult Table 8–16: Turning Undead, page 159 of the Player’s Handbook, using your cleric level. If the result from the table is at least equal to the HD of the possessing creature, you force it out of the body. If the spirit belongs to a spellcaster using magic jar, the spirit returns to the receptacle. If it is a ghost or a possessing fiend, it becomes ethereal and free-floating again. In any case, the spirit cannot attempt to possess the same victim again for 24 hours.

Exorcism Domain Spells

1 Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
2 Magic Circle against Evil: As protection from evil, but 10-ft. radius and 10 min./level.
3 Remove Curse: Frees object or person from curse.
4 Dismissal: Forces a creature to return to native plane.
5 Dispel Evil: +4 bonus against attacks.
6 Banishment: Banishes 2 HD/level of extraplanar creatures.
7 Holy Word: Kills, paralyzes, blinds, or deafens nongood subjects.
8 Holy AuraF: +4 to AC, +4 resistance, and SR 25 against evil spells.
9 Freedom: Releases creature from imprisonment.

Source: Eberron Campaign Setting

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