Granted Power (Su): Once per day as a free action, you can protect a number of creatures equal to your Charisma modifier (minimum one creature) with a +4 dodge bonus to AC. This ability lasts 1 round per level. An affected creature loses this protection if it moves more than 10 feet from you. You can affect yourself with this ability.
Family Domain Spells
1 Bless: Allies gain +1 on attack rolls and saves against fear.
2 Shield OtherF: You take half of subject’s damage.
3 Helping Hand: Ghostly hand leads subject to you.
4 Imbue with Spell Ability: Transfer spells to subject.
5 Rary’s Telepathic Bond: Link lets allies communicate.
6 Heroes’ Feast: Food for one creature/level cures and grants combat bonuses.
7 RefugeM: Alters item to transport its possessor to you.
8 Protection from SpellsMF: Confers +8 resistance bonus.
9 Prismatic Sphere: As prismatic wall, but surrounds on all sides.
Source: Spell Compendium