Halfling

HALFLING DOMAIN

Granted Power: Once per day for 10 minutes, you add your Charisma modifier to your Climb, Jump, Move Silently, and Hide checks. Activating this ability is a free action.

Halfling Domain Spells

1 Magic Stone: Three stones gain +1 on attack rolls, deal 1d6+1 damage.
2 Cat’s Grace: Subject gains +4 to Dex for 1 minute/level.
3 Magic Vestment: Armor or shield gains +1 enhancement/ 4 levels.
4 Freedom of Movement: Subject moves normally despite impediments.
5 Mordenkainen’s Faithful Hound: Phantom dog can attack, guard.
6 Move Earth: Dig trenches and build walls.
7 Shadow Walk: Step into shadow to travel rapidly.
8 Word of Recall: Teleports you back to designated place.
9 Foresight: “Sixth sense” warns of impending danger.

Source: Spell Compendium

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