Granted Power (Su): If you are affected by a charm, compulsion, or fear effect and fail your saving throw, you can attempt the save again 1 round later at the same DC. You get only this one extra chance to succeed on your saving throw.
Liberation Domain Spells
1 Omen of Peril†F: You know how dangerous the future will be.
2 Undetectable Alignment: Conceals alignment for 24 hours.
3 Rage: Subjects gain +2 to Str and Con, +1 on Will saves, –2 to AC.
4 Freedom of Movement: Subject moves normally despite impediments.
5 Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.
6 Dispel Magic, Greater: As dispel magic, but up to +20 on check.
7 RefugeM: Alters item to transport its possessor to you.
8 Mind Blank: Subject is immune to mental/emotional magic and scrying.
9 Unbinding†: Frees everyone in range from spells that constrain or bind.
Source: Spell Compendium