Granted Power: Once per day, you can grant 1d6 temporary hit points +1 per cleric level to a creature you touch. These temporary hit points last for a maximum of 1 hour/level.
Life Domain Spells
1 Hide From Undead: Undead can’t perceive one subject/level.
2 Restoration, Lesser: Dispels magical ability penalty or repairs 1d4 ability damage.
3 Plant Growth: Grows vegetation, improves crops.
4 Death Ward: Grants immunity to death spells and negative energy effects.
5 Disrupting Weapon: Melee weapon destroys undead.
6 Animate Objects: Objects attack your foes.
7 Regenerate: Subject’s severed limbs grow back, cures 4d8 damage + 1/level (maximum +35).
8 Animate Plants: One or more trees animate and fight for you.
9 Heal, Mass: As heal, but with several subjects.
Source: Eberron Campaign Setting