Requirement: Must be lawful neutral.
Granted Power (Su): You gain the ability to smite chaos with a single melee attack once per day. You add your Charisma bonus (if any) to your attack roll and deal an extra 1 point of damage per class level. This smite attack is treated as lawful-aligned for the purpose of overcoming damage reduction. At 5th level and every five levels thereafter, you can use this smite attack one additional time per day.

Mechanus Domain Spells

1 Command: One subject obeys selected command for 1 round.
Protection from Chaos: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.

2 Calm Emotions: Calms creatures, negating emotion effects.
Mechanus Mind†: Reformat subject’s mind to be coldly calculating.

3 Magic Circle against Chaos: As protection spell, but 10-ft. radius and 10 minutes/level.
Mantle of Law†: You gain SR 12 + caster level against spells with the chaotic descriptor.

4 Discern Lies: Reveals deliberate falsehoods.
Order’s Wrath: Damages and dazes chaotic creatures.

5 Dispel Chaos: +4 bonus against attacks by chaotic creatures.
Mark of Justice: Designates action that will trigger curse on subject.

6 Hold Monster: As hold person, but any creature.
Wall of Gears†: Creates wall of moving gears that deals 1d6 damage/2 levels to creatures within 10 ft.

7 Dictum: Kills, paralyzes, slows, or deafens nonlawful subjects.
Hold Person, Mass: As hold person, but all within 30 ft.

8 Iron Body: Your body becomes living iron.
Shield of LawF: +4 to AC, +4 resistance, and SR 25 against chaotic spells.

9 Call Marut†: A marut performs one duty for you.
Mordenkainen’s Disjunction: Dispels magic, disenchants magic items.

Source: Spell Compendium

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