Mysticism

MYSTICISM DOMAIN

Granted Power (Su): Once per day, you can use a free action to channel your deity’s power to grant yourself a luck bonus on your saving throws equal to your Charisma modifier (minimum +1). The effect lasts for 1 round per cleric level.

Mysticism Domain Spells

1 Divine Favor: You gain +1/3 levels on attack rolls and damage rolls.
2 Spiritual Weapon: Magic weapon attacks on its own.
3 Visage of the Deity, Lesser†: You gain +4 Cha and resistance 10 to certain energy types.
4 Weapon of the Deity†: Your weapon gains enhancement bonus and special ability.
5 Righteous Might: Your size increases and you gain combat bonuses.
6 Visage of the Deity†: As lesser visage of the deity, but you become celestial or fi endish.
7 Blasphemy/Holy Word*: Kills, paralyzes, weakens, or dazes non-evil/non-good subjects.
8 Holy Aura/Unholy AuraF*: +4 AC, +4 resistance, and SR 25 against evil/good spells.
9 Visage of the Deity, Greater†: As lesser visage of the deity, but you become half-celestial or half-fiendish.

  • Choose good or evil version based on your alignment.

Source: Spell Compendium

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License