Granted Power (Sp): Once per day as a standard action, you can inspire allies, giving them a +2 morale bonus on saving throws, attack rolls and damage rolls, ability checks, and skill checks. Allies must be able to hear you speak for 1 round. This effect lasts for a number of rounds equal to your Charisma bonus (minimum 1 round).
Nobility Domain Spells
1 Divine Favor: You gain +1/3 levels on attack rolls and damage rolls.
2 Enthrall: Captivates all within 100 ft. + 10 ft./level.
3 Magic Vestment: Armor or shield gains +1 enhancement/4 levels.
4 Discern Lies: Reveals deliberate falsehoods.
5 Command, Greater: As command, but affects one subject/ level.
6 Geas/Quest: As lesser geas, plus it affects any creature.
7 Repulsion: Creatures can’t approach you.
8 Demand: As sending, plus you can send suggestion.
9 Storm of Vengeance: Storm rains acid, lightning, and hail.
Source: Spell Compendium