Time

TIME DOMAIN

Granted Power: You gain Improved Initiative as a bonus feat.

Time Domain Spells

1 True Strike: +20 on your next attack roll.
2 Gentle Repose: Preserves one corpse.
3 Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
4 Freedom of Movement: Subject moves normally despite impediments.
5 PermanencyX: Makes certain spells permanent.
6 ContingencyF: Sets trigger condition for another spell.
7 Legend LoreMF: Lets you learn tales about a person, place, or thing.
8 Foresight: “Sixth sense” warns of impending danger.
9 Time Stop: You act freely for 1d4+1 rounds.

Source: Spell Compendium

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