Domains

Air
Animal
Chaos
Death
Destruction
Earth
Evil
Fire
Good
Healing
Knowledge
Law
Luck
Magic
Plant
Protection
Strength
Sun
Travel
Trickery
War
Water


Additional Domains
Artifice - Eberron Campaign Setting
Charm
Commerce - Eberron Campaign Setting
Community
Creation
Darkness
Deathless - Eberron Campaign Setting
Decay - Eberron Campaign Setting
Dragon Below - Eberron Campaign Setting
Exorcism - Eberron Campaign Setting
Feast - Eberron Campaign Setting
Glory
Liberation
Life - Eberron Campaign Setting
Madness
Meditation - Eberron Campaign Setting
Necromancer - Eberron Campaign Setting
Nobility
Passion - Eberron Campaign Setting
Repose
Rune
Scalykind
Shadow - Eberron Campaign Setting
Weather

Spell Compendium
Balance
Cavern
Celerity
Charm
Cold
Community
Competition
Courage
Craft
Creation
Darkness
Deathbound
Domination
Dragon
Dream
Drow
Dwarf
Elf
Envy
Family
Fate
Force
Glory
Gluttony
Gnome
Greed
Halfling
Hatred
Hunger
Illusion
Inquisition
Liberation
Lust
Madness
Mentalism
Metal
Mind
Moon
Mysticism
Nobility
Ocean
Oracle
Orc
Pact
Pestilence
Planning
Portal
Pride
Purification
Renewal
Retribution
Rune
Scalykind
Slime
Sloth
Spell
Spider
Storm
Suffering
Summoner
Time
Trade
Tyranny
Undeath
Wealth
Windstorm
Wrath

Planar Domains

A planar domain counts as both of a cleric’s domain choices. The granted powers of a planar domain are more potent than those of other domains, and each level offers two spells from which a cleric can choose when preparing spells. Each day, a cleric with access to a planar domain chooses one of the two spells available to prepare in his domain spell slot for each spell level.
Unlike other domains, planar domains each have an alignment requirement that must be met by a cleric who wants to access the domain.
Abyss
Arborea
Baator
Celestia
Elysium
Hades
Limbo
Mechanus

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