Dragon Totem Ritual

Any character can take part in a dragon totem ritual, though the ritual itself can only be performed by a character with the Dragon Totem Lorekeeper feat. This feat requires a character to
have the Dragon Totem feat. A dragon totem ritual requires 1 uninterrupted hour of meditation by all those participating in the ritual, as well as the sacrifice of a quantity of Siberys dragonshards at the conclusion of the ceremony. If anything interrupts the concentration of any participant, the entire ritual is disrupted and no benefits are bestowed (the dragonshards to be sacrificed are not affected by a failed ritual).
When the ritual is completed, each participant gains the indicated benefi ts for the ritual. (A character performing the ritual can choose to gain no benefit from the ritual; in this case he need not invest any dragonshards in the sacrifice.) These benefi ts last for 24 hours. If the ritual grants a limited number of uses, these must be used within 24 hours or they are lost.
Multiple dragon totem rituals can be combined into every multiple of the amount required to provide the benefit to all the participants, the ritual’s effect lasts for an additional 24 hours. The amount must be increased in complete multiples of the minimum amount of dragonshards; one character can’t pay extra to gain the benefit for 48 hours unless all participants do so.
Multiple dragon totem rituals can be combined into a single ceremony. Doing this has no effect on the time required for the ritual, but all dragonshard costs are cumulative.
A few of the known dragon totem rituals are described below, using the following format:
Prerequisites: To gain the benefit of a dragon totem ritual, you must meet any prerequisites given here.
Benefit: The benefit gained by completing the dragon totem ritual.
Dragon Totem: Characters with the Dragon Totem feat can choose to gain a slightly improved benefit from the ritual. In the case of multiple rituals combined into a single ceremony, this decision can be made separately for each benefit gained.
Cost: This entry is the gp cost in Siberys dragonshards required for each person to benefit from the ritual. For every multiple of the amount required to provide the benefit to all the participants, the ritual’s effect lasts for an additional 24 hours. The amount must be increased in complete multiples of the minimum amount of dragonshards; one character can’t pay extra to gain the benefit for 48 hours unless all participants do so.

Ritual of … Prerequisites Benefit
Breath Con 11 or Concentration 1 rank, 5 HD Gain breath weapon
Fangs Str 11, 6 HD Gain secondary bite attack
Presence Cha 11 or Intimidate 1 rank, 5 HD Render enemy shaken for 1 minute
Prophecy Int 11 or Knowledge (arcana) 1 rank, Speak Language (Draconic), 2 HD Gain Dragon Prophesier feat
Resistance 5 HD Gain resistance 20 to energy type
The Totem Guardian Cha 11, 14 HD Call dragon to fight for you
Vision Wis 11 or Spot 1 rank, 8 HD Gain darkvision
Wings Dex 11, 10 HD Fly at land speed

RITUAL OF BREATH

A dragon’s breath weapon is its most legendary ability. Fire, lightning, cold, and acid are wielded with ease by true dragons, requiring only an exhalation. The ritual of breath focuses on the energy of a dragon’s breath, granting the participating warriors a modicum of this power.
Prerequisites: Con 11 or Concentration 1 rank, 5 HD.
Benefit: You feel the energy of a dragon burning within your lungs. You can release a breath weapon up to three times during the ritual’s 24-hour duration. The shape of the breath weapon and the type of damage dealt matches the dragon totem of the individual performing the ritual.

Dragon Energy Shape
Black Acid 60-ft. line
Blue Electricity 60-ft. line
Brass Fire 60-ft. line
Bronze Electricity 60-ft. line
Copper Acid 60-ft. line
Gold Fire 30-ft. cone
Green Acid 30-ft. cone
Red Fire 30-ft. cone
Silver Cold 30-ft. cone
White Cold 30-ft. cone

Your breath weapon deals 4d6 points of damage of the indicated energy type to all creatures in its area. Creatures caught in your breath weapon take half damage if they succeed on a Reflex save. The DC of the saving throw is 10 + 1/2 your Hit Dice + your Con modifier.
Dragon Totem: You can choose to match the breath weapon to the dragon of your dragon totem. In this case your breath weapon deals 6d6 points of damage.
Cost: Siberys dragonshards worth 800 gp.

RITUAL OF FANGS

The dragon teeth found discarded along Totem Beach are prized by the Seren tribes, whose members fashion them into deadly weapons. The Seren can only imagine the deadliness of a mouthful of those teeth. Through the ritual of fangs, the Seren warriors can mimic the attacks of their revered patrons, gaining dangerous bites of their own. Dragon totem warriors consider defeating a foe with the fangs granted by this ritual to be a sacred act.
Prerequisites: Str 11, 6 HD.
Benefit: You grow long, sharp teeth. You can make a bite attack as a secondary natural attack (using your normal attack bonus –5). The bite deals 1d6 points of damage + 1/2 your Str bonus.
If you already have a bite attack, you can choose to replace your existing bite attack with this attack; otherwise you gain no benefit from the ritual.
Dragon Totem: Your bite attack deals 1d8 points of damage.
Cost: Siberys dragonshards worth 1,000 gp.

RITUAL OF PRESENCE

Powerful dragons can unsettle their foes with their mere presence. Warriors who undergo this ritual gain some semblance of that ability, able to strike fear into the hearts of their enemies.
Prerequisites: Cha 11 or Intimidate 1 rank, 5 HD.
Benefit: As a standard action, you can render a single enemy shaken for 1 minute. Your enemy must be able to see you and must be within 30 feet. A successful Will save (DC
10 + 1/2 your HD + Cha modifier) negates this effect; if you have at least 5 ranks in Intimidate, the save DC increases by 2. Any enemy who successfully saves against this effect is immune to your use of this ability for 24 hours. Multiple uses of this ability don’t stack.
Dragon Totem: When you use this ability, you can choose to have it affect all enemies within 30 feet who can see you.
Cost: Siberys dragonshards worth 500 gp.

RITUAL OF PROPHECY

Dragons are obsessed with the draconic Prophecy. Creatures that undergo this ritual gain some insight of the Prophecy, and can claim some ability to read signs and portents themselves.
Prerequisites: Int 11 or Knowledge (arcana) 1 rank, Speak Language (Draconic), 2 HD.
Benefit: You gain the Dragon Prophesier feat as a bonus feat, or if you already have that feat, any one of the feats that require Dragon Prophesier as a prerequisite. This feat can’t be used as a prerequisite to qualify for another feat, prestige class, or other special ability.
Dragon Totem: Your Wisdom is treated as 2 points higher for the purpose of determining how many times you can enter a state of prophetic favor each day.
Cost: Siberys dragonshards worth 1,500 gp.

RITUAL OF RESISTANCE

The power of the dragons can be harnessed to protect the dragon totem warriors against the energy of a dragon’s breath weapon, as well as other sources that generate the same type of energy.
Prerequisite: 5 HD.
Benefit: You gain resistance 20 to the type of energy associated with the dragon totem of the character leading the ritual. This effect manifests as a shimmering outline of barely visible flowing sigils, much like the script of a dragonmark, that flows around you in the shape of a draconic form and intensifies when it prevents you from taking energy damage you would otherwise by subjected to.

Dragon Color Energy
Black, copper, green Acid
Blue, bronze Electricity
Brass, gold, red Fire
Silver, white Cold

Dragon Totem: You can choose instead to gain immunity to the type of energy associated with your own dragon totem.
Cost: Siberys dragonshards worth 400 gp.

RITUAL OF THE TOTEM GUARDIAN

Few among the Seren dragon totem warriors have ever witnessed a totem guardian, because only the most powerful among them are even capable of conducting this ritual. A totem guardian is a quasi-real manifestation of a dragon totem.
Prerequisites: Cha 11, 14 HD.
Benefit: Once per day, you can call forth a dragon totem guardian that closely resembles a dragon of a kind that matches the totem of the ritual leader. Though it resembles a living creature, the totem guardian is actually a creation of magical energy. Close examination reveals that the hide of the dragon actually resembles a tightly scripted dragonmark.
Regardless, the dragon functions identically to a dragon of the indicated kind and age. It attacks your enemies to the best of its ability. (If you can speak Draconic, you can give it more complex commands.) The totem guardian lasts for a number of rounds equal to your HD, after which it discorporates into a flurry of dragonmark slivers that flare brightly before slowly winking out.

Dragon Age
Black Juvenile
Blue Juvenile
Brass Juvenile
Bronze Young
Copper Young
Gold Very young
Green Juvenile
Red Young
Silver Young
White Young adult

Dragon Totem: The totem guardian can match your dragon totem instead of the totem of the ritual’s leader; in this case the totem guardian gains a +2 morale bonus on attack rolls, damage rolls, and saving throws.
Cost: Siberys dragonshards worth 6,000 gp.

RITUAL OF VISION

Dragons are known for their keen ability to detect foes, even those they cannot see. Seren tribal members who undergo this ritual are granted great visual acuity. This ritual is commonly performed before a night assault on enemies.
Prerequisites: Wis 11 or Spot 1 rank, 8 HD.
Benefit: You gain darkvision out to 60 feet. You also gain a +2 competence bonus on Spot checks.
Dragon Totem: In addition to the above benefit, you also gain blindsense with a range of 10 feet.
Cost: Siberys dragonshards worth 1,200 gp.

RITUAL OF WINGS

Dragons are at their most majestic when soaring through the air. They are masters of the sky, raining fire and ice down upon their foes. With the ritual of wings, dragon totem warriors can take to the air in a semblance of their draconic patrons.
Prerequisites: Dex 11, 10 HD.
Benefit: A fl owing sigil, much like a dragonmark, emerges from your shoulders. This sigil briefly wraps about you before unfurling into a pair of wings attached to your back. These wings give you a limited ability to fly. You can fly at your standard land speed, with poor maneuverability (see page 20 in the Dungeon Master’s Guide for more on flying and aerial combat).
Dragon Totem: Your fl y speed is equal to your land speed + 10 feet, and you have good maneuverability.
Cost: Siberys dragonshards worth 1,500 gp.

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