When a character drinks an alcoholic beverage, he or she must make a Fortitude saving throw. If he fails, he takes the drink's initial damage. Even if he succeeds, he typically faces more damage 1 minute later, which can also be avoided with a successful Fortitude saving throw. Unlike poisons, there is only one type: ingested. Characters preparing alcoholic drinks are not at risk of exposing themselves to the drink's effects unless they actually ingest it. Watered-down (also known as "cut" or "weak") drinks deal no damage.
Damage dealt from drinks returns at the rate of 1 point per hour, after the characters stops consuming such drinks. If a character takes 10 points of Wisdom damage from drinks, then stops drinking for 5 hours, he or she has healed 5 points. If he then consumes more alcoholic drinks, the healing stops until the character stops drinking again.

Drink Sizes

Servings of alcohol are measured in ‘shots.’ A ‘shot’ does not denote any real-world significance; rather, it is simply a convenient word to measure small volumes of liquid in game terms. e number of shots contained in various drinking vessels is as follows.
Shot glass/mouthful 1
Small glass (cup) 2
Mug/glass (pint) 4
Wineskin (pint) 4L
arge Flagon (quart) 8
Jug (two quarts) 16
Large Pitcher (gallon) 32
Keg (3 gallons) 96
Small Barrel (10 gallons) 320
Large Barrel (40 gallons)

New Feat
Hard Drinker
You are well-accustomed to drinking, and do not get drunk easily.
Requirements: Con 13+
Benefits: Add +4 to fortitude saves made when consuming alcohol.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License