Druid Spells

A druid casts divine spells (the same type of spells available to the cleric, paladin, and ranger), which are drawn from the druid spell list below. Her alignment may restrict her from casting certain spells opposed to her moral or ethical beliefs; see Chaotic, Evil, Good, and Lawful Spells, below. A druid must choose and prepare her spells in advance (see below).
To prepare or cast a spell, the druid must have a Wisdom score equal to at least 10 + the spell level (Wis 10 for 0-level spells, Wis 11 for 1st-level spells, and so forth). The Difficulty Class for a saving throw against a druid’s spell is 10 + the spell level + the druid’s Wisdom modifier.
Like other spellcasters, a druid can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given in her class description. In addition, she receives bonus spells per day if she has a high Wisdom score (see Table 1–1: Ability Modifiers and Bonus Spells, page8 of PHB). She does not have access to any domain spells or granted powers, as a cleric does.
A druid prepares and casts spells the way a cleric does, though she cannot lose a prepared spell to cast a cure spell in its place (but see Spontaneous Casting, below). A druid may prepare and cast any spell on the druid spell list (page 189), provided that she can cast spells of that level, but she must choose which spells to prepare during her daily meditation.
Spontaneous Casting: A druid can channel stored spell energy into summoning spells that she hasn’t prepared ahead of time. She can “lose” a prepared spell in order to cast any summon nature’s ally spell of the same level or lower. For example, a druid who has prepared repel vermin (a 4th-level spell) may lose repel vermin in order to cast summon nature’s ally IV (also a 4th-level spell).
Chaotic, Evil, Good, and Lawful Spells: A druid can’t cast spells of an alignment opposed to her own or her deity’s (if she has one). For example, a neutral good druid cannot cast evil spells. Spells associated with particular alignments are indicated by the chaos, evil, good, and law descriptors in their spell descriptions.

0 Level (Orisons)
Name Description Source
Create Water Creates 2 gallons/level of pure water. PHB
Cure Minor Wounds Cures 1 point of damage. PHB
Dawn Sleeping/unconscious creatures in area awaken. SC
Detect Magic Detects spells and magic items within 60 ft. PHB
Detect Poison Detects poison in one creature or object. PHB
Flare Dazzles one creature (–1 penalty on attack rolls). PHB
Guidance +1 on one attack roll, saving throw, or skill check. PHB
Know Direction You discern north. PHB
Light Object shines like a torch. PHB
Mending Makes minor repairs on an object. PHB
Naturewatch As deathwatch, but on animals and plants. SC
Purify Food and Drink Purifies 1 cu. ft./level of food or water. PHB
Read Magic Read scrolls and spellbooks. PHB
Resistance Subject gains +1 bonus on saving throws. PHB
Virtue Subject gains 1 temporary hp. PHB
1st Level
Spell Description Source
Animate Fire Turn campfire into Small elemental. SC
Animate Water Turn quantity of water into Small elemental. SC
Animate Wood Turn Small or smaller wooden item into animated object. SC
Aspect of the Wolf You change into a wolf and gain some of its abilities. SC
Aura Against Flame Ignores 10 fire damage/round and extinguishes fires. SC
Babau Slime Secrete a body-covering acid that damages attacking foes. SC
Beast Claws Your hands become slashing natural weapons. SC
Beastland Ferocity Subject fights without penalty while disabled or dying. SC
Beget BogunMX You create a Tiny nature servant. SC
Branch to Branch You gain +10 competence bonus on Climb checks in trees and can brachiate through forest. SC
Breath of the Jungle Fog makes poison and diseases harder to resist. SC
Buoyant Lifting Underwater creatures rise to surface. SC
Calm Animals Calms (2d4 + level) HD of animals. PHB
Camouflage Grants +10 bonus on Hide checks. SC
Charm Animal Makes one animal your friend. PHB
Claws of the Bear Your hands become weapons that deal 1d8 damage. SC
Climb Walls Touched creature gains increased climbing ability. SC
Cloudburst Hampers vision and ranged attacks, puts out normal fires. SC
Cold Fire Fire becomes blue and white, emits cold. SC
Crabwalk Touched creature gains bonus while charging. SC
Cure Light Wounds Cures 1d8 damage +1/level (max +5). PHB
Deep Breath Your lungs are filled with air. SC
Delay Disease Ravages of disease staved off for a day. SC
Detect Animals or Plants Detects kinds of animals or plants. PHB
Detect Snares and Pits Reveals natural or primitive traps. PHB
Endure Elements Exist comfortably in hot or cold environments. PHB
Enrage Animal Animal rages like barbarian, not fatigued. SC
Entangle Plants entangle everyone in 40-ft.-radius. PHB
Faerie Fire Outlines subjects with light, canceling blur, concealment, and the like. PHB
Foundation of Stone +2 AC, +4 bonus to resist bull rush and trip attacks. SC
Goodberry 2d4 berries each cure 1 hp (max 8 hp/24 hours). PHB
Hawkeye Increase range increments by 50%, +5 on Spot checks. SC
Healthful Rest Subjects heal at twice the normal rate. SC
Hide from Animals Animals can’t perceive one subject/level. PHB
Horrible Taste Touched creature or object nauseates biting or swallowing foes. SC
Jump Subject gets bonus on Jump checks. PHB
Longstrider Your speed increases by 10 ft. PHB
Low-Light Vision See twice as far as a human in poor illumination. SC
Magic Fang One natural weapon of subject creature gets +1 on attack and damage rolls. PHB
Magic Stone Three stones gain +1 on attack rolls, deal 1d6+1 damage. PHB
Obscuring Mist Fog surrounds you. PHB
Omen of PerilF You know how dangerous the future will be. SC
Pass without Trace One subject/level leaves no tracks. PHB
Produce Flame 1d6 damage +1/level, touch or thrown. PHB
Raging Flame Fires burn twice as hot, half as long. SC
Ram’s Might Gain +2 to Strength and your unarmed attacks deal normal damage. SC
Rapid Burrowing +20 ft. to subject’s burrow speed. SC
Remove Scent Hides touched creature’s scent. SC
Resist Planar Alignment Subject can resist penalties for being of an opposed alignment on an aligned Outer Plane. SC
Sandblast You fire hot sand that deals 1d6 nonlethal damage, stuns enemies. SC
Shillelagh Cudgel or quarterstaff becomes +1 weapon (1d10 damage) for 1 min./level. PHB
Slow Burn Fires burn twice as long. SC
Snake’s Swiftness Subject immediately makes one attack. SC
Snowshoes Subject walks easily on ice and snow. SC
Speak with Animals You can communicate with animals. PHB
Summon Nature's Ally I Calls creature to fight. PHB
Surefooted Stride You can move over rubble as easily as you can over open ground. SC
Thunderhead Small lightning bolts deal 1d6 damage/ round. SC
Traveler’s Mount Creature moves faster but can’t attack. SC
Updraft Column of wind lifts you aloft. SC
Vigor, Lesser Creature heals 1 hp/round (max 15 rounds). SC
Vine Strike You can sneak attack plant creatures for 1 round. SC
Wall of Smoke Wall of black smoke obscures vision and nauseates those who pass through. SC
Wings of the Sea +30 ft. to subject’s swim speed. SC
Winter Chill Creature takes 1d6 cold damage and is fatigued. SC
Wood Wose Nature spirit does simple tasks for you. SC
2nd Level
Spell Description Source
Align Fang Natural weapon becomes good, evil, lawful, or chaotic. SC
Animal Messenger Sends a Tiny animal to a specific place. PHB
Animal Trance Fascinates 2d6 HD of animals. PHB
Avoid Planar Effects Provides temporary protection against overtly damaging planar traits. SC
Balancing Lorecall You gain a +4 bonus on Balance checks and can balance on difficult surfaces if you have 5 or more ranks in Balance. SC
Barkskin Grants +2 (or higher) enhancement to natural armor. PHB
Bear’s Endurance Subject gains +4 to Con for 1 min./level. PHB
Binding Winds Air prevents subject from moving, hinders ranged attacks. SC
Bite of the Wererat You gain the Dexterity and attacks of a wererat. SC
Blinding Spittle Ranged touch attack blinds subject. SC
Blood Frenzy Grants extra use of rage. SC
Body of the Sun Your body emanates fire, dealing 1d4 fire damage/2 levels. SC
Brambles Wooden weapon grows spikes that deal +1 damage/level (max +10). SC
Briar Web Area slows creatures and thorns deal 1 point of damage/5 ft. moved. SC
Bull’s Strength Subject gains +4 to Str for 1 min./level. PHB
Burrow Subject can burrow with a speed of 30 feet. SC
Camouflage, Mass As camouflage, but multiple subjects. SC
Cat’s Grace Subject gains +4 to Dex for 1 min./level. PHB
Chill Metal Cold metal damages those who touch it. PHB
Cloud Wings +30 ft. to subject’s fly speed. SC
Countermoon Forces lycanthrope to its natural form. SC
Creeping ColdF Creature feels chill that increases with each round. SC
Daggerspell Stance You gain +2 insight bonus on attack rolls and damage rolls if you make a full attack, SR 5 + caster level if you fight defensively, and DR 5/magic if you use the total defense action SC
Decomposition Wounds deal 3 extra points of damage each round. SC
Delay Poison Stops poison from harming subject for 1 hour/level. PHB
Earthbind Subject creature can’t fly. SC
Earthen Grace Subject takes only nonlethal damage from stone and earth. SC
Earthfast Doubles the hit points of stone structure or rock formation and increases hardness to 10. SC
Easy Trail You make a temporary trail through any kind of undergrowth. SC
Embrace the Wild You gain an animal’s senses for 10 minutes/level. SC
Fire Trap M Opened object deals 1d4 +1/level damage. PHB
Fins to Feet Transforms tails and fins into legs and feet. SC
Flame Blade Touch attack deals 1d8 +1/two levels damage. PHB
Flaming Sphere Creates rolling ball of fire, 2d6 damage, lasts 1 round/level. PHB
Fog Cloud Fog obscures vision. PHB
Frost Breath Icy breath deals 1d4 damage/2 levels. SC
Gust of Wind Blows away or knocks down smaller creatures. PHB
Healing Lorecall If you have 5 or more ranks in Heal, you can remove harmful conditions with conjuration (healing) spells. SC
Healing Sting Touch deals 1d12 damage +1/level; caster gains damage as hp. SC
Heartfire Subjects outlined by fire, take 1d4 damage/round. SC
Heat Metal Make metal so hot it damages those who touch it. PHB
Hold Animal Paralyzes one animal for 1 round/level. PHB
Kelpstrand Strands of kelp grapple foes. SC
Listening Lorecall You gain +4 on Listen checks, plus blindsense or blindsight if you have 5 or more ranks in Listen. SC
Mark of the Outcast Subject takes –5 penalty on Bluff and Diplomacy checks and –2 penalty to AC. SC
Master Air You sprout insubstantial wings and can fly. SC
Mountain Stance Subject becomes hard to move. SC
Nature’s Favor Animal touched gains luck bonus on attack rolls and damage rolls of +1/3 levels. SC
One with the Land Link with nature gives a +2 bonus on nature-related skill checks. SC
Owl’s Wisdom Subject gains +4 to Wis for 1 min./level. PHB
Reduce Animal Shrinks one willing animal. PHB
Resist Energy Ignores 10 (or more) points of damage/attack from specified energy type. PHB
Restoration, Lesser Dispels magical ability penalty or repairs 1d4 ability damage. PHB
Saltray Ray deals 1d6 damage/2 levels and stuns. SC
Scent Grants the scent special ability. SC
Share Husk See and hear through the senses of a touched animal. SC
Snake’s Swiftness, Mass Allies each immediately make one attack. SC
Soften Earth and Stone Turns stone to clay or dirt to sand or mud. PHB
Spider Climb Grants ability to walk on walls and ceilings. PHB
Splinterbolt 4d6 piercing damage to subjects hit by ranged attack. SC
Summon Nature's Ally II Calls creature to fight. PHB
Summon Swarm Summons swarm of bats, rats, or spiders. PHB
Swim Subject gains swim speed, +8 bonus on Swim checks. SC
Tiger’s Tooth One natural weapon of subject gets +1/4 levels on attack rolls and damage rolls (max +5) for 1 round. SC
Train Animal Affected animal gains additional tricks equal to 1/2 caster level for 1 hour/level. SC
Tree Shape You look exactly like a tree for 1 hour/level. PHB
Warp Wood Bends wood (shaft, handle, door, plank). PHB
Wings of Air Subject’s flight maneuverability improves by one step. SC
Winter’s Embrace Creature takes 1d8 cold damage/ round and might become exhausted. SC
Wood Shape Rearranges wooden objects to suit you. PHB
Wracking Touch Deal 1d6 damage +1/level; you also deal sneak attack damage if you have any. SC
3rdLevel
Spell Description Source
Air Breathing Subjects can breathe air freely. SC
Augment Object This spell adds +20 to the break DC of the object and doubles its hardness and hit points; also gains a saving throw against spells when unattended as if it were a magic item. SBG
Align Fang, Mass Allies’ natural weapons become good, evil, lawful, or chaotic. SC
Attune Form Grant creature temporary protection against overtly damaging planar traits. SC
Bite of the Werewolf You gain the Strength and attacks of a werewolf. SC
Blindsight Subject gains blindsight 30 ft. for 1 minute/level. SC
Bottle of SmokeF Uncorking bottle creates fast horse made of smoke. SC
Call Lightning Calls down lightning bolts (3d6 per bolt) from sky. PHB
Capricious Zephyr Gale-force winds push creatures. SC
Charge of the Triceratops Subject grows horns and skull plate, gains gore attack. SC
Circle Dance Indicates direction to known individual. SC
Contagion Infects subject with chosen disease. PHB
Corona of Cold Aura of cold protects you, damages others. SC
Creaking Cacophony Sound distracts and makes foes vulnerable to sonic damage. SC
Crumble You erode building or other structure. SC
Cure Moderate Wounds Cures 2d8 damage +1/level (max +10). PHB
Daylight 60-ft. radius of bright light. PHB
Dehydrate Deals Con damage to subject. SC
Diminish Plants Reduces size or blights growth of normal plants. PHB
Dominate Animal Subject animal obeys silent mental commands. PHB
Downdraft Flying creatures knocked down. SC
Energy Vortex Burst of energy centered on you damages nearby creatures. SC
Entangling Staff Quarterstaff can grapple and constrict foes. SC
Fire Wings Your arms become wings that enable flight, deal 2d6 fire damage. SC
Fly, Swift Gain fly speed of 60 ft. for 1 round. SC
Forestfold Gain +10 competence bonus on Hide and Move Silently checks in one type of terrain. SC
Giant’s Wrath Pebbles you throw become boulders. SC
Girallon’s Blessing Subject gains one additional pair of arms. SC
Heatstroke Subject creature takes nonlethal damage and becomes fatigued. SC
Hypothermia Causes 1d6 cold damage/level, fatigue. SC
IcelanceF Changes ice into lance, which attacks subject for 6d6 damage and stuns for 1d4 rounds. SC
Infestation of Maggots Touch attack deals 1d4 Con damage/round. SC
Jagged Tooth Doubles the critical threat range of natural weapons. SC
Junglerazer Fey, vermin, plants, and animals take 1d10 damage/level. SC
Lion’s Charge You can make a full attack on a charge for 1 round. SC
Magic Fang, Greater One natural weapon of subject creature gets +1/three levels on attack and damage rolls (max +5). PHB
Meld into Stone You and your gear merge with stone. PHB
Nature’s Balance You transfer 4 ability score points to the subject for 10 minutes/level. SC
Nature’s RampartF You mold the terrain to provide fortifications. SC
Neutralize Poison Immunizes subject against poison, detoxifies venom in or on subject. PHB
Plant Growth Grows vegetation, improves crops. PHB
Poison Touch deals 1d10 Con damage, repeats in 1 min. PHB
Primal Form You change into elemental, gain some abilities. SC
Protection from Energy Absorb 12 points/level of damage from one kind of energy. PHB
Quench Extinguishes nonmagical fires or one magic item. PHB
Quillfire Your hand sprouts poisonous quills useful for melee or ranged attacks. SC
Remove Disease Cures all diseases affecting subject. PHB
Resist Energy, Mass Creatures ignore damage from specified energy type. SC
Sink Subject sinks in water, must make Swim checks. SC
Sleet Storm Hampers vision and movement. PHB
Snakebite Your arm turns into poisonous snake you can use to attack. SC
Snare Creates a magic booby trap. PHB
Snowshoes, Mass As snowshoes, affects one creature/level. SC
Speak with Plants You can talk to normal plants and plant creatures. PHB
Spiderskin Subject gains increasing bonus to natural armor bonus, saves against poison, and Hide checks. SC
Spikes As brambles, but weapon gains +2 bonus and doubled threat range. SC
Spike Growth Creatures in area take 1d4 damage, may be slowed. PHB
Spirit Jaws Ghostly jaws grapple creature, deal 2d6 damage. SC
Standing Wave Magically propels boat or swimming creature. SC
Stone Shape Sculpts stone into any shape. PHB
Summon Nature's Ally III Calls creature to fight. PHB
Thornskin Your unarmed attacks deal +1d6 damage; natural and unarmed attacks against you take 5 damage. SC
Thunderous Roar Roar deals 1d6 damage/2 levels, deafens. SC
Treasure Scent You detect valuable metals and gems. SC
Tremor Subjects knocked prone. SC
Vigor As lesser vigor, but 2 hp/round (max 25 rounds). SC
Vigor, Mass Lesser As lesser vigor, but multiple subjects (max 25 rounds). SC
Vine Mine Vines grow rapidly, giving various effects. SC
Water Breathing Subjects can breathe underwater. PHB
Weather Eye You accurate predict weather up to one week ahead. SC
Wind Wall Deflects arrows, smaller creatures, and gases. PHB
4th Level
Spell Description Source
Air Walk Subject treads on air as if solid (climb at 45-degree angle). PHB
Antiplant Shell Keeps animated plants at bay. PHB
Arc of Lightning Line of electricity arcs between two creatures (1d6/level damage). SC
Bite of the Wereboar You gain the Strength and attacks of a wereboar. SC
Blight Withers one plant or deals 1d6/level damage to plant creature. PHB
Blindsight, Greater Subject gains blindsight 60 ft. for 1 minute/level. SC
Burrow, Mass As burrow, but affects 1/level subjects. SC
Chain of Eyes See through other creatures’ eyes. SC
Command Plants Sway the actions of one or more plant creatures. PHB
Contagious Touch You infect one creature/round with chosen disease. SC
Contingent Energy Resistance Energy damage triggers a resist energy spell. SC
Control Water Raises or lowers bodies of water. PHB
Creeping Cold, GreaterF As creeping cold, but longer duration and more damage. SC
Cure Serious Wounds Cures 3d8 damage +1/level (max +15). PHB
Dispel Magic Cancels spells and magical effects. PHB
Enhance Wild Shape Your wild shape ability gains a bonus. SC
Essence of the Raptor Base speed becomes 60 feet, gain skill bonuses and scent. SC
Eye of the Hurricane Storm pushes creatures, calm at center. SC
Flame Strike Smite foes with divine fire (1d6/level damage). PHB
Freedom of Movement Subject moves normally despite impediments. PHB
Giant Vermin Turns centipedes, scorpions, or spiders into giant vermin. PHB
Ice Storm Hail deals 5d6 damage in cylinder 40 ft. across. PHB
Jaws of the WolfF One carving/2 levels turns into a worg. SC
Land Womb You and one creature/level hide within the earth. SC
Languor Ray slows subject and diminishes its Strength. SC
Last BreathM Reincarnate recently deceased creature with no level loss. SC
Lay of the Land You gain an overview of the geography around you. SC
Magic Fang, Superior Your natural weapons gain +1 enhancement bonus/4 levels. SC
Miasma of Entropy Rot all natural materials in 30-ft. cone-shaped burst. SC
Moon Bolt 1d4 Strength damage/3 levels; undead made helpless. SC
Murderous Mist Steam deals 2d6 damage, blinds creatures. SC
Perinarch Gain greater control over Limbo’s morphic essence. SC
Planar Tolerance Provides long-term protection against overtly damaging planar traits. SC
Poison Vines Vines grow and poison creatures stuck within them. SC
Reincarnate Brings dead subject back in a random body. PHB
Repel Vermin Insects, spiders, and other vermin stay 10 ft. away. PHB
Resistance, Greater Subject gains +3 on saving throws. SC
Rushing Waters Wave makes bull rush attack. SC
Rusting Grasp Your touch corrodes iron and alloys. PHB
Scrying F Spies on subject from a distance. PHB
Shadowblast Blast of light stuns and damages natives to the Plane of Shadow. SC
Sheltered Vitality Subject gains immunity to fatigue, exhaustion, ability damage, and ability drain. SC
Spark of Life Undead creature loses most immunities. SC
Spike Stones Creatures in area take 1d8 damage, may be slowed. PHB
Starvation Hunger pangs deal 1d6 damage/level, cause fatigue. SC
Sudden Stalagmite Impaling stalagmite damages and holds foes. SC
Summon Elementite Swarm Summon an elementite swarm to follow your commands. SC
Summon Nature’s Ally IV Calls creature to fight. PHB
Surefooted Stride, Mass As surefooted stride but multiple subjects. SC
Swim, Mass As swim, but one creature/level. SC
Vortex of Teeth 3d8 points of damage due to force per round to all creatures in the area. SC
Wall of Water Creates shapeable transparent wall of water. SC
Wild Runner Change into centaur, gain some abilities. SC
Wind at Back Doubles overland speed of subjects for 12 hours. SC
Wings of Air, Greater Subject’s flight maneuverability improves by two steps. SC
Wood Rot Destroy wooden items or deal 3d6 damage + 1/level (max +15) to plant creatures. SC
5th Level
Spell Description Source
Animal Growth One animal/two levels doubles in size. PHB
Anticold Sphere Sphere hedges out cold creatures and protects you from cold. SC
Atonement Removes burden of misdeeds from subject. PHB
Awaken X Animal or tree gains human intellect. PHB
Baleful Polymorph Transforms subject into harmless animal. PHB
Bite of the Weretiger You gain the Strength and attacks of a weretiger. SC
Call Lightning Storm As call lightning, but 5d6 damage per bolt. PHB
Cloak of the Sea Gain blur, freedom of movement, and water breathing while in water. SC
Cold Snap You lower temperature in area. SC
Commune with Nature Learn about terrain for 1 mile/level. PHB
Contagion, Mass As contagion, but 20-ft. radius. SC
Control Winds Change wind direction and speed. PHB
Cure Critical Wounds Cures 4d8 damage +1/level (max +20). PHB
Dance of the Unicorn Purifying mist washes the air clean of smoke, dust, and poisons. SC
Death Ward Grants immunity to all death spells and negative energy effects. PHB
Dire Hunger Subject grows fangs, attacks creatures near it. SC
Echo Skull See, hear, and speak through a prepared animal skull for 1 hour/level. SC
Fireward As quench, but also suppresses magical fire effects in affected area. SC
Freeze Ray immobilizes subject and deals 6d6 cold damage/round. SC
Hallow M Designates location as holy. PHB
Heal Animal Companion As heal on your animal companion. SC
Ice Flowers Ice and earth deal 1d6 damage/level. SC
Inferno Creature bursts into flames and takes fire damage per round. SC
Insect Plague Locust swarms attack creatures. PHB
Jungle’s Rapture Curse causes 1d6 Dexterity drain. SC
Mantle of the Icy SoulM Touched creature gains the cold subtype. SC
Memory Rot Spores deal 1d6 Int damage to subject, plus 1 Int drain/round. SC
Owl’s Insight Subject gains Wis bonus equal to half your level for 1 hour. SC
Panacea Removes most afflictions. SC
Phantom Stag Magic stag appears for 1 hour/level. SC
Plant Body Subject’s type changes to plant. SC
Poison Thorns You grow thorns that poison your attackers. SC
Quill Blast You fling quills in spread, dealing damage and imposing penalties. SC
Rejuvenation Cocoon Energy cocoon shields creature, then heals it. SC
Sirine’s Grace You gain bonuses to Charisma and Dexterity, AC, and Perform checks, and can breathe water. SC
Stone Shape, Greater Sculpts 10 cu. ft. + 10 cu. ft./level of stone into any shape. SC
Stoneskin M Ignore 10 points of damage per attack. PHB
Summon Nature’s Ally V Calls creature to fight. PHB
Swamp Stride As tree stride, but with bodies of water. SC
Transmute Mud to Rock Transforms two 10-ft. cubes per level. PHB
Transmute Rock to Mud Transforms two 10-ft. cubes per level. PHB
Tree Stride Step from one tree to another far away. PHB
Unhallow M Designates location as unholy. PHB
Vigor, Greater As lesser vigor, but 4 hp/round. SC
Wall of Fire Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level. PHB
Wall of Sand Swirling sand blocks ranged attacks, slows movement through. SC
Wall of Thorns Thorns damage anyone who tries to pass. PHB
Wind Tunnel Ranged weapons gain +5 bonus and double range increment. SC
6th Level
Spell Description Source
Anger of the Noonday Sun Blinds creatures within 20 ft., damages undead. SC
Animate Snow You animate snow to attack foes. SC
Antilife Shell 10-ft.-radius field hedges out living creatures. PHB
Aspect of the Earth Hunter Change into bulette and gain some of its abilities. SC
Bear’s Endurance, Mass As bear’s endurance, affects one subject/ level. PHB
Bite of the Werebear You gain the Strength and attacks of a werebear. SC
Blood Sirocco Wind bowls over foes and draws away their blood. SC
Bull’s Strength, Mass As bull’s strength, affects one subject/level. PHB
Cat’s Grace, Mass As cat’s grace, affects one subject/level. PHB
Cometfall Comet falls atop foes, damaging them and knocking them prone. SC
Cure Light Wounds, Mass Cures 1d8 damage +1/level for many creatures. PHB
Dinosaur Stampede Spectral dinosaurs deal 1d12 damage +1/level. SC
Dispel Magic, Greater As dispel magic, but +20 on check. PHB
Drown Subject immediately begins to drown. SC
Energy Immunity Subject and equipment gain immunity to damage of specified energy type. SC
Enveloping Cocoon Entraps subject creature and denies save for attached spell. SC
Extract Water Elemental Pulls water from victim, forms water elemental. SC
Find the Path Shows most direct way to a location. PHB
Fire Seeds Acorns and berries become grenades and bombs. PHB
Fires of Purity Subject bursts into magical flame, becoming a dangerous weapon. SC
Hide the PathF Area warded against divinations. SC
Hungry Gizzard Gizzard engulfs victim, grapples and deals damage. SC
Ironwood Magic wood is strong as steel. PHB
Liveoak Oak becomes treant guardian. PHB
Miasma Gas fills creature’s mouth, suffocating it. SC
Move Earth Digs trenches and builds hills. PHB
Owl’s Wisdom, Mass As owl’s wisdom, affects one subject/level. PHB
Phantasmal Disorientation Fools creature’s sense of direction, making movement difficult. SC
Repel Wood Pushes away wooden objects. PHB
Resistance, Superior Subject gains +6 on saving throws. SC
Spellstaff Stores one spell in wooden quarterstaff. PHB
Stonehold Stony arm trap grapples and damages creatures. SC
Stone Tell Talk to natural or worked stone. PHB
Summon Greater Elemental Summon a greater elemental to follow your commands. SC
Summon Nature’s Ally VI Calls creature to fight. PHB
Tidal Surge Wave of water deals 1d6/level damage and bull rushes. SC
Tortoise Shell Creature gains +6 natural armor, +1/3 levels above 11th. SC
Transport via Plants Move instantly from one plant to another of the same kind. PHB
Vigorous Circle As mass lesser vigor, but 3 hp/round (max 40 rounds). SC
Wall of Stone Creates a stone wall that can be shaped. PHB
7th Level
Spell Description Source
Animate Plants One or more plants animate and fight for you. PHB
Aura of Vitality Subjects gain +4 to Str, Dex, and Con. SC
Brilliant Blade Weapon or projectiles shed light, ignore armor. SC
Changestaff Your staff becomes a treant on command. PHB
Cloudwalkers Subjects can fly outdoors at speed of 60 ft. SC
Control Weather Changes weather in local area. PHB
Creeping Doom Swarms of centipedes attack at your command. PHB
Cure Moderate Wounds, Mass Cures 2d8 damage +1/level for many creatures. PHB
Fire Storm Deals 1d6/level fire damage. PHB
Heal Cures 10 points/level of damage, all diseases and mental conditions. PHB
Master Earth Travel through the earth to any location. SC
Shifting Paths Illusion hides path, creates false new path. SC
Scrying, Greater As scrying, but faster and longer. PHB
Slime Wave Creates a 15-ft. spread of green slime. SC
Storm of Elemental Fury Magic cloud creates windstorm, then hail of stones, then rainstorm, then flame. SC
Storm Tower Swirling clouds absorb electricity and magic missiles and prevent ranged attacks. SC
Summon Nature’s Ally VII Calls creature to fight. PHB
Sunbeam Beam blinds and deals 4d6 damage. PHB
Swamp Lung Water in lungs makes subject helpless, diseased. SC
Transmute Metal to Wood Metal within 40 ft. becomes wood. PHB
True Seeing M Lets you see all things as they really are. PHB
Waterspout Waterspout you control picks up and damages foes. SC
Wind Walk You and your allies turn vaporous and travel fast. PHB
Word of Balance Kills, paralyzes, weakens, or nauseates nonneutral creatures. SC
8th Level
Spell Description Source
Animal Shapes One ally/level polymorphs into chosen animal. PHB
Awaken, Mass^^X^^ As awaken, but multiple creatures. SC
Bombardment Falling rocks deal 1d8 damage/level and bury subjects. SC
Brilliant Aura Allies’ weapons become brilliant energy, ignoring armor. SC
CocoonX Preserves a corpse and reincarnates with no loss of level. SC
Control Plants Control actions of one or more plant creatures. PHB
Cure Serious Wounds, Mass Cures 3d8 damage +1/level for many creatures. PHB
Deadfall Falling wood causes damage and knocks foes prone. SC
Earthquake Intense tremor shakes 5-ft./level radius. PHB
Finger of Death Kills one subject. PHB
Maelstrom Water vortex traps and damages creatures and objects. SC
Phantom Wolf Incorporeal wolf fights for you. SC
Red Tide Nauseating water knocks foes prone and deals Strength damage. SC
Repel Metal or Stone Pushes away metal and stone. PHB
Reverse Gravity Objects and creatures fall upward. PHB
Stormrage You can fly and fire lightning from your eyes. SC
Summon Nature’s Ally VIII Calls creature to fight. PHB
Sunburst Blinds all within 10 ft., deals 6d6 damage. PHB
Unyielding Roots Creature grows roots that keep it stationary and heal it every round. SC
Whirlwind Cyclone deals damage and can pick up creatures. PHB
Word of Recall Teleports you back to designated place. PHB
9th Level
Spell Description Source
Antipathy Object or location affected by spell repels certain creatures. PHB
Cast in Stone Petrifying gaze attack. SC
Cure Critical Wounds, Mass Cures 4d8 damage +1/level for many creatures. PHB
Death Ward, Mass As death ward, but more subjects. SC
Drown, Mass As drown, but affects multiple subjects. SC
Elemental Swarm Summons multiple elementals. PHB
Foresight “Sixth sense” warns of impending danger. PHB
Nature’s Avatar Animal gains +10 on attack rolls and damage rolls, haste, and 1d8 hp/level. SC
Perinarch, Planar Gain control over a small area of any divinely morphic plane. SC
Phantom Bear Incorporeal bear fights for you. SC
Regenerate Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35). PHB
Shadow Landscape Makes natural terrain more dangerous, creates guardians that you command. SC
Shambler Summons 1d4+2 shambling mounds to fight for you. PHB
Shapechange F Transforms you into any creature, and change forms once per round. PHB
Storm of Vengeance Storm rains acid, lightning, and hail. PHB
Summon Elemental MonolithM Calls powerful elemental creature to fight for you. SC
Summon Nature’s Ally IX Calls creature to fight. PHB
Sympathy M Object or location attracts certain creatures. PHB
Transmute Rock to Lava Transforms one 10-ft. cube with subsequent fire damage and effects. SC
Tsunami Massive wave deals 1d6 damage/level. SC
UndermasterM You gain earth-related spell-like abilities. SC
Whirlwind, Greater As whirlwind, but larger and more destructive. SC
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