The Beach will have two Beach Bunkers, each with two heavy Ballistas. A trebuchet is set up off the beach back in the jungle. In the jungle as well there is a commander barracks set up, a tent city and a hastily built wooden look-out tower which spots for the trebuchet.
Troop Complement: 2x Archer Platoons of Tigrin Warriors 30 men each, Commanded by a Tigrin Fighter.
Equipment Complement: 4x Heavy Ballistas, 1x Trebuchet. Troops are equipped with their standard load-out, as well the archer platoons are equipped with their gear +Longbow and Arrows.
Staff of Earth Shaping; Wall of Stone, Move Earth (20 charges) , engineers equipped with them to make defenses; i.e. bunkers and towers.
Blast Discs; Landmines on major roadways, stockpiled
Rhino Elixir; +3 NA, +1 Melee Damage, 12 hrs - MIC
Everlasting Rations
North Bunker
The bunker is a stone emplacement, created with Wall of Stone (CL 9) spells provided by the engineer captains .
Contains a platoon of Tigrin Swordsages, 15 Shadowhand, 15 Desertwind, as close protection.
South Bunker
The bunker is a stone emplacement, created with Wall of Stone (CL 9) spells provided by the engineer captains .
Contains a platoon of Tigrin Swordsages, 15 Shadowhand, 15 Desertwind, as close protection.
Trebuchet Emplacement/Look-out
Trebuchet Emplacement is manned by 5 Tigrin Warriors (Siege Engineers), and guarded by 20 Shadowhand Sword-Sages, commanded by a Shadowhand Swordsage Commander.
Look-out tower is made of wood, manned by 4 look-outs (Tigrin Warriors) and a Thri-Kreen Psion who controls the Devilfish.
Commander Barracks
Beach troops are commanded by a cabal of commanders. A Tigrin Commander, a Yuan-ti Pureblood Team Leader, and a Yuan-ti Abomination Shipsmasher.
Tent City
This is the housing for the troops posted to the base, by the time players reach here there will be only scattered troops who will attempt to flee.
Loot: Potions, mwk weapons and armor, Everlasting Rations, Half-Crate of Blast Discs.
In Water
A Thri-Kreen Psion is wearing a command circlet which the Yuan-ti Abomination Shipsmasher bound to a matching circlet and attached to a Devilfish.
Huge (10 HD) Devilfish
…
Enemy Fleet
Dromond; 200 complement, 7 crew; 20 Siegers
4x Light Ballista (3d8 120 ft. Range)
2x Heavy Bombard (6d10 200ft. Range)
Ram 4d6
5x Longship; 60 complement, 40 rowers; Ram 4d6; Mounts 2 light;
2x Light Ballista (3d8 120 ft. Range)
12x Junk; 50 assorted Tigrin, Yuan-ti and Thri-Kreen Sailors; 7 Crew, 7 Siegers
Ram 4d6 ,
2x Light Ballistas, (3d8 120 ft. Range)
Firespout on Bow (6d6 Fire, 60 ft. reach)