Evocation spells manipulate energy or tap an unseen source of power to produce a desired end. In effect, they create something out of nothing. Many of these spells produce spectacular effects, and evocation spells can deal large amounts of damage. Representative spells include magic missile, fireball, and lightning bolt.

Evocation Sorcerer/Wizard Spells

0 Level (Cantrips)
Name Description Source
Dancing Lights Creates torches or other lights. PHB
Electric Jolt Ranged touch attack deals 1d3 electricity damage. SC
Flare Dazzles one creature (–1 on attack rolls). PHB
Light Object shines like a torch. PHB
Ray of Frost Ray deals 1d3 cold damage. PHB
Sonic Snap Subject takes 1 point of sonic damage and is deafened 1 round. SC
1st Level
Name Description Source
Blood Wind Subject uses natural weapons at range. SC
Burning Hands 1d4/level fire damage (max 5d4). PHB
Guiding Light +2 on ranged attacks against creatures in illuminated area. SC
Ice Dagger Grenadelike weapon deals subject 1d4/level cold damage, plus area damage. SC
Light of Lunia You radiate silvery light, which you can expend as 2 bolts that deal 1d6 damage. SC
Luminous Gaze Your eyes emit light, dazzle creatures. SC
Magic Missile 1d4+1 damage; +1 missile per two levels above 1st (max 5). PHB
Persistent Blade Blade of force attacks subject, automatically flanks. SC
Ray of Flame Ray deals 1d6/2 levels fire damage, ignites subject. SC
Shocking Grasp Touch delivers 1d6/level electricity damage (max 5d6). PHB
Sonic Blast Subject takes 1d4/2 levels sonic damage plus deafness. SC
Tenser’s Floating Disk Creates 3-ft.-diameter horizontal disk that holds 100 lb./level. PHB
Thunderhead Small lightning bolts deal 1 damage/round. SC
2nd Level
Name Description Source
Battering Ram Deals 1d6 damage plus bull rush. SC
Blast of Force Attack deals 1d6 damage/2 levels (max 5d6). SC
Burning Sword Weapon gains flaming burst special ability. SC
Continual Flame M Makes a permanent, heatless torch. PHB
Combust Subject takes 1d8/level fire damage and might catch fire. SC
Darkness 20-ft. radius of supernatural shadow. PHB
Electric Loop Deals 1d6/2 levels electricity damage plus stunning to a single creature. SC
Ethereal Chamber You entrap an ethereal subject in a chamber of force. SC
Fireburst Creatures within 10 feet take 1d8/level fire damage. SC
Flame Dagger Beam of fire deals 1d4 damage +1/ level. SC
Flaming Sphere Creates rolling ball of fire, 2d6 damage, lasts 1 round/level. PHB
Force LadderF Creates an immobile ladder of force. SC
Frost Breath Icy breath deals 1d4 damage/2 levels. SC
Gust of Wind Blows away or knocks down smaller creatures. PHB
Light of Mercuria You radiate golden light, which you can expend as 2 bolts that deal 1d6 damage, 2d6 against undead and evil outsiders. SC
Rainbow BeamF Ray dazzles and deals 1d12 damage/3 levels of random type. SC
Ray of Ice Ray deals 1d6 cold damage/2 levels. SC
Scorch Jet of flame deals 1d8/2 levels (max 5d8). SC
Scorching Ray Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3). PHB
Shatter Sonic vibration damages objects or crystalline creatures. PHB
Slapping Hand Hand makes creature provoke attacks of opportunity. SC
Snowball Swarm Snowballs deal 2d6 points of cold damage in 10-ft. burst. SC
Veil of Shadow Darkness grants you concealment. SC
3rd Level
Name Description Source
Blacklight Create an area of total darkness. SC
Blade of Pain and Fear Creates blade of gnashing teeth. SC
Capricious Zephyr Gale-force winds push creatures. SC
Chain Missile Multiple missiles deal 1d4+1 damage each, then strike secondary targets. SC
Daylight 60-ft. radius of bright light. PHB
Fireball 1d6 damage per level, 20-ft. radius. PHB
Flashburst Flash of light dazzles and blinds creatures in area. SC
Glowing OrbF Creates permanent magical light; you control brightness. SC
Great Thunderclap Loud noise causes stunning, deafness, and knocks prone in a large area. SC
Hailstones Frigid globes deal 5d6 cold damage. SC
Leomund’s Tiny Hut Creates shelter for ten creatures. PHB
Light of Venya You radiate pearly light, which you can expend as 2 bolts that deal 2d6 damage, 4d6 against undead and evil outsiders. SC
Lightning Bolt Electricity deals 1d6/level damage. PHB
Manyjaws One set of jaws/level attacks enemies for 1d6 damage. SC
Rainbow BlastF Line deals 1d6 damage of each energy type. SC
Resonating Bolt Sonic energy deals 1d4 damage/level (max 10d4). SC
Scintillating Sphere 20-ft.-radius burst deals 1d6 electricity/level. SC
Shatterfloor Deals 1d4 sonic/level plus damages floor surface. SC
Sonorous Hum Removes need to concentrate to maintain next spell cast. SC
Sound Lance Sonic energy deals 1d8/level damage. SC
Wall of Light Creates wall of light, can dazzle creatures. SC
Wind Wall Deflects arrows, smaller creatures, and gases. PHB
4th Level
Name Description Source
Blistering Radiance Light dazzles creatures, deals 2d6 fire damage in 50-ft.-radius spread. SC
Defenestrating SphereF Cloudy gray sphere knocks enemies prone, hurls them upward for subsequent falling damage. SC
Dragon Breath You choose a dragon type and mimic its breath weapon. SC
Energy Spheres Five colored spheres attack with or negate acid, cold, electricity, fire, and sonic energy. SC
Explosive Cascade Bouncing flame ball deals 1d6/level fire damage. SC
Fire Shield Creatures attacking you take fire damage; you’re protected from heat or cold. PHB
Floating Disk, Greater As floating disk, but you can ride it. SC
Force Chest 2-ft-cube chest made of force. SC
Force Claw Claw of force guards an area, making opportunity attacks. SC
Force Missiles Unerring missiles of force strike for 2d6 damage and explode in a burst. SC
Forcewave Bull rushes all creatures within 10 ft. SC
Ice Storm Hail deals 5d6 damage in cylinder 40 ft. across. PHB
Otiluke’s Resilient Sphere Force globe protects but traps one subject. PHB
Shout Deafens all within cone and deals 5d6 sonic damage. PHB
Stone Sphere 3-ft.-diameter stone sphere rolls over your enemies. SC
Sword of Deception Blade of energy attacks independently, deals 1d4 damage, penalizes subsequent save. SC
Thunderlance Lance of force deals 3d6 damage and might dispel force effects. SC
Vortex of Teeth 3d8 points of damage due to force per round to all creatures in the area. SC
Wall of Fire Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level. PHB
Wall of Ice Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside. PHB
Wingbind A net of force entangles the subject, causing it to fall from the sky. SC
5th Level
Name Description Source
Ball Lightning Energy ball deals 1d6/level electricity damage. SC
Bigby’s Interposing Hand Hand provides cover against one opponent. PHB
Cacophonic Burst Noise deals 1d6/level sonic damage to all within area. SC
Cacophonic Shield Shield 10 ft. from you blocks sounds, deals 1d6 sonic damage +1/level, and deafens creatures passing through. SC
Cone of Cold 1d6/level cold damage. PHB
Cyclonic Blast Deals 1d6 damage/level, knocks down creatures. SC
Fire Shield, Mass Creatures attacking allies take damage; allies are protected from fire or cold. SC
FirebrandM One 5-ft. burst/level deals 1d6 fire/level plus burning for 1 round. SC
Fireburst, Greater Subjects within 15 ft. take 1d10/level fire damage. SC
Moonbow Three motes of electricity each deal 1d6/2 levels electricity damage to subjects. SC
Prismatic Ray Ray of light blinds subject, deals random effect. SC
Sending Delivers short message anywhere, instantly. PHB
Shard Storm Blast deals 3d6 damage to creatures in area. SC
Shroud of Flame Subject bursts into flames, taking 2d6 fire damage/round. SC
Sonic RumbleF Cone of sound deals damage. SC
Wall of Force Wall is immune to damage. PHB
Wall of Limbs Whirling limbs deal 5d6 damage and grab creatures passing through. SC
6th Level
Name Description Source
Bigby’s Forceful Hand Hand pushes creatures away. PHB
Chain Lightning 1d6/level damage; 1 secondary bolt/level each deals half damage. PHB
Contingency F Sets trigger condition for another spell. PHB
Fires of Purity Subject bursts into magical flame, becoming a dangerous weapon. SC
Howling ChainF Chain of force trips and attacks opponents. SC
Otiluke’s Freezing Sphere Freezes water or deals cold damage. PHB
Ray of Light Ray blinds subject. SC
7th Level
Name Description Source
Bigby’s Grasping Hand Hand provides cover, pushes, or grapples. PHB
Delayed Blast Fireball 1d6/level fire damage; you can postpone blast for 5 rounds. PHB
Emerald Flame Fist Touch attack deals 3d6 + fire damage 1/level (max +20); subject can be engulfed by flame for additional damage. SC
Forcecage M Cube or cage of force imprisons all inside. PHB
Ice Claw Claw of ice grapples and deals cold damage. SC
Mordenkainen’s Sword F Floating magic blade strikes opponents. PHB
Prismatic Eye Orb produces individual prismatic rays as touch attacks. SC
Prismatic Spray Rays hit subjects with variety of effects. PHB
Radiant Assault 1d6 damage/level, victims dazed or dazzled. SC
Submerge Ship You control ship mentally while it travels underwater. SC
8th Level
Name Description Source
Bigby’s Clenched Fist Large hand provides cover, pushes, or attacks your foes. PHB
Field of Icy RazorsF Creatures in area take normal and cold damage, might be slowed. SC
Lightning Ring Ring of lightning gives you resistance to electricity 20, damages adjacent creatures, and emits two lightning bolts per round. SC
Otiluke’s Telekinetic Sphere As Otiluke’s resilient sphere, but you move sphere telekinetically. PHB
Polar Ray Ranged touch attack deals 1d6/level cold damage. PHB
Shout, Greater Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects. PHB
Sunburst Blinds all within 10 ft., deals 6d6 damage. PHB
9th Level
Name Description Source
Bigby’s Crushing Hand Large hand provides cover, pushes, or crushes your foes. PHB
Instant RefugeMX Transport to a safe location of your choice. SC
Meteor Swarm Four exploding spheres each deal 6d6 fire damage. PHB
Reality Maelstrom Hole in reality sends creatures and objects to another plane. SC
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