Evocation
Evocation spells manipulate energy or tap an unseen source of power to produce a desired end. In effect, they create something out of nothing. Many of these spells produce spectacular effects, and evocation spells can deal large amounts of damage. Representative spells include magic missile, fireball, and lightning bolt.
Evocation Sorcerer/Wizard Spells
0 Level (Cantrips) | ||
---|---|---|
Name | Description | Source |
Dancing Lights | Creates torches or other lights. | PHB |
Electric Jolt | Ranged touch attack deals 1d3 electricity damage. | SC |
Flare | Dazzles one creature (–1 on attack rolls). | PHB |
Light | Object shines like a torch. | PHB |
Ray of Frost | Ray deals 1d3 cold damage. | PHB |
Sonic Snap | Subject takes 1 point of sonic damage and is deafened 1 round. | SC |
1st Level | ||
Name | Description | Source |
Blood Wind | Subject uses natural weapons at range. | SC |
Burning Hands | 1d4/level fire damage (max 5d4). | PHB |
Guiding Light | +2 on ranged attacks against creatures in illuminated area. | SC |
Ice Dagger | Grenadelike weapon deals subject 1d4/level cold damage, plus area damage. | SC |
Light of Lunia | You radiate silvery light, which you can expend as 2 bolts that deal 1d6 damage. | SC |
Luminous Gaze | Your eyes emit light, dazzle creatures. | SC |
Magic Missile | 1d4+1 damage; +1 missile per two levels above 1st (max 5). | PHB |
Persistent Blade | Blade of force attacks subject, automatically flanks. | SC |
Ray of Flame | Ray deals 1d6/2 levels fire damage, ignites subject. | SC |
Shocking Grasp | Touch delivers 1d6/level electricity damage (max 5d6). | PHB |
Sonic Blast | Subject takes 1d4/2 levels sonic damage plus deafness. | SC |
Tenser’s Floating Disk | Creates 3-ft.-diameter horizontal disk that holds 100 lb./level. | PHB |
Thunderhead | Small lightning bolts deal 1 damage/round. | SC |
2nd Level | ||
Name | Description | Source |
Battering Ram | Deals 1d6 damage plus bull rush. | SC |
Blast of Force | Attack deals 1d6 damage/2 levels (max 5d6). | SC |
Burning Sword | Weapon gains flaming burst special ability. | SC |
Continual Flame M | Makes a permanent, heatless torch. | PHB |
Combust | Subject takes 1d8/level fire damage and might catch fire. | SC |
Darkness | 20-ft. radius of supernatural shadow. | PHB |
Electric Loop | Deals 1d6/2 levels electricity damage plus stunning to a single creature. | SC |
Ethereal Chamber | You entrap an ethereal subject in a chamber of force. | SC |
Fireburst | Creatures within 10 feet take 1d8/level fire damage. | SC |
Flame Dagger | Beam of fire deals 1d4 damage +1/ level. | SC |
Flaming Sphere | Creates rolling ball of fire, 2d6 damage, lasts 1 round/level. | PHB |
Force LadderF | Creates an immobile ladder of force. | SC |
Frost Breath | Icy breath deals 1d4 damage/2 levels. | SC |
Gust of Wind | Blows away or knocks down smaller creatures. | PHB |
Light of Mercuria | You radiate golden light, which you can expend as 2 bolts that deal 1d6 damage, 2d6 against undead and evil outsiders. | SC |
Rainbow BeamF | Ray dazzles and deals 1d12 damage/3 levels of random type. | SC |
Ray of Ice | Ray deals 1d6 cold damage/2 levels. | SC |
Scorch | Jet of flame deals 1d8/2 levels (max 5d8). | SC |
Scorching Ray | Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3). | PHB |
Shatter | Sonic vibration damages objects or crystalline creatures. | PHB |
Slapping Hand | Hand makes creature provoke attacks of opportunity. | SC |
Snowball Swarm | Snowballs deal 2d6 points of cold damage in 10-ft. burst. | SC |
Veil of Shadow | Darkness grants you concealment. | SC |
3rd Level | ||
Name | Description | Source |
Blacklight | Create an area of total darkness. | SC |
Blade of Pain and Fear | Creates blade of gnashing teeth. | SC |
Capricious Zephyr | Gale-force winds push creatures. | SC |
Chain Missile | Multiple missiles deal 1d4+1 damage each, then strike secondary targets. | SC |
Daylight | 60-ft. radius of bright light. | PHB |
Fireball | 1d6 damage per level, 20-ft. radius. | PHB |
Flashburst | Flash of light dazzles and blinds creatures in area. | SC |
Glowing OrbF | Creates permanent magical light; you control brightness. | SC |
Great Thunderclap | Loud noise causes stunning, deafness, and knocks prone in a large area. | SC |
Hailstones | Frigid globes deal 5d6 cold damage. | SC |
Leomund’s Tiny Hut | Creates shelter for ten creatures. | PHB |
Light of Venya | You radiate pearly light, which you can expend as 2 bolts that deal 2d6 damage, 4d6 against undead and evil outsiders. | SC |
Lightning Bolt | Electricity deals 1d6/level damage. | PHB |
Manyjaws | One set of jaws/level attacks enemies for 1d6 damage. | SC |
Rainbow BlastF | Line deals 1d6 damage of each energy type. | SC |
Resonating Bolt | Sonic energy deals 1d4 damage/level (max 10d4). | SC |
Scintillating Sphere | 20-ft.-radius burst deals 1d6 electricity/level. | SC |
Shatterfloor | Deals 1d4 sonic/level plus damages floor surface. | SC |
Sonorous Hum | Removes need to concentrate to maintain next spell cast. | SC |
Sound Lance | Sonic energy deals 1d8/level damage. | SC |
Wall of Light | Creates wall of light, can dazzle creatures. | SC |
Wind Wall | Deflects arrows, smaller creatures, and gases. | PHB |
4th Level | ||
Name | Description | Source |
Blistering Radiance | Light dazzles creatures, deals 2d6 fire damage in 50-ft.-radius spread. | SC |
Defenestrating SphereF | Cloudy gray sphere knocks enemies prone, hurls them upward for subsequent falling damage. | SC |
Dragon Breath | You choose a dragon type and mimic its breath weapon. | SC |
Energy Spheres | Five colored spheres attack with or negate acid, cold, electricity, fire, and sonic energy. | SC |
Explosive Cascade | Bouncing flame ball deals 1d6/level fire damage. | SC |
Fire Shield | Creatures attacking you take fire damage; you’re protected from heat or cold. | PHB |
Floating Disk, Greater | As floating disk, but you can ride it. | SC |
Force Chest | 2-ft-cube chest made of force. | SC |
Force Claw | Claw of force guards an area, making opportunity attacks. | SC |
Force Missiles | Unerring missiles of force strike for 2d6 damage and explode in a burst. | SC |
Forcewave | Bull rushes all creatures within 10 ft. | SC |
Ice Storm | Hail deals 5d6 damage in cylinder 40 ft. across. | PHB |
Otiluke’s Resilient Sphere | Force globe protects but traps one subject. | PHB |
Shout | Deafens all within cone and deals 5d6 sonic damage. | PHB |
Stone Sphere | 3-ft.-diameter stone sphere rolls over your enemies. | SC |
Sword of Deception | Blade of energy attacks independently, deals 1d4 damage, penalizes subsequent save. | SC |
Thunderlance | Lance of force deals 3d6 damage and might dispel force effects. | SC |
Vortex of Teeth | 3d8 points of damage due to force per round to all creatures in the area. | SC |
Wall of Fire | Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level. | PHB |
Wall of Ice | Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside. | PHB |
Wingbind | A net of force entangles the subject, causing it to fall from the sky. | SC |
5th Level | ||
Name | Description | Source |
Ball Lightning | Energy ball deals 1d6/level electricity damage. | SC |
Bigby’s Interposing Hand | Hand provides cover against one opponent. | PHB |
Cacophonic Burst | Noise deals 1d6/level sonic damage to all within area. | SC |
Cacophonic Shield | Shield 10 ft. from you blocks sounds, deals 1d6 sonic damage +1/level, and deafens creatures passing through. | SC |
Cone of Cold | 1d6/level cold damage. | PHB |
Cyclonic Blast | Deals 1d6 damage/level, knocks down creatures. | SC |
Fire Shield, Mass | Creatures attacking allies take damage; allies are protected from fire or cold. | SC |
FirebrandM | One 5-ft. burst/level deals 1d6 fire/level plus burning for 1 round. | SC |
Fireburst, Greater | Subjects within 15 ft. take 1d10/level fire damage. | SC |
Moonbow | Three motes of electricity each deal 1d6/2 levels electricity damage to subjects. | SC |
Prismatic Ray | Ray of light blinds subject, deals random effect. | SC |
Sending | Delivers short message anywhere, instantly. | PHB |
Shard Storm | Blast deals 3d6 damage to creatures in area. | SC |
Shroud of Flame | Subject bursts into flames, taking 2d6 fire damage/round. | SC |
Sonic RumbleF | Cone of sound deals damage. | SC |
Wall of Force | Wall is immune to damage. | PHB |
Wall of Limbs | Whirling limbs deal 5d6 damage and grab creatures passing through. | SC |
6th Level | ||
Name | Description | Source |
Bigby’s Forceful Hand | Hand pushes creatures away. | PHB |
Chain Lightning | 1d6/level damage; 1 secondary bolt/level each deals half damage. | PHB |
Contingency F | Sets trigger condition for another spell. | PHB |
Fires of Purity | Subject bursts into magical flame, becoming a dangerous weapon. | SC |
Howling ChainF | Chain of force trips and attacks opponents. | SC |
Otiluke’s Freezing Sphere | Freezes water or deals cold damage. | PHB |
Ray of Light | Ray blinds subject. | SC |
7th Level | ||
Name | Description | Source |
Bigby’s Grasping Hand | Hand provides cover, pushes, or grapples. | PHB |
Delayed Blast Fireball | 1d6/level fire damage; you can postpone blast for 5 rounds. | PHB |
Emerald Flame Fist | Touch attack deals 3d6 + fire damage 1/level (max +20); subject can be engulfed by flame for additional damage. | SC |
Forcecage M | Cube or cage of force imprisons all inside. | PHB |
Ice Claw | Claw of ice grapples and deals cold damage. | SC |
Mordenkainen’s Sword F | Floating magic blade strikes opponents. | PHB |
Prismatic Eye | Orb produces individual prismatic rays as touch attacks. | SC |
Prismatic Spray | Rays hit subjects with variety of effects. | PHB |
Radiant Assault | 1d6 damage/level, victims dazed or dazzled. | SC |
Submerge Ship | You control ship mentally while it travels underwater. | SC |
8th Level | ||
Name | Description | Source |
Bigby’s Clenched Fist | Large hand provides cover, pushes, or attacks your foes. | PHB |
Field of Icy RazorsF | Creatures in area take normal and cold damage, might be slowed. | SC |
Lightning Ring | Ring of lightning gives you resistance to electricity 20, damages adjacent creatures, and emits two lightning bolts per round. | SC |
Otiluke’s Telekinetic Sphere | As Otiluke’s resilient sphere, but you move sphere telekinetically. | PHB |
Polar Ray | Ranged touch attack deals 1d6/level cold damage. | PHB |
Shout, Greater | Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects. | PHB |
Sunburst | Blinds all within 10 ft., deals 6d6 damage. | PHB |
9th Level | ||
Name | Description | Source |
Bigby’s Crushing Hand | Large hand provides cover, pushes, or crushes your foes. | PHB |
Instant RefugeMX | Transport to a safe location of your choice. | SC |
Meteor Swarm | Four exploding spheres each deal 6d6 fire damage. | PHB |
Reality Maelstrom | Hole in reality sends creatures and objects to another plane. | SC |
page revision: 0, last edited: 19 Aug 2011 18:59