Hit Dice: 2d8+2 (11 hp)
Speed: 50 ft. (10 squares)
Armor Class: 14 (+1 Dex, +3 natural), touch 11, f latfooted 13
Base Attack/Grapple: +1/+3
Attack: Bite –2 melee (1d3+1)
Full Attack: Bite –2 melee (1d3+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +4, Ref +4, Will +0
Abilities: Str 15, Dex 13, Con 12, Int 2, Wis 11, Cha 4
Skills: Jump +11, Listen +6, Spot +6
Environment: Warm plains
Organization: Solitary, pair, or pack (3–6)
Challenge Rating: 1/2
Alignment: Always neutral
Advancement: 3–6 HD (Medium)
Level Adjustment: —
This human-sized, two-legged lizard has large eyes, brightly colored and patterned scales, and strong-looking legs.
Fastieths are the most common mounts of the halfl ings of the Talenta Plains, chosen and bred for speed. They are too small to carry a human, but can carry a halfling with light gear fairly easily and at a good pace.
Fastieths are not trained for battle and generally prefer to flee rather than fight, but they can deliver a bite attack if pressed. The bite attack is treated as a secondary attack (–5 penalty on the attack roll) and adds only 1/2 the fastieth’s Strength bonus to damage.
Carrying Capacity: A light load for a fastieth is up to 66 pounds; a medium load, 67–133 pounds; and a heavy load, 134–200 pounds. A fastieth can drag 1,000 pounds.
Source: Eberron Campaign Setting