Elemental Smite

You can channel the energy associated with one of your elemental grafts into your melee attacks.
Prerequisites: Cha 11, Knowledge (the planes) 3 ranks, at least one elemental graft.
Benefit: You can attempt to smite a creature with one normal melee attack. You deal 1 extra point of energy damage per character level. The
graft donor of one of your elemental grafts determines the type of energy damage: electricity for an air graft, acid for an earth graft, fi re for a fire graft, and cold for a water graft. If you have more than one elemental graft, you choose one of the graft’s associated energy types when you make the elemental smite attack.
If you accidentally smite a creature that has immunity to the type of energy damage you deal, the smite has no effect, but the ability is still used up for that day. Likewise, a missed smite attack means the smite attempt is used for the day. You can use this smite attack once per day, plus one additional time per five levels gained (two times per day at 5th, three times per day at 10th, and so on).

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