Stunning Fist [General]
You know how to strike opponentes in vulnerable areas.
Prerequisites: Dex 13, Wis 13, Base Attack Bonus +8, Improved Unarmed Strike.
Benefit: You must declare that you are using this feat before you make your attack roll (thus, a failed attempt ruins the attempt). Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10+1/2 your character level + your Wis modifier), in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round (until just before your next action). A stunned character can't act, loses any Dexterity bonus to AC, and takes a -2 penalty to AC. You may attempt a stunning attack once per day for every four levels you have attained, and no more then once per round. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned.
Special: A Monk may select Stunning Fist as a bonus fist at 1st level, even if she does not meet the prerequisites. A Monk who selects this feat may attempt a stunning attack a number of times per day equal to her monk level, plus one more time per day for every four levels she has in classes other then monk.
A fighter may select Stunning Fist as one of his fighter bonus feats (see page 38).
Source: Player's Handbook