Feats By Type

General Feats


Skill Based

Magic and Psionic Related

Arcane Feats

Bardic Music

Divine Feats

Exalted Feats


Echoing Spell Spellcraft 12 ranks, ability to prepare spells(Not Verified) : Spells you cast can be cast again with lessened effects. Secrets of Xen'drik
Entangling Spell : Spell entangles targets for 1 round. Champions of Ruin
Lingering Spell : Spell deals 1d6 points of damage of same energy type for 1 extra round. Champions of Ruin
Metanode Spell Node Spellcasting, caster level 1st : Reduce cost of metamagic spells cast in a node. Champions of Ruin
Reaping Spell Any evil alignment : Targets killed by spell cannot be raised, reincarnated, or resurrected. Champions of Ruin
Leech Item Spellcaster level +3 : Increase caster level by leeching magic from items Age of Mortals
Improved Leech Item Spellcaster level +7, Leech Item : Draw vast energy and use it to cast a spell in the next round Age of Mortals
Quick Leech Spellcaster level +5, Leech Item : Leech item as free action Age of Mortals

Item Creation Feats

Psionic Feats

Psi-Spell Feats

Metapsionic Feats

Uncommon Feat Types

Aberrant Feats

Abyssal Heritor Feats

Ambush Feats

Ancestor Feats

Birth Feats

Bloodline Feats

Ceremonial Feats

Chaos Feats

Core Initiate Feats

Hex Feats

Ki Feats

Purification Feats

Regional Feats

Tactical Feats

Vile Feats

Wild Feats

Weapon Style Feats

Racial Feats

Monstrous Feats

Spell-Touched Feats

A character who has been the target of a spell sometimes finds that some of its magic rubs off on him or her permanently, leaving an echo of the original spell. A character who has alter self cast on her many times, for example, may develop the spell-like ability to alter her features into the specific form she’s most familiar with. Beneficial spells can linger on a character like magic radiation, bestowing an advantage somehow related to the original spell. In contrast, some PCs have a homeopathic reaction to hostile spells; by suffering the effects of a spell, they develop a countermeasure to it.
Such spelltouched characters are a mystery to academic minded spellcasters, who can’t reliably duplicate the process by repeatedly casting the same spell on a subject. Magic interacts with each individual in a subtly different way.
Accordingly, the only way to become eligible to select a spelltouched feat is to have been exposed to (that is, targeted by or otherwise affected by) one of the spells associated with the feat. If the spell allows a save, you must have failed a saving throw against it at least once, whether intentionally or not. After meeting the prerequisite, you may select a spelltouched feat when your character would otherwise qualify for a feat. The exposure is the game-world explanation for your new power, and the feat choice is the trade-off that keeps the game balanced.
-Unearthed Arcana pg 92

Name Prerequisite Benefit Source

Fighting Styles

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