Okay so I've got myself a good grasp on RPG Maker VX now, and I'm starting work on a test game before I launch into my World in Conflict game. While I'm doing this I'd like to use this forum to track progress, hash out ideas and take suggestions for the game. Any suggestions you have are more than welcome as it's a little overwhelming to start from scratch.
Setting: World in Conflict
Source: Loosely influenced by our game overseas
Plot: You are a young man, living in Azure Peak, and the war between Ossia and Grandia is escalating. There is a case of sabotage in the mine, and you go down to rescue your cousin. After emerging from the mine you meet Eoin Cross, a representative of the Ossian military, who heard of your exploits and wants to recruit you into the army. You undergo some "training missions" and gather members of your party before finally embarking on a quest to unleash a devastating force on the Grandian army, but there's a twist…
Player Characters
Renald: (Hero) Class:Begin as 'Hero', Can choose at the outset to the adventure whether you want to be a Sorcerer, Ranger or Fighter. Class may change later on to allow you to take a "prestige class", if I can program it right.
Eoin Cross: An Ossian soldier who wields a massive greatcleaver. Class: Fighter
Geon Sarinious: Ossian Special Forces, once a Dragoon of the order of Bahamut. He is a draconic paladin, armed with an Adamantine Spiked Chain which he refers to as the Teeth of Bahamut. Class: Dragon Knight
Trina: Class: Rogue
Tukadi: The son of Tukadian, An older wizard who was prematurely aged by an experiment in plane phasing gone awry. He is a powerful wizard, following in his father's footsteps as a war wizard of Ossia Class: Blast Mage
Game Mechanics
Weapons
Armor
Items
Enemies
Energy Types
These are used to represent Damage Reductions, Weaknesses and Immunities.
- Piercing
- Bludgeoning
- Slashing
- Cold
- Fire
- Water
- Earth
- Air
- Acid
- Electricity
- Holy
- Unholy
- Poison
- Adamantine
- Magic
- Darkness
States
- Incapacitated
- Poison
- Blinded
- Silence
- Confusion
- Sleep
- Paralysis
- Stun
- ATK Up
- DEF Up
- SPI Up
- AGI Up
- ATK Down
- DEF Down
- SPI Down
- AGI Down
- Frozen
- Burned