Approved General Books:
Players Handbook
Dungeon Master's Guide
Monster Manual I
System Reference Documents
Expanded Psionics Handbook
Monster Manual III
Eberron Specific Books:
Eberron Campaign Setting
Races of Eberron
Sharn: City of Towers (Note Restrictions)
Explorers Handbook
Five Nations
Magic of Eberron
Restrictions and Modifications.
* NOTE: All current Eratta applies to all sources
* ECS: The Artificer's Metamagic Spell Trigger ability only be used once a round, so it applies only one metamagic effect to a wand of your choice per round. This is stackable with the Metamagic Infusion for a total of two metamagic effects per round.
* ECS: Valenar clerics who worship and ancestor must justify their selection. Provide a write-up for said ancestor that supports the Domains chosen. In addition, clerical adherents to that ancestor must match that ancestor's alignment exactly.
* XPH: Of the psionic races, only the elan is allowed, using the background that they are hosts to punished quori spirits, with no ability to control to control the host.
* MMI/PHB: Of the normal subraces (no level adjustment) of the standard races, only the gray elf is allowed, and their region of origin must be Aerenal. Not all Aerenal elves need to be gray elves, though.
* MMI: All of the strong subraces (having a level adjustment) of the standard races are allowed (for example, svirfneblin, duergar and drow).
* MMI: Hobgoblins have a LA of +0 instead of +1.
* MMIII: The Fleshraker Dinosaur from the MM3 is not allowed. Even if the GM uses this monster (or any other Animal type monster that is not allowed), Druids will not be able to Wildshape into that monster (this applies to Polymorphing as well over all creature types).
* Explorers Handbook:The Artifacts listed in the back are not player craftable.
* Sharn: City of Towers: As per the WoTC errata, the Citadel elite’s combat sense ability should be changed as follows:
Combat Sense (Ex): At 2nd level, the Citadel elite develops an intuitive ability to avoid danger and gains a +1 insight bonus to Armor Class.
Beginning at 4th level, a Citadel elite applies the same intuitive sense to striking opponents in combat as well as avoiding blows. The character gains a +1 insight bonus on attack rolls.
In addition, the Citadel elite does not get any bonus feats.
* Five Nations: The Knight Phantom has D6 HD instead of D8 as listed.
* Five Nations: The Silver Pyromancer has the following ability advancement chart instead of the one in the book. Changes are in bold.
1 smiting spell 1/day, bow proficiency
2 Sacred flame
3 Smiting spell 2/day, divine blessing
4 Persistent fire
5 Smiting spell 3/day (blinding), improved sacred flame
Divine Blessing - May choose to reroll any one save per day
* Five Nations: The Flamebound Symbol spell has been banned