Giant

Giants combine great size with great strength, giving them an unparalleled ability to wreak destruction upon anyone or anything unfortunate enough to get in their way. Giants have a reputation for crudeness and stupidity that is not undeserved, especially among the evil varieties. Most rely on their tremendous strength to solve problems, reasoning that any difficulty that won’t succumb to brute force isn’t worth worrying about. Giants usually subsist by hunting and raiding, taking what they like from creatures weaker
than themselves.
All giants speak Giant. Those with Intelligence scores of 10 or higher also speak Common.

COMBAT

Giants relish melee combat. They favor massive two-handed weapons and wield them with impressive skill. They have enough cunning to soften up a foe with ranged attacks first, if they can. A giant’s favorite ranged weapon is a big rock.
Rock Throwing (Ex): Adult giants are accomplished rock throwers and receive a +1 racial bonus on attack rolls when throwing rocks. A giant of at least Large size can hurl rocks weighing 40 to 50 pounds each (Small objects) up to five range increments. The size of the range increment varies with the giant’s variety. A Huge giant can hurl rocks of 60 to 80 pounds (Medium objects).
Rock Catching (Ex): A giant of at least Large size can catch Small, Medium, or Large rocks (or projectiles of similar shape). Once per round, a giant that would normally be hit by a rock can make a Reflex save to catch it as a free action. The DC is 15 for a Small rock, 20 for a Medium one, and 25 for a Large one. (If the projectile provides a magical bonus on attack rolls, the DC increases by that amount.) The giant must be ready for and aware of the attack in order to make a rock catching attempt.

GIANT SOCIETY

Solitary giants are often young adults striking out on their own. Gangs are usually made up of young adults who hunt or raid (or both) together. Giant bands are usually large or extended families. Sometimes a band contains unrelated young adults that the band has taken in as mates, servants, or guards.
Giant tribes are similar to bands but have more members, plus contingents of guard creatures and nongiant servants. Hunting and raiding parties include guard creatures and may be made up of giants from different tribes working together.
About a third of the giants in a band or tribe are giant children, who can be formidable creatures in their own right. When a group of giants includes children, roll d% for each child to determine maturity: 01–25 infant (no combat ability); 26–50 juvenile (two sizes smaller than an adult, 8 fewer HD, –8 Strength, –8 Constitution, and 1 rank in each skill that an adult has); and 51–100 adolescent (one size smaller than an adult, 4 fewer HD, –4 Strength, –4 Constitution, and 2, 3, or 4 ranks in each skill that an adult has). Giant children can throw rocks if they meet the minimum size requirement (see above). Except when otherwise noted, giant children are identical with adults of their variety.

Types of Giants

Cloud Giant
Fire Giant
Frost Giant
Hill Giant
Stone Giant
Storm Giant

MM2
Forest Giant
Mountain Giant
Ocean Giant
Sun Giant

MM3
Death Giant
Eldritch Giant
Sand Giant

MM4
CRAA’GHORAN Giant

Secrets of Xen'Drik
Jungle Giant
Primordial Giant (Template for Giants)

Giant Type:

A giant is a humanoid-shaped creature of great strength, usually of at least Large size.
Features: A giant has the following features.

  • 8-sided Hit Dice.
  • Base attack bonus equal to 3/4 total Hit Dice (as cleric).
  • Good Fortitude saves.
  • Skill points equal to (2 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die.

Traits: A giant possesses the following traits (unless otherwise noted in a creature’s entry).

  • Low-light vision.
  • Proficient with all simple and martial weapons, as well as any natural weapons.
  • Proficient with whatever type of armor (light, medium or heavy) it is described as wearing, as well as all lighter types. Giants not described as wearing armor are not proficient with armor. Giants are proficient with shields if they are proficient with any form of armor.
  • Giants eat, sleep, and breathe.

Giant Feats

Giants with levels in any character classes are likely to take the monster feat Awesome Blow or any feats related to throwing prowess.

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