Human Commoner Zombie

Size and Type: Medium Undead
Hit Dice: 2d12+3 (16 hp)
Initiative: -1
Speed: 30 ft. (6 squares; can’t run)
Armor Class: 11 (-1 Dex, +2 natural), touch 9, flat-footed 11
Base Attack/Grapple: +1/+2
Attack: Slam +2 melee (1d6+1) or club +2 melee (1d6+1)
Full Attack: Slam +2 melee, (1d6+1) or club +2 melee (1d6+1)
Space/Reach: 5 ft./5 ft
Special Attacks: -
Special Qualities: Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits
Saves: Fort +0, Ref -1, Will +3
Abilities: Str 12, Dex 8, Con Ø, Int Ø, Wis 10, Cha 1
Skills: -
Feats: Toughness
Environment: Any
Organization: Any
Challenge Rating: 1/2
Advancement: None
Alignment: Always Neutral Evil
Level Adjustment: -

Single Actions Only (Ex): Zombies have poor reflexes and can perform only a single move action or attack action each round. A zombie can move up to its speed and attack in the same round, but only if it attempts a charge.

Source: Monster Manual 1

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