This is John Wild Shaped into a Velociraptor, using his mental stats.
Also known as Clawfoot by halflings of the Talenta Plains, and Ka’rhavad’eth in Draconic.
Medium Animal
Hit Dice:7d8 +14 (70hp)
Initiative: +4
Speed: 40 ft. (8 squares)
Armor Class: 17 (+4 Dex, +3 natural), touch 13, flatfooted 13
Base Attack/Grapple: +3/+7
Attack: Talons +6 melee (2d6+3)
Full Attack: Talons +6 melee (2d6+3) and 2 foreclaws +4 melee (1d3+1) and bite +4 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +8, Ref +10, Will +2
Abilities: Str 17, Dex 18, Con 15, Int 2, Wis 12, Cha 10
Skills: Hide +16, Jump + 20, Listen +10, Spot +11, Survival +10
Feats: Run, Multi-Attack, Improved Natural Attack
This two-legged lizard boasts sharp teeth and a toe claw that looks like a small sickle. It is no larger than a tall human, but looks like it could easily take down much larger prey.
Used as a war mount by the halflings of the Talenta Plains, this flesh-eating dinosaur is a relative of the carver (deinonychus) and great carver (megaraptor).
Combat
Clawfoot dinosaurs are usually trained for war, and even without that training, they can hold their own in combat. In the wild, they are fierce pack hunters, and even when domesticated they retain most of their predatory instincts.
Skills: A clawfoot receives a +8 racial bonus on Hide, Jump, Listen, Spot, and Survival checks.
Carrying Capacity: A light load for a clawfoot is up to 86 pounds; a medium load, 87–173 pounds; and a heavy load, 174–260 pounds. A clawfoot can drag 1,300 pounds.
Source: Eberron Campaign Setting