Jabreki Oslund

Male elf rogue 5/vigilant sentinel of Aerenal 3
CG Medium humanoid
Init +4; Senses low-light vision; Listen +5, Spot +11
Languages Common, Elven
AC 20, touch 14, flat-footed 16; +1 against traps
hp 54 (7 HD) 5d6 +2d8
Immune sleep
Resist evasion
Saves: Fort +2, Ref +11 (+12 against traps), Will +3 (+5 against enchantments)
Speed 30 ft. (6 squares)
Melee +1 rapier +10 (1d6+2/19–20) or
Ranged dart +9 (1d4+1)
Base Atk +4; Grp +6
Atk Options sneak attack +4d6
Combat Gear potion of invisibility
Abilities Str 12, Dex 18, Con 11, Int 10, Wis 10, Cha 18
SQ able to notice secret or concealed doors, nondetection, Thought Theft
Feats Investigate*, Investigator, Weapon Finesse
Skills Bluff +15, Diplomacy +15, Disguise +10 (+12 to act in character), Gather Information +14, Hide +14, Intimidate +5, Listen +6, Move Silently +12, Search +8, Sense Motive +10, Spot +12
Possessions combat gear plus +1 chain shirt, masterwork buckler, +1 rapier, 6 darts, cloak of Charisma +2, 20 gp, Various poisons

Nondetection (Su) Jabreki is constantly protected by a nondetection effect (as the spell) at caster level 7th. He can activate or lower this ability as a standard action.
Thought Theft (Su): Jabreki can obtain secret information from creatures with which he interacts. He can use your Sense Motive skill to glean
elements of culture and even bits of knowledge from his target, enabling him to more thoroughly blend into your surroundings.
As a standard action, he can make a Sense Motive check to detect the vague surface thoughts of a creature with which he can communicate (DC 10 + target creature’s HD + target creature’s Cha modifier). If you succeed on the check, you gain scattered bits of information that the creature might expect you to know (a password, a hand gesture of identification, a name), the subject of a particular gathering, or even particular modes of speech or dress.
This translates into a +4 insight bonus on Bluff, Diplomacy, Disguise, and Gather Information checks made against the target creature and in social situations with that creature.
If the check fails by 5 or more, the target instantly realizes that you were probing its thoughts. Among other consequences, this typically changes the creature’s attitude toward you to unfriendly or even hostile, depending on the situation.
Creatures protected from mind reading or similar effects (such as by nondetection) have immunity to this ability. This is a mind-affecting, language-dependent ability.

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