Kielsten Marquan

Male dwarf expert 3/rogue 3; CR 5; Medium humanoid;
HD 3d6+6 plus 2d6+4 plus 1d8+2;
hp 36; Init +0;
Spd 20 ft.;
AC 14, touch 10, flatfooted 14;
Base Atk +4; Grp +5;
Atk +4 melee (1d8+1, masterwork dire flail);
Full Atk +2 melee (1d8+1, masterwork dire flail) and
–2 melee (1d8, masterwork dire flail);
SA sneak attack +1d6;
SQ evasion, trapfinding;
SV Fort +3, Ref +4, Will +4;
Str 13, Dex 10, Con 14, Int 15, Wis 8, Cha 12.
Skills and Feats: Appraise +8, Bluff +10, Diplomacy +10, Disguise +4(+6 acting), Gather Information +8, Intimidate +8, Knowledge (local) +10, Knowledge (the planes) +4, Move Silently +2, Profession +5, Sense Motive +8, Use Magic Device +4;
Combat Expertise, Exotic Weapon Proficiency (dire flail), Improved Disarm.
Languages: Common, Dwarven, Gnome.
Possessions: Masterwork dire flail, +1 studded leather, potion of good hope, elemental gem (earth), potion of cure moderate wounds, potion of shield of faith +2.
This dwarf is very short and very broad, with a well-trimmed goatee and fine clothing.
Starting Attitude: Indifferent
Modifiers: PCs ask too many questions (–2) or mention the cult or its activities (–4)
If Hostile: Attacks characters if he perceives them as weak, or plots against them if they are strong
If Unfriendly: Yells at the characters to get out of his sight; calls for the Watch if they refuse to leave his premises
If Indifferent: Is willing to deal with the characters on a purely business level, answers no questions about anything other than business
If Friendly: Is willing to deal with the characters on a shallow personal level, makes polite conversation beyond business
If Helpful: Is willing to deal with the characters on a shallow personal level, considers recruiting them into the cult if he feels they are open to the idea

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License