Male dwarf expert 3/rogue 3; CR 5; Medium humanoid;
HD 3d6+6 plus 2d6+4 plus 1d8+2;
hp 36; Init +0;
Spd 20 ft.;
AC 14, touch 10, flatfooted 14;
Base Atk +4; Grp +5;
Atk +4 melee (1d8+1, masterwork dire flail);
Full Atk +2 melee (1d8+1, masterwork dire flail) and
–2 melee (1d8, masterwork dire flail);
SA sneak attack +1d6;
SQ evasion, trapfinding;
AL NE;
SV Fort +3, Ref +4, Will +4;
Str 13, Dex 10, Con 14, Int 15, Wis 8, Cha 12.
Skills and Feats: Appraise +8, Bluff +10, Diplomacy +10, Disguise +4(+6 acting), Gather Information +8, Intimidate +8, Knowledge (local) +10, Knowledge (the planes) +4, Move Silently +2, Profession +5, Sense Motive +8, Use Magic Device +4;
Combat Expertise, Exotic Weapon Proficiency (dire flail), Improved Disarm.
Languages: Common, Dwarven, Gnome.
Possessions: Masterwork dire flail, +1 studded leather, potion of good hope, elemental gem (earth), potion of cure moderate wounds, potion of shield of faith +2.
This dwarf is very short and very broad, with a well-trimmed goatee and fine clothing.
Starting Attitude: Indifferent
Modifiers: PCs ask too many questions (–2) or mention the cult or its activities (–4)
If Hostile: Attacks characters if he perceives them as weak, or plots against them if they are strong
If Unfriendly: Yells at the characters to get out of his sight; calls for the Watch if they refuse to leave his premises
If Indifferent: Is willing to deal with the characters on a purely business level, answers no questions about anything other than business
If Friendly: Is willing to deal with the characters on a shallow personal level, makes polite conversation beyond business
If Helpful: Is willing to deal with the characters on a shallow personal level, considers recruiting them into the cult if he feels they are open to the idea
Kielsten Marquan
page revision: 1, last edited: 04 Aug 2008 23:10