Size/Type: Small Undead
Hit Dice: 2d12+3 (16 hp)
Initiative: +0
Speed: 30 ft. (6 squares; can't run)
Armor Class: 13 (+1 size, +2 natural), touch 11, Flat-footed 13
Base Attack/Grapple: +1/-4
Attack: Spear +1 melee (1d6-1/x3) or Slam +1 melee (1d4-1) or light crossbow +2 ranged (1d6/19-20)
Full Attack: Spear +1 melee (1d6-1/x3) or Slam +1 melee (1d4-1) or light crossbow +2 ranged (1d6/19-20)
Space/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities: Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits
Saves: Fort +0, Ref +0, Will +3
Abilities: Str 8, Dex 11, Con Ø, Int Ø, Wis 10, Cha 1
Skills: -
Feats: Toughness
Environment: Temperate Forests
Organization: Any
Challenge Rating: 1/2
Single Actions Only (Ex): Zombies have poor reflexes and can perform only a single move action or attack action each round. A zombie can move up to its speed and attack in the same round, but only if it attempts a charge.
Combat
Zombies will shamble towards their victims attempting to corner them allowing them to bash away at their targets.