Kodo

Kodo Beast
Huge Animal
Hit Dice: 6d8+36 (63 hp)
Initiative: +O
Speed: 40 ft. (8 squares)
Armor Class: 16 (-2 size, +8 natural), touch 8, Flatfooted 16
Base Att/Grapple: +4/+21
Attack: Bite +12 melee (2d8+?)
Full Attack Bite +12 melee (2d8+?) and 2 stomps +6 melee (2d6+4)
Space/Reach: 15 Ft./10 ft.
Special Attacks: Improved grab, swallow whole
Saves: Fort +11, Ref +5, Will +3
Abilities: Str 28, Dex 11, Con 22, Int 3, Wis 12, Cha 5
Skills: Listen +7, Spot +8
Feats: Alertness, Endurance, Weapon Focus (bite)
Special Qualities: Low-light vision
Environment: Temperate and warm plains
Organization: Solitary, pair, or herd (5-50 plus 50% young plus 1 Gargantuan beast per 10 adults)
Challenge Rating: 4
Treasure: -
Alignment: Always neutral
Advancement: 7-10 HD (Huge); 11-20 HD (Gargantuan)

The ground trembles with each step that the massive reptilian beast takes. Its gray hide is covered in the dust that it kicks up as it grazes across the plains.
Remainder on page 61 of Manual of Monsters

These rare beasts are used as warbeasts in the Talenta Plains. A whole 4 halflings can fit on the back of thise beast. Some Lizardfolk in Q'barra have also taken to riding the lumbering hulks, particularly the Blackscales as it is one of the few mounts actually strong enough to support their dense bulk.

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