Race: Human
Class: Warmage 5
Description: 5ft10, Looks like Riddick, Glowing Purple Eyes, Shaved Head, Muscled to hell, 220lbs; Chain Shirt is a tanktop style. Has a helper monkey named Chibs which ilives in your backpack, retrieves items and carries either morning star or crossbow and a quiver of crossbow bolts.
Personality: Awkward, but likes to explode things. Is a proficient Siege Engineer who proved his worth during the invasion of Isla Mogrova.
History: Was the sgt. put in charge of the PsionBane Catapult during the invasion. After the invasion he settled in to work at the Lumbermill as a mill foreman. When the kingdom began recruiting heroes to defend the kingdom they came to him to offer occasional contract work for the kingdom, so, needing money, he signed off on the Kingdom Defense Team Charter and became a member of the B Team.
Living Arrangements: Owns a two room shanty in The Slums, works as a mill foreman in his off time 5 days a week for a 5gp/week salary.
Abilities
Str: 15
Dex: 17
Con: 17
Int: 18
Wis: 14
Cha: 18
HP: 5x{HD(d6)+3}= 45
AC: 20 = 10 + 5 (Armor) +2 (Shield) + 3 (Dex)
Base Attack/Grapple: +2/+4
Attacks: +6 Morning Star, 1d8+3;{+1 Morning Star (1d8+1 x2, Bludgeoning and Piercing)}
+6 Light Crossbow (1d8 /19-20, Range 80ft.)
Saves
Fort: 1 +3 (+4)
Ref: 1 +3 (+4)
Will: 4 + 2 (+6)
Skills:
Concentration 8 +3 (Con) = 11
Craft (Woodworking) 1 +4(Int) = 5
Knowledge Arcana 8 +4(Int) = 12
Knowledge History 8 +4(Int) = 12
Profession (Siege Engineer) 8 + 2(Wis) = 10
Spellcraft 8 +4(Int) = 12
Spot -4
Hide -4
Feats: Weapon Finesse, Spell Penetration, Spell Focus, Blind-fight
Flaw: Phantom Sparks
Specials:
Armored Mage (Light), Warmage Edge (Add intelligence bonus to spell damage), Advanced Learning (One 1st level Wizard Spell)
Spells Per Day DC (10 + Spell Level + 4 (Cha)), (+1 DC for Evocation Spells), +4 damage to all spells from Int
0 - 7;
1 - 7;
2 - 5;
Spells Known: All spells from Warmage Spells; and Persistent Blade
Gold: 19.9 gp
Proficiencies: Simple Weapons, Light Armor, Light Shields
Combat Gear: +1 Morning Star (1d8+1 x2, Bludgeoning and Piercing, 6lb), +1 Chain Shirt (+5 AC, Max Dex +4, AC Penalty -1, Speed 30 ft, 25 lb), +1 Blinding Light Steel Shield (+2 AC), Mwk Light Crossbow (1d8 /19-20), 100 bolts
Equipment: Cold Weather Outfit
Light Horse (Riding Saddle),
Helper Monkey (Chibs, is taught Come, Heel, Fetch, Perform, Seek, Steal, has a little fez)
Backpack, Silk Blindfold, 5x Air Bomb, Acid Flask, Silk Rope (50 ft.), Trail Rations 4lb., 10x Tindertwigs, 2x Tanglefoot Bags, 10x Fishhooks, Block and Tackle, 2x Sewing Needles, Bedroll, Mirror, 10x individual sacks, bar of soap
Belt Pouch