This section will be divided by Continent, into Nation, Areas of Interest, and Settlements
The main continent where the campaign begins, home of the Five Nations and most civilized nations of the world.
The Five Nations
Rural and Magical Nation
Arcanix - Village directly below the Floating Towers of Arcanix
Fairhaven - Capital of Aundair
Stormhome - Island home of House Lyrandar, Neutral Territory
Passage - City with large House Orien Enclave and Lightning Rail Station
Lathleer - City on Thrane Border.
Ghalt - Town west of The Crying Fields.
Areksul - Small Village
Askelios - Village near the Starpeaks.
Bluevine - Village
Marketplace - Village on Breland border
Larunor - Village
Wyr - Village near The Ghanthwood
Windshire - Thorp near The Duskwood
Kerkulin - Thorp near Scion Sound
Areas of Interest
Floating Towers of Arcanix - Wizard Academy
Fairhold - The Royal Seat of Power, in Fairhaven.
The Crying Fields - Site of numerous battles between Thrane and Aundair.
Starpeaks Observatory - High in the Starpeaks mountain chain, used by Arcane Congress
University of Wyarn
Whisper Rock - Ruin of Unknown Origin deep in the Whisper Woods.
The Gray Wood - Northern Forest near Stormhome
The Eldritch Groves - Southern Forest
Breland - Industrial Democratic Nation
Karrnath - Necromantic focused grim militaristic society
Thrane - Theocracy dedicated to Silver Flame
Other Nations of Khorvaire
Home Nation of Goblinoids
Rhukaan Draal: Capital city, major trading hub.
Gorgonhorn: Mournland bordertown
Olkhaan: Small hamlet south of Skullreave
Skullreave: Village near Gorgonhorn
Volaar Draal: Stronghold of the Kech Volaar clan, is hidden deep beneath the peaks and crags of the Seawall Mountains.
Wyvernskull: A port town at the mouth of the Torlaac River.
Zarrthec: Village on Valenar border
Areas of Interest
Lyrenton: Old Cyran bordertown, cursed by the Mourning and diseased
Warden Keep: Deneith Prison, now believed haunted by Cyran soldiers who starved under siege
The Gathering Stone: Place for all tribes to meet and hold council
The Torlaac Moor: Swamplands which contain many Dhakaani artifacts
The Khraal Rain Forest: Dangerous forest, thought to have important Dhakaani ruins
The Seven Caves: Legendary caves said to reveal the Draconic Prophecy to those brave enough
The Demon Wastes - Barbarians, Orcs and Abominations
Droaam - Monsterous Nation
The Eldeen Reaches - Untouched Wilderness, home of shifter sand rangers
Lhazaar Principalities - Pirate Archipelago nation of NE coast
The Mror Holds - Dwarven Mountain Nation
Q'barra - Savage human frontier, Lizardfolk
The Shadow Marches - Swampland home of Orcs
The Talenta Plains - Land of Halflings and Dinosaurs
Valenar - Land of Brutal mounted elves
Zilargo - Land of Gnomes, Great libraries universities legend and lore.
Aerenal - Homeland of Dead-Worshipping Elves
The Shattered Land, the ancient home of Giants, Drow and ruins.
Land of Dragons