Large Animal
Hit Dice: 6d8+24 (51 hp)
Initiative: +3
Speed: 50 ft. (10 squares)
Armor Class: 17 (–1 size, +3 Dex, +5 natural), touch 12, flat-footed 14
Base Attack/Grapple: +4/+16
Attack: Claw +11 melee (1d8+8)
Full Attack: 2 claws +11 melee (1d8+8) and bite +6 melee (2d6+4)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab, pounce, rake 1d8+4
Special Qualities: Excellent learner, low-light vision, scent, swift breed
Saves: Fort +9, Ref +8, Will +3
Abilities: Str 27, Dex 17, Con 19, Int 2, Wis 12, Cha 6
Skills: Balance +7, Hide +4*, Listen +3, Move Silently +10, Spot +3, Swim +13
Feats: Alertness, Improved Natural Attack (bite), Improved Natural Attack (claw), RunB
Environment: Warm forests
Organization: Solitary
Challenge Rating: 4
Advancement: 7–12 HD (Large); 13–18 HD (Huge)
Level Adjustment: —
This muscular tiger has alternating white and black stripes and wicked claws.
King Boranel of Breland doesn’t allow just anyone to hunt in his royal rainforests, but when House Vadalis approached him about creating magebred animals, he allowed the house to take a dozen ghost tigers from the King’s Forest east of Sharn. Within a year, representatives of the dragonmarked house returned with two baby magebred ghost tiger siblings and bestowed them to Breland’s king as a gift.
Boranel instantly fell in love with the animals and spent several years populating his rainforests with them. Boranel has decreed that killing magebred ghost tigers in the King’s Forest is a crime punishable by incarceration or death.
These great cats get their name from their white stripes and eerie silence. They stand more than 3 feet tall at the shoulder and are about 9 feet long. They weigh between 500 and 700 pounds.
Combat
Magebred ghost tigers are cunning predators in the wild, but they can be easily trained as guardians, trackers, and even mounts.
Improved Grab (Ex): To use this ability, a tiger must hit with a claw or bite attack. It can then attempt to start a grapple as a free action without provoking attacks of opportunity. If it wins the grapple check, it establishes a hold and can rake.
Pounce (Ex): If a magebred ghost tiger charges a foe, it can make a full attack, including two rake attacks.
Rake (Ex): Attack bonus +11 melee, damage 1d8+4.
Skills: Magebred ghost tigers gain a +4 racial bonus on Balance, Hide, and Move Silently checks.
*In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.
Magebred Ghost Tigers as an Animal Companion
Thanks to its excellent learner ability, a magebred ghost tiger can learn a maximum of eight tricks, and the DC for all Handle Animal checks involving a magebred animal is reduced by 2. In addition, the time required to train a magebred ghost tiger for a purpose is reduced by 1 week (to a minimum of 1 week).
A druid from Breland of 7th level or higher or a ranger from Breland of 14th level or higher may select a magebred ghost tiger as her animal companion instead of a dire lion.