Othersight Goggles

Description: These glasses have deep navy blue colored lenses, which glow to a bright sky blue when activated. Aside from the changing color of the lenses, the glasses are crafted to appear like normal, albeit expensively crafted, wire frame glasses, with rectangular lenses. On closer inspection the frame of the glasses is inset with tiny runes carved into the metal, which is in fact Mithril, and the runes are filled with a mixture of silver and crushed diamond.
Concept: Othersight Goggles have a daily amount of PP equal to the Hit Dice of the wearer which it can use to activate abilities; I.e., Todd, at 5th level, has 5 PP, so he can use Identify once, Assess a Creature's strength once, and still have 2 points to determine it's special abilities.

Level Ability Cost Effect
1 Detect Magic N/a Continuous effect, shows aura of magical items
1 Comprehend Written Languages N/a Continuous effect, when glasses are worn it deciphers foreign languages
1 Identify 1 PP Identify an item as per the spell
3 Object Reading 3 PP Learn details about an objects prior owner, as per the Psionic Power
3 Assess Creature 2 PP Glasses scan latent magic and lifeforce strength in the creature and report the relative danger of the monster (CR Comparison)
5 Determine Special Abilities 2 PP Glasses scan the creature and point out special attacks or abilities the creature may have; I.e. Poisoned Sting, Breath Weapon
7 True Strike 3 PP The glasses lock onto a target's weak point and guarantee a hit, is not a critical hit.
7 Confirm Critical 3 PP The glasses give you a +4 bonus to confirm a critical hit for one encounter.
9 Remote Viewing 7 pp The glasses allow you to see a target with which you are familiar, see rules below for details

Remote Viewing: The glasses' remote viewing ability is very similar to the Remote Viewing psionic power, with some key differences detailed below;

Manifesting Time: 1 Minute
Range: See text
Effect: Quasi-real viewpoint
Duration: 1 min./level (D)
Saving Throw: Will negates
Power Resistance: Yes
Power Points: 7, XP
You send your mind across space and dimensions, forming it into a quasireal viewpoint from which you can
see, but not hear, some creature located at any distance from you, even if planar boundaries separate you. If the subject succeeds on a Will save, the remote viewing attempt fails, and you can’t attempt to view that creature again for at least 24 hours.
The difficulty of the save depends on how well you know the subject and what sort of physical connection (if any) you have to that creature. Furthermore, if the subject is on another plane, it gets a +5 bonus on its Will save.

Knowledge Will Save Modifier
None* +10
Secondhand (you have heard of the subject) +5
Firsthand (you have met the subject) +0
Familiar (you know the subject well) –5

*You must have some sort of connection to a creature you have no knowledge of.

Connection Will Save Modifier
Likeness or picture –2
Possession or garment –4
Body part, lock of hair, bit of nail, etc. –10
Subject on another plane +5

If the subject fails its Will save, your mind coalesces a quasi-real viewpoint near enough to the subject to see the subject and its immediate surroundings (up 30 feet in all directions away from the subject).
While the remote viewing lasts, your real body remains unmoving and unaware of your actual surroundings.
On the other hand, your quasi-real viewpoint is treated in some ways as if it were an invisible ectoplasmic form of yourself, except as follows. This power is of the Scrying subdiscipline, but use the following information in place of the standard scrying sensor.
You may potentially be sensed by the subject of your viewing (subjects who can see or sense invisible or hidden creatures automatically sense you; otherwise you make a Hide check with a +40 bonus to escape detection if immobile, or a +20 bonus if moving).
You could be attacked (although if you become subject to dispel psionics, the remote viewing simply ends). If the subject moves, you can attempt to follow it at a speed of 20 feet, though if it gets farther than 30 feet from you (or you move farther than 30 feet from it), the power ends.
You can attempt to manifest one power or spell through your quasi-real viewpoint, but you must make a Concentration check (DC 20 + level of the power you wish to manifest) to succeed. Manifesting (or attempting and failing to manifest) a power immediately ends the remote viewing.
Furthermore, all powers from your quasi-real viewpoint cost twice the usual number of power points (you can’t exceed the power point limit set by your manifester level, so you are restricted to manifesting lower-level powers than you otherwise could).
Power points or spell levels you spend as a quasireal viewpoint are drained from your real body.
XP Cost: 20 XP.

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